name: Build Game

on:
  workflow_dispatch:
  pull_request:
  push:
    branches:
    - '**'              # every branch
    - '!no-build-**'    # unless marked as no-build

env:
  # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
  BUILD_TYPE: Release
  CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache

permissions:
  contents: write

jobs:
  build-windows:
    name: Windows Build
    runs-on: windows-latest

    steps:
      - uses: actions/checkout@v4

      - name: Setup caches
        uses: ./.github/actions/setup-cache
        with:
          host: win
          target: win

      - name: Create Build Environment
        # Some projects don't allow in-source building, so create a separate build directory
        # We'll use this as our working directory for all subsequent commands
        run: cmake -E make_directory ${{github.workspace}}/build

      - name: Configure CMake
        shell: powershell
        working-directory: ${{github.workspace}}/build
        run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE

      - name: Build
        working-directory: ${{github.workspace}}/build
        shell: powershell
        run: cmake --build . --config $env:BUILD_TYPE --target MinecraftPE
      
      - name: Upload Artifact
        uses: actions/upload-artifact@v4
        with:
          name: mcpe-windows
          path: |
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/MinecraftPE.exe
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/glfw3.dll
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/libpng16.dll
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/OpenAL32.dll
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/z.dll

  build-linux:
    name: Linux Build
    runs-on: ubuntu-latest

    steps:
      - uses: actions/checkout@v4

      - name: Setup caches
        uses: ./.github/actions/setup-cache
        with:
          host: linux
          target: linux

      - name: Create Build Environment
        # Some projects don't allow in-source building, so create a separate build directory
        # We'll use this as our working directory for all subsequent commands
        run: cmake -E make_directory ${{github.workspace}}/build

      - name: Setup Environment
        run: |
          sudo apt-get update -qq
          sudo apt-get install gcc-multilib
          sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
      
      - name: Configure CMake
        # Use a bash shell so we can use the same syntax for environment variable
        # access regardless of the host operating system
        shell: bash
        working-directory: ${{github.workspace}}/build
        run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE

      - name: Build
        working-directory: ${{github.workspace}}/build
        shell: bash
        run: cmake --build . --config $BUILD_TYPE
      
      - name: Upload Artifact
        uses: actions/upload-artifact@v4
        with:
          name: mcpe-linux
          path: |
            ${{github.workspace}}/build/MinecraftPE
            ${{github.workspace}}/build/MinecraftPE-server
  
  publish:
    name: Publish
    runs-on: ubuntu-latest
    needs: [ build-windows, build-linux ]
    if: github.ref == 'refs/heads/main'
    steps:
      - name: Checkout
        uses: actions/checkout@v4

      - name: Declare Version Variables
        id: ref
        run: |
          echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
          echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT

      - name: Download Artifacts
        uses: actions/download-artifact@v4

      - name: Zip Windows Artifacts
        uses: vimtor/action-zip@v1.2
        with:
          files: ${{github.workspace}}/data/ mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
          dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip

      - name: Zip Linux Artifacts
        uses: vimtor/action-zip@v1.2
        with:
          files: ${{github.workspace}}/data/ mcpe-linux/MinecraftPE # ye, you should install libraries by urself :trollface:
          dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip

      - name: Zip Linux Server Artifacts
        uses: vimtor/action-zip@v1.2
        with:
          files: mcpe-linux/MinecraftPE-server
          dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip

      - name: Update Development Release
        uses: andelf/nightly-release@main
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
        with:
          tag_name: dev
          name: 'Development Release'
          body: |
            MinecraftPE development release for commit ${{ github.sha }}.
          files: |
            ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
            ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
            ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip