name: Build Game

on:
  workflow_dispatch:
  pull_request:
  push:
    branches:
    - '**'              # every branch
    - '!no-build-**'    # unless marked as no-build

env:
  # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
  BUILD_TYPE: Release
  CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache

permissions:
  contents: write

jobs:
  build-windows:
    name: Windows Build
    runs-on: windows-latest

    steps:
      - uses: actions/checkout@v4

      - name: Setup caches
        uses: ./.github/actions/setup-cache
        with:
          host: win
          target: win

      - name: Create Build Environment
        # Some projects don't allow in-source building, so create a separate build directory
        # We'll use this as our working directory for all subsequent commands
        run: cmake -E make_directory ${{github.workspace}}/build

      - name: Configure CMake
        shell: powershell
        working-directory: ${{github.workspace}}/build
        run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE

      - name: Build
        working-directory: ${{github.workspace}}/build
        shell: powershell
        run: cmake --build . --config $env:BUILD_TYPE --target MinecraftPE
      
      - name: Upload Artifact
        uses: actions/upload-artifact@v4
        with:
          name: mcpe-windows
          path: |
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/MinecraftPE.exe
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/glfw3.dll
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/libpng16.dll
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/OpenAL32.dll
            ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/z.dll

  build-linux:
    name: Linux Build
    runs-on: ubuntu-latest

    steps:
      - uses: actions/checkout@v4

      - name: Setup caches
        uses: ./.github/actions/setup-cache
        with:
          host: linux
          target: linux

      - name: Create Build Environment
        # Some projects don't allow in-source building, so create a separate build directory
        # We'll use this as our working directory for all subsequent commands
        run: cmake -E make_directory ${{github.workspace}}/build

      - name: Setup Environment
        run: |
          sudo apt-get update -qq
          sudo apt-get install gcc-multilib
          sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
      
      - name: Configure CMake
        # Use a bash shell so we can use the same syntax for environment variable
        # access regardless of the host operating system
        shell: bash
        working-directory: ${{github.workspace}}/build
        run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE

      - name: Build
        working-directory: ${{github.workspace}}/build
        shell: bash
        run: cmake --build . --config $BUILD_TYPE
      
      - name: Upload Artifact
        uses: actions/upload-artifact@v4
        with:
          name: mcpe-linux
          path: |
            ${{github.workspace}}/build/MinecraftPE
            ${{github.workspace}}/build/MinecraftPE-server

  build-android: # pray to god
    name: Build Android APK
    runs-on: ubuntu-latest
    env:
      ANDROID_SDK_ROOT: ${{ github.workspace }}/android-sdk
      # ANDROID_NDK_PATH: ${{ env.ANDROID_NDK_PATH }}
      ANDROID_PLATFORM_API: 36
      ANDROID_BUILD_TOOLS_VERSION: 36.0.0
      ADB: /bin/true
      # JAVA_HOME: ${{ env.JAVA_HOME }}
    steps:
      - name: Checkout repository
        uses: actions/checkout@v4

      - name: Cache Android command-line tools
        uses: actions/cache@v3
        with:
          path: ${{ github.workspace }}/android-sdk/cmdline-tools
          key: android-cmdline-tools-v36

      - name: Setup Android command line tools
        run: |
          if [ ! -d "$ANDROID_SDK_ROOT/cmdline-tools/latest" ]; then
            mkdir -p "$ANDROID_SDK_ROOT/cmdline-tools"
            curl -o cmdline-tools.zip -L "https://dl.google.com/android/repository/commandlinetools-linux-9477386_latest.zip"
            unzip -q cmdline-tools.zip -d "$ANDROID_SDK_ROOT/cmdline-tools"
            mv "$ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools" "$ANDROID_SDK_ROOT/cmdline-tools/latest"
          fi
          yes | "$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager" --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "platforms;android-${ANDROID_PLATFORM_API}" "build-tools;${ANDROID_BUILD_TOOLS_VERSION}"

      - name: Cache Android NDK r14b
        uses: actions/cache@v3
        with:
          path: ${{ github.workspace }}/android-ndk-r14b
          key: android-ndk-r14b

      - name: Install Android NDK r14b
        run: |
          if [ ! -d "$GITHUB_WORKSPACE/android-ndk-r14b" ]; then
            curl -L -o ndk.zip "https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip"
            unzip -q ndk.zip -d "$GITHUB_WORKSPACE"
          fi
          echo "ANDROID_NDK_PATH=$GITHUB_WORKSPACE/android-ndk-r14b" >> $GITHUB_ENV

      - name: Install system prerequisites
        run: |
          sudo apt-get update -qq
          sudo apt-get install -y --no-install-recommends wget unzip curl git python3 libncurses6 libtinfo6
          if ! ldconfig -p | grep -q "libncurses.so.5"; then
            sudo ln -sf /lib/x86_64-linux-gnu/libncurses.so.6 /usr/lib/x86_64-linux-gnu/libncurses.so.5 || true
          fi
          if ! ldconfig -p | grep -q "libtinfo.so.5"; then
            sudo ln -sf /lib/x86_64-linux-gnu/libtinfo.so.6 /usr/lib/x86_64-linux-gnu/libtinfo.so.5 || true
          fi

      - name: Setup Java 25
        uses: actions/setup-java@v4
        with:
          distribution: temurin
          java-version: 25

      - name: Validate environment
        run: |
          echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
          echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
          echo "JAVA_HOME=$JAVA_HOME"
          $ANDROID_SDK_ROOT/platform-tools/adb version || true
          java -version
          javac -version

      - name: Run Android build script
        run: |
          chmod +x ./build.sh
          ./build.sh

      - name: Upload APK
        uses: actions/upload-artifact@v4
        with:
          name: minecraftpe-apk
          path: ${{ github.workspace }}/build-apk/minecraftpe-debug.apk

  publish:
    name: Publish
    runs-on: ubuntu-latest
    needs: [ build-windows, build-linux, build-android ]
    if: github.ref == 'refs/heads/main'
    steps:
      - name: Checkout
        uses: actions/checkout@v4

      - name: Declare Version Variables
        id: ref
        run: |
          echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
          echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT

      - name: Download Artifacts
        uses: actions/download-artifact@v4

      - name: Zip Windows Artifacts
        uses: vimtor/action-zip@v1.2
        with:
          files: ${{github.workspace}}/data/ mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
          dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip

      - name: Zip Linux Artifacts
        uses: vimtor/action-zip@v1.2
        with:
          files: ${{github.workspace}}/data/ mcpe-linux/MinecraftPE # ye, you should install libraries by urself :trollface:
          dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip

      - name: Zip Linux Server Artifacts
        uses: vimtor/action-zip@v1.2
        with:
          files: mcpe-linux/MinecraftPE-server
          dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip

      - name: Zip Android Artifact
        uses: vimtor/action-zip@v1.2
        with:
          files: minecraftpe-apk/minecraftpe-debug.apk
          dest: minecraftpe-${{ steps.ref.outputs.hash }}-android.zip

      - name: Update Development Release
        uses: andelf/nightly-release@main
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
        with:
          tag_name: dev
          name: 'Development Release'
          body: |
            MinecraftPE development release for commit ${{ github.sha }}.
          files: |
            ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
            ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
            ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
            ./minecraftpe-${{ steps.ref.outputs.hash }}-android.zip