forked from Kolyah35/minecraft-pe-0.6.1
FIX: grass color | small improvements
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@@ -72,7 +72,7 @@ void DeathScreen::render( int xm, int ym, float a )
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if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
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glPushMatrix2();
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glScalef2(2, 2, 2);
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drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
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drawCenteredString(font, I18n::get("deathScreen.title.hardcore"), width / 4, height / 8, 0xffffff);
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glPopMatrix2();
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std::stringstream ss;
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ss << "Score: &e" << minecraft->player->getScore();
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@@ -80,7 +80,7 @@ if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
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} else {
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glPushMatrix2();
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glScalef2(2, 2, 2);
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drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
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drawCenteredString(font, I18n::get("deathScreen.title"), width / 4, height / 8, 0xffffff);
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glPopMatrix2();
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}
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