forked from Kolyah35/minecraft-pe-0.6.1
FEAT: Player data saving/loading
This commit is contained in:
@@ -395,6 +395,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInve
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auto items = packet->items;
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minecraft->player->inventory->replace(items);
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for (int i = 0; i < packet->linkedSlot.size(); i++) {
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minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
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LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
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}
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}
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}
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@@ -22,6 +22,7 @@
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#include "../raknet/PacketPriority.h"
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#include "platform/log.h"
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#include "world/item/ItemInstance.h"
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#include "world/level/storage/LevelStorage.h"
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#include "world/phys/Vec3.h"
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#include "world/item/crafting/Recipe.h"
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#include "world/item/crafting/Recipes.h"
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@@ -169,6 +170,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
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if (player->owner == guid)
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{
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minecraft->level->getLevelStorage()->savePlayer(*player);
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std::string message = player->name;
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message += " disconnected from the game";
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displayGameMessage(message);
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@@ -319,6 +322,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
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}
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}
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if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
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LOGW("Failed to load %s data\n", newPlayer->name.c_str());
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}
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// Credits to EpikIzCool
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bitStream.Reset();
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MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
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newPlayer->z, newPlayer->xRot, newPlayer->yRot);
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mv.write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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bitStream.Reset();
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SetHealthPacket hp(newPlayer->health);
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hp.write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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if (newPlayer->hasRespawnPosition()) {
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bitStream.Reset();
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SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
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sp.write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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}
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bitStream.Reset();
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SendInventoryPacket(newPlayer, false).write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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// Additional packets
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// * set spawn
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/*
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@@ -3,13 +3,13 @@
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#include "../Packet.h"
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#include "world/entity/player/Inventory.h"
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#include "world/inventory/FillingContainer.h"
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#include <array>
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class SendInventoryPacket: public Packet
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{
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public:
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SendInventoryPacket()
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{
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}
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SendInventoryPacket() {}
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SendInventoryPacket(Player* player, bool dropItems)
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: entityId(player->entityId),
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@@ -22,10 +22,15 @@ public:
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ItemInstance* item = inv->getItem(i);
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items.push_back(item? *item : ItemInstance());
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}
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for (int i = 0; i < NumArmorItems; ++i) {
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ItemInstance* item = player->getArmor(i);
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items.push_back(item? *item : ItemInstance());
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}
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for (int i = 0; i < inv->numLinkedSlots; ++i) {
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linkedSlot[i] = inv->linkedSlots[i];
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}
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}
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void write(RakNet::BitStream* bitStream)
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@@ -40,6 +45,13 @@ public:
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// Armor
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for (int i = 0; i < NumArmorItems; ++i)
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PacketUtil::writeItemInstance(items[i + numItems], bitStream);
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int lSlots = Inventory::MAX_SELECTION_SIZE;
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// Linked slots
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bitStream->Write(lSlots);
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for (int i = 0; i < lSlots; ++i)
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bitStream->Write(linkedSlot[i]);
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}
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void read(RakNet::BitStream* bitStream)
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@@ -51,6 +63,12 @@ public:
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// Inventory, Armor
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for (int i = 0; i < numItems + NumArmorItems; ++i)
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items.push_back(PacketUtil::readItemInstance(bitStream));
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// Linked slots
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int lSlots = 0;
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bitStream->Read(lSlots);
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for (int i = 0; i < lSlots; ++i)
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bitStream->Read(linkedSlot[i]);
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}
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void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
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@@ -63,6 +81,8 @@ public:
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short numItems;
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unsigned char extra;
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std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
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static const int ExtraDrop = 1;
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static const int NumArmorItems = 4;
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};
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