Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png

Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
This commit is contained in:
Shredder
2026-05-09 06:27:30 +05:00
parent 2da05d94c8
commit 792d4b32e7
3 changed files with 18 additions and 6 deletions

View File

@@ -1165,7 +1165,13 @@ int Level::getSkyDarken(float a) {
float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f);
if (br < 0.0f) br = 0.0f;
if (br > 0.80f) br = 0.80f; //@note; was 1.0f
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
return ((int) (br * 11));
}