From b6ea0c7dc3054dbd32d65837e2ca47f5605ba39d Mon Sep 17 00:00:00 2001 From: Shredder Date: Thu, 7 May 2026 13:50:08 +0500 Subject: [PATCH] this has to be an insanely hacky solution to get it working on linux again --- CMakeLists.txt | 1 + src/client/renderer/LevelRenderer.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index cdd27f0..fbb244c 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -312,6 +312,7 @@ if(UNIX) target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER") target_include_directories("${PROJECT_NAME}-server" PUBLIC + "${CMAKE_SOURCE_DIR}/glad/include/" "${CMAKE_SOURCE_DIR}/src/" "project/lib_projects/raknet/jni/RaknetSources" ) diff --git a/src/client/renderer/LevelRenderer.cpp b/src/client/renderer/LevelRenderer.cpp index a452d2e..ea5120a 100755 --- a/src/client/renderer/LevelRenderer.cpp +++ b/src/client/renderer/LevelRenderer.cpp @@ -1243,7 +1243,7 @@ void LevelRenderer::renderSky(float alpha) { // ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder // glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f); -// glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f); + glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f); glDisable(GL_TEXTURE_2D); if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){ drawArrayVT(voidBuffer, voidVertexCount);