sigh, another attempt at fixing normal shading for android

This commit is contained in:
Shredder
2026-04-12 02:09:42 +05:00
parent c188fa0ce2
commit e1c2210621
7 changed files with 36 additions and 25 deletions

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 28);
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
#else
glCallList(list);
#endif