forked from Kolyah35/minecraft-pe-0.6.1
sigh, another attempt at fixing normal shading for android
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@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
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void ModelPart::draw()
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{
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#ifdef OPENGL_ES
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drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 28);
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drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
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#else
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glCallList(list);
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#endif
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