Another Huge Commit my bad - shredder

Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
This commit is contained in:
Shredder
2026-05-04 01:28:27 +05:00
parent 31d80aedf8
commit e346df682c
22 changed files with 247 additions and 76 deletions

View File

@@ -1063,9 +1063,9 @@ std::string LevelRenderer::gatherStats1() {
}
//
// /*public*/ std::string gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
// }
std::string LevelRenderer::gatherStats2() {
return "E: " + std::to_string(renderedEntities) + "/" + std::to_string(totalEntities) + ". B: " + std::to_string(culledEntities) + ", I: " + std::to_string(((totalEntities - culledEntities) - renderedEntities));
}
//
// int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
@@ -1158,6 +1158,7 @@ void LevelRenderer::renderSky(float alpha) {
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1228,6 +1229,7 @@ void LevelRenderer::renderSky(float alpha) {
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
@@ -1240,7 +1242,9 @@ void LevelRenderer::renderSky(float alpha) {
glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glDisable(GL_TEXTURE_2D);
drawArrayVT(voidBuffer, voidVertexCount);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
@@ -1251,7 +1255,7 @@ void LevelRenderer::renderSky(float alpha) {
void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}