forked from Kolyah35/minecraft-pe-0.6.1
Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style Slight Water texture is now overlayed when in water Vignette function has been fixed and can now be toggled in options World Generation now includes Tall Grass and Ferns both Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on Pie Chart works now and will appear when debug screen is opened Most changes have not been tested on anything besides windows, will test it
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@@ -75,7 +75,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
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glDisable2(GL_TEXTURE_2D);
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Tesselator& t = Tesselator::instance;
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t.begin(GL_TRIANGLES);
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t.begin(GL_QUADS);
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int hh1 = (int) (usPer60Fps / 200);
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float count = (float)frameTimes.size();
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t.color(0x20000000);
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@@ -117,7 +117,8 @@ void PerfRenderer::renderFpsMeter( float tickTime )
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t.color(0xff000000 + cc * 256);
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}
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float time = 10 * 1000 * frameTimes[i] / 200;
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// float time = 10 * 1000 * frameTimes[i] / 200;
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float time = frameTimes[i] * 4000.0f;
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float time2 = 10 * 1000 * tickTimes[i] / 200;
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t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0);
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@@ -210,12 +211,12 @@ void PerfRenderer::renderFpsMeter( float tickTime )
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msg << result.name;
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float xx = (float)(x - r);
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float yy = (float)(y + r/2 + i * 8 + 20);
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_font->drawShadow(msg.str(), xx, yy, result.getColor());
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_font->drawShadow(msg.str(), xx + 10 + 10, yy, result.getColor());
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std::string msg2 = toPercentString(result.percentage);
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//LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy);
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_font->drawShadow(msg2, xx - 50 - _font->width(msg2), yy, result.getColor());
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_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
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msg2 = toPercentString(result.globalPercentage);
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_font->drawShadow(msg2, xx - _font->width(msg2), yy, result.getColor());
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_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
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}
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}
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