forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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32
src/client/renderer/tileentity/TileEntityRenderer.cpp
Executable file
32
src/client/renderer/tileentity/TileEntityRenderer.cpp
Executable file
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#include "TileEntityRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "../Textures.h"
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#include "../../gui/Font.h"
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#include "../../../world/level/Level.h"
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#include "../../../world/level/tile/entity/TileEntity.h"
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TileEntityRenderer::TileEntityRenderer()
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: tileEntityRenderDispatcher(NULL)
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{
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}
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void TileEntityRenderer::bindTexture( const std::string& resourceName )
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{
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Textures* t = tileEntityRenderDispatcher->textures;
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if (t != NULL) t->loadAndBindTexture(resourceName);
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}
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Level* TileEntityRenderer::getLevel()
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{
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return tileEntityRenderDispatcher->level;
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}
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void TileEntityRenderer::init( TileEntityRenderDispatcher* tileEntityRenderDispatcher )
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{
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this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
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}
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Font* TileEntityRenderer::getFont()
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{
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return tileEntityRenderDispatcher->getFont();
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}
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