the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

View File

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#include "TileEntityRenderer.h"
#include "TileEntityRenderDispatcher.h"
#include "../Textures.h"
#include "../../gui/Font.h"
#include "../../../world/level/Level.h"
#include "../../../world/level/tile/entity/TileEntity.h"
TileEntityRenderer::TileEntityRenderer()
: tileEntityRenderDispatcher(NULL)
{
}
void TileEntityRenderer::bindTexture( const std::string& resourceName )
{
Textures* t = tileEntityRenderDispatcher->textures;
if (t != NULL) t->loadAndBindTexture(resourceName);
}
Level* TileEntityRenderer::getLevel()
{
return tileEntityRenderDispatcher->level;
}
void TileEntityRenderer::init( TileEntityRenderDispatcher* tileEntityRenderDispatcher )
{
this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
}
Font* TileEntityRenderer::getFont()
{
return tileEntityRenderDispatcher->getFont();
}