forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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79
src/world/entity/animal/Cow.cpp
Executable file
79
src/world/entity/animal/Cow.cpp
Executable file
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#include "Cow.h"
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#include "../player/Player.h"
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#include "../../level/Level.h"
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#include "../../item/Item.h"
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Cow::Cow( Level* level )
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: super(level)
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{
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entityRendererId = ER_COW_RENDERER;
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textureName = "mob/cow.png";
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setSize(0.9f, 1.3f);
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}
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int Cow::getEntityTypeId() const {
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return MobTypes::Cow;
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}
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int Cow::getMaxHealth() {
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return 10;
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}
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void Cow::addAdditonalSaveData( CompoundTag* tag ) {
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super::addAdditonalSaveData(tag);
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}
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void Cow::readAdditionalSaveData( CompoundTag* tag ) {
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super::readAdditionalSaveData(tag);
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}
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bool Cow::interact( Player* player ) {
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//ItemInstance item = player->inventory.getSelected();
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//if (item != NULL && item.id == Item::bucket_empty->id) {
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// player->inventory.setItem(player->inventory.selected, /*new*/ ItemInstance(Item::milk));
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// return true;
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//}
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return super::interact(player);
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}
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const char* Cow::getAmbientSound() {
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return "mob.cow";
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}
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std::string Cow::getHurtSound() {
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return "mob.cowhurt";
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}
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std::string Cow::getDeathSound() {
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return "mob.cowhurt";
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}
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float Cow::getSoundVolume() {
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return 0.4f;
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}
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int Cow::getDeathLoot() {
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return Item::leather->id;
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}
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void Cow::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ ) {
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// drop some leather
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int count = random.nextInt(3);// + random.nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++) {
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spawnAtLocation(Item::leather->id, 1);
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}
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// and some meat
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count = random.nextInt(3) + 1;
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for (int i = 0; i < count; i++) {
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// if (isOnFire()) { //@fire
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// spawnAtLocation(Item::beef_cooked->id, 1);
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// } else {
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spawnAtLocation(Item::beef_raw->id, 1);
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// }
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}
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}
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Animal* Cow::getBreedOffspring( Animal* target ) {
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return new Cow(level);
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}
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