forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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56
src/world/level/tile/Mushroom.cpp
Executable file
56
src/world/level/tile/Mushroom.cpp
Executable file
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#include "Mushroom.h"
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Mushroom::Mushroom(int id, int tex)
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: super(id, tex)
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{
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float ss = 0.2f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 2, 0.5f + ss);
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this->setTicking(true);
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}
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void Mushroom::tick( Level* level, int x, int y, int z, Random* random ) {
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if(random->nextInt(25) == 0) {
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int r = 4;
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int max = 5;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++)
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for (int yy = y - 1; yy <= y + 1; yy++) {
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if (level->getTile(xx, yy, zz) == id && --max <= 0) return;
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}
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int x2 = x + random->nextInt(3) - 1;
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int y2 = y + random->nextInt(2) - random->nextInt(2);
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int z2 = z + random->nextInt(3) - 1;
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for (int i = 0; i < 4; i++) {
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if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2)) {
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x = x2;
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y = y2;
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z = z2;
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}
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x2 = x + random->nextInt(3) - 1;
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y2 = y + random->nextInt(2) - random->nextInt(2);
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z2 = z + random->nextInt(3) - 1;
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}
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if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2)) {
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level->setTile(x2, y2, z2, id);
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}
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}
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}
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bool Mushroom::mayPlace( Level* level, int x, int y, int z, unsigned char face ) {
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return super::mayPlace(level, x, y, z, face) && canSurvive(level, x, y, z);
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}
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bool Mushroom::mayPlaceOn( int tile ) {
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return Tile::solid[tile];
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}
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bool Mushroom::canSurvive( Level* level, int x, int y, int z ) {
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if (y < 0 || y >= LEVEL_HEIGHT/*Level::maxBuildHeight*/)
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return false;
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int below = level->getTile(x, y - 1, z);
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return (level->getRawBrightness(x, y, z) < 13 && mayPlaceOn(below));
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}
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