forked from Kolyah35/minecraft-pe-0.6.1
Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs
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@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
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glPushMatrix();
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glTranslatef(float(x), float(y), float(z));
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glRotatef(rot, 0, 1.0f, 0);
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//glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_RESCALE_NORMAL);
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bindTexture("art/kz.png");
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Painting* painting = (Painting*)entity;
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const Motive* motive = painting->motive;
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@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
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float s = 1.0f / 16.0f;
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glScalef(s, s, s);
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renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
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//glDisable(GL_RESCALE_NORMAL);
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glDisable(GL_RESCALE_NORMAL);
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glPopMatrix();
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}
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