forked from Kolyah35/minecraft-pe-0.6.1
Compare commits
56 Commits
0.6.1-alph
...
fix-height
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| bef09a3305 |
60
.github/workflows/build.yml
vendored
60
.github/workflows/build.yml
vendored
@@ -72,6 +72,30 @@ jobs:
|
||||
${{github.workspace}}/build/OpenAL32.dll
|
||||
${{github.workspace}}/build/libz.dll
|
||||
|
||||
build-ios:
|
||||
# credit to pengubow from deepfriedwaffles repo
|
||||
name: Build iOS
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@main
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cd project/iosproj
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||||
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
|
||||
mkdir -p Payload
|
||||
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
|
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zip -r minecraftpe.ipa Payload
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||||
rm -rf Payload
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@main
|
||||
with:
|
||||
name: minecraftpe-ios
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||||
path: project/iosproj/minecraftpe.ipa
|
||||
|
||||
build-linux:
|
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name: Build Linux
|
||||
runs-on: ubuntu-latest
|
||||
@@ -192,16 +216,6 @@ jobs:
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||||
distribution: temurin
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||||
java-version: 25
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||||
|
||||
- name: Validate environment
|
||||
run: |
|
||||
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
|
||||
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
|
||||
echo "JAVA_HOME=$JAVA_HOME"
|
||||
echo "MATRIX_ABI=$MATRIX_ABI"
|
||||
$ANDROID_SDK_ROOT/platform-tools/adb version || true
|
||||
java -version
|
||||
javac -version
|
||||
|
||||
- name: Run Android build script
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||||
run: |
|
||||
chmod +x ./build.sh
|
||||
@@ -266,8 +280,7 @@ jobs:
|
||||
publish:
|
||||
name: Publish
|
||||
runs-on: ubuntu-latest
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||||
needs: [ build-windows, build-linux, build-android, build-web ]
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||||
if: github.ref == 'refs/heads/main'
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||||
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
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||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
@@ -299,17 +312,10 @@ jobs:
|
||||
files: mcpe-linux/MinecraftPE-server
|
||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
|
||||
- name: Zip Android arm64-v8a Artifact
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||
|
||||
- name: Zip Android armeabi-v7a Artifact
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
- name: Rename Android Artifacts
|
||||
run: |
|
||||
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
||||
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
||||
|
||||
- name: Zip Web Artifact
|
||||
uses: vimtor/action-zip@v1.2
|
||||
@@ -335,9 +341,9 @@ jobs:
|
||||
MinecraftPE development release for commit ${{ github.sha }}.
|
||||
files: |
|
||||
./data.zip
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
|
||||
@@ -166,6 +166,7 @@ file(GLOB SERVER_SOURCES
|
||||
"src/util/Mth.cpp"
|
||||
"src/util/PerfTimer.cpp"
|
||||
"src/util/StringUtils.cpp"
|
||||
"src/util/Color.cpp"
|
||||
|
||||
"src/world/Direction.cpp"
|
||||
|
||||
@@ -199,6 +200,9 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/world/level/dimension/Dimension.cpp"
|
||||
|
||||
"src/world/level/dimension/FoliageColor.cpp"
|
||||
"src/world/level/GrassColor.cpp"
|
||||
|
||||
"src/world/level/levelgen/*.cpp"
|
||||
"src/world/level/levelgen/feature/Feature.cpp"
|
||||
"src/world/level/levelgen/synth/*.cpp"
|
||||
@@ -258,6 +262,8 @@ file(GLOB CLIENT_SOURCES
|
||||
|
||||
"src/util/**.cpp"
|
||||
|
||||
"src/util/Color.cpp"
|
||||
|
||||
"src/world/*.cpp"
|
||||
"src/world/phys/*.cpp"
|
||||
"src/world/entity/*.cpp"
|
||||
|
||||
37
README.md
37
README.md
@@ -197,4 +197,39 @@ cmake --build .
|
||||
3. Run game:
|
||||
```
|
||||
emrun --port 8080 .
|
||||
```
|
||||
```
|
||||
## iOS
|
||||
### Xcode
|
||||
> [Note!]
|
||||
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
||||
|
||||
### 1. Clone
|
||||
Open your terminal and clone the repository
|
||||
```bash
|
||||
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
|
||||
cd minecraft-pe-0.6.1
|
||||
```
|
||||
You can also build from the ios-support branch by checking out to it
|
||||
```
|
||||
git checkout ios-support
|
||||
```
|
||||
|
||||
### 2. Open in Xcode
|
||||
|
||||
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
|
||||
|
||||
### 3. Configure Code Signing
|
||||
|
||||
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
|
||||
|
||||
1. Select the **minecraftpe** project in the left sidebar.
|
||||
2. Go to **Signing & Capabilities**.
|
||||
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
|
||||
4. Select your **Team** from the dropdown menu.
|
||||
|
||||
### 4. Build and Run
|
||||
|
||||
1. Connect your iPhone via USB or LAN.
|
||||
2. Select your device from the run destination menu at the top of Xcode.
|
||||
3. Press **Cmd + R** (or the Play button).
|
||||
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.
|
||||
|
||||
BIN
data/images/misc/foliagecolor.png
Normal file
BIN
data/images/misc/foliagecolor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
BIN
data/images/misc/grasscolor.png
Normal file
BIN
data/images/misc/grasscolor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
BIN
data/images/misc/shadow.png
Normal file
BIN
data/images/misc/shadow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 868 B |
BIN
data/images/misc/vignette.png
Normal file
BIN
data/images/misc/vignette.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
@@ -153,6 +153,20 @@ options.group.tweaks=Tweaks
|
||||
options.allowSprint=Allow sprint
|
||||
options.barOnTop=HUD above inventory
|
||||
options.rpiCursor=Show Raspberry PI cursor
|
||||
options.foliagetint=Foliage Tinting
|
||||
options.javaHud=Beta Java hotbar tweaks
|
||||
options.blockOutline=Block Outline Selection
|
||||
options.fogType=Fog/Sky Color
|
||||
options.fogType.vanilla=Vanilla
|
||||
options.fogType.java=Beta Java
|
||||
options.fogType.unused=Unused
|
||||
|
||||
options.restoredAnims=Restored Animations
|
||||
|
||||
options.normalLighting=Java Beta/Normals Shading
|
||||
|
||||
options.isJoyTouchArea=Use Split Controls
|
||||
|
||||
options.autoJump=Auto Jump
|
||||
options.thirdperson=Third Person
|
||||
options.servervisible=Server Visible
|
||||
|
||||
@@ -98,6 +98,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/client/player/RemotePlayer.cpp \
|
||||
../../../src/client/player/input/KeyboardInput.cpp \
|
||||
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
|
||||
../../../src/client/renderer/Lighting.cpp \
|
||||
../../../src/client/renderer/Chunk.cpp \
|
||||
../../../src/client/renderer/EntityTileRenderer.cpp \
|
||||
../../../src/client/renderer/GameRenderer.cpp \
|
||||
@@ -146,6 +147,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/util/StringUtils.cpp \
|
||||
../../../src/util/PerfTimer.cpp \
|
||||
../../../src/util/PerfRenderer.cpp \
|
||||
../../../src/util/Color.cpp \
|
||||
../../../src/world/Direction.cpp \
|
||||
../../../src/world/entity/AgableMob.cpp \
|
||||
../../../src/world/entity/Entity.cpp \
|
||||
@@ -209,6 +211,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/world/level/MobSpawner.cpp \
|
||||
../../../src/world/level/Region.cpp \
|
||||
../../../src/world/level/TickNextTickData.cpp \
|
||||
../../../src/world/level/FoliageColor.cpp \
|
||||
../../../src/world/level/GrassColor.cpp \
|
||||
../../../src/world/level/biome/Biome.cpp \
|
||||
../../../src/world/level/biome/BiomeSource.cpp \
|
||||
../../../src/world/level/chunk/LevelChunk.cpp \
|
||||
|
||||
@@ -75,6 +75,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/client/player/RemotePlayer.cpp \
|
||||
../../../src/client/player/input/KeyboardInput.cpp \
|
||||
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
|
||||
../../../src/client/renderer/Lighting.cpp \
|
||||
../../../src/client/renderer/Chunk.cpp \
|
||||
../../../src/client/renderer/EntityTileRenderer.cpp \
|
||||
../../../src/client/renderer/GameRenderer.cpp \
|
||||
@@ -122,6 +123,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/util/StringUtils.cpp \
|
||||
../../../src/util/PerfTimer.cpp \
|
||||
../../../src/util/PerfRenderer.cpp \
|
||||
../../../src/util/Color.cpp \
|
||||
../../../src/world/Direction.cpp \
|
||||
../../../src/world/entity/AgableMob.cpp \
|
||||
../../../src/world/entity/Entity.cpp \
|
||||
@@ -183,6 +185,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/world/level/MobSpawner.cpp \
|
||||
../../../src/world/level/Region.cpp \
|
||||
../../../src/world/level/TickNextTickData.cpp \
|
||||
../../../src/world/level/FoliageColor.cpp \
|
||||
../../../src/world/level/GrassColor.cpp \
|
||||
../../../src/world/level/biome/Biome.cpp \
|
||||
../../../src/world/level/biome/BiomeSource.cpp \
|
||||
../../../src/world/level/chunk/LevelChunk.cpp \
|
||||
|
||||
48
project/iosproj/Launch Screen.storyboard
Normal file
48
project/iosproj/Launch Screen.storyboard
Normal file
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
|
||||
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<subviews>
|
||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
|
||||
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
|
||||
<fontDescription key="fontDescription" type="system" pointSize="17"/>
|
||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<nil key="highlightedColor"/>
|
||||
</label>
|
||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
|
||||
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
|
||||
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
|
||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<nil key="highlightedColor"/>
|
||||
</label>
|
||||
</subviews>
|
||||
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<constraints>
|
||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
|
||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
|
||||
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
|
||||
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
|
||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
|
||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
|
||||
</constraints>
|
||||
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="53" y="375"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
||||
@@ -41,7 +41,6 @@
|
||||
042A91AE16B17517007ABBC6 /* GuiElement.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A316B17517007ABBC6 /* GuiElement.cpp */; };
|
||||
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
|
||||
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
|
||||
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A916B17517007ABBC6 /* OptionsPane.cpp */; };
|
||||
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
|
||||
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
|
||||
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
|
||||
@@ -1147,6 +1146,41 @@
|
||||
D5F3B7DD14548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C814548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.xib */; };
|
||||
D5F3B7DE14548E7900D25470 /* IASKSpecifierValuesView.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C914548E7900D25470 /* IASKSpecifierValuesView.xib */; };
|
||||
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"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
USE_HEADERMAP = NO;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = "Ad-Hoc";
|
||||
@@ -5765,15 +5897,26 @@
|
||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||
GCC_PREPROCESSOR_DEFINITIONS = "";
|
||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||
HEADER_SEARCH_PATHS = "";
|
||||
HEADER_SEARCH_PATHS = (
|
||||
"$(SRCROOT)/../../src",
|
||||
"$(SRCROOT)/../../src/client/gui/components",
|
||||
"$(SRCROOT)/../../src/world",
|
||||
"$(SRCROOT)/../../src/platform/input",
|
||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
VALID_ARCHS = "i386 armv6 armv7";
|
||||
SDKROOT = iphoneos;
|
||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USE_HEADERMAP = NO;
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
name = "Ad-Hoc";
|
||||
@@ -5846,24 +5989,28 @@
|
||||
D5A20ADB146AAD9C00A52FEC /* AppStore */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
|
||||
ALWAYS_SEARCH_USER_PATHS = YES;
|
||||
ARCHS = "$(ARCHS_STANDARD)";
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
|
||||
COPY_PHASE_STRIP = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
|
||||
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
USE_HEADERMAP = NO;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = AppStore;
|
||||
@@ -5876,11 +6023,19 @@
|
||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
|
||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||
HEADER_SEARCH_PATHS = "";
|
||||
HEADER_SEARCH_PATHS = (
|
||||
"$(SRCROOT)/../../src",
|
||||
"$(SRCROOT)/../../src/client/gui/components",
|
||||
"$(SRCROOT)/../../src/world",
|
||||
"$(SRCROOT)/../../src/platform/input",
|
||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = (
|
||||
"-DNS_BLOCK_ASSERTIONS=1",
|
||||
"-DANDROID_PUBLISH",
|
||||
@@ -5888,8 +6043,10 @@
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
VALID_ARCHS = "i386 armv6 armv7";
|
||||
SDKROOT = iphoneos;
|
||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USE_HEADERMAP = NO;
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
name = AppStore;
|
||||
@@ -5922,8 +6079,8 @@
|
||||
D5CF9C6C144C225000E4244F /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
|
||||
ALWAYS_SEARCH_USER_PATHS = YES;
|
||||
ARCHS = "$(ARCHS_STANDARD)";
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
@@ -5935,41 +6092,50 @@
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
USE_HEADERMAP = NO;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
D5CF9C6D144C225000E4244F /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
|
||||
ALWAYS_SEARCH_USER_PATHS = YES;
|
||||
ARCHS = "$(ARCHS_STANDARD)";
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
COPY_PHASE_STRIP = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
USE_HEADERMAP = NO;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
@@ -5977,19 +6143,34 @@
|
||||
D5CF9C6F144C225000E4244F /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
|
||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||
HEADER_SEARCH_PATHS = "";
|
||||
HEADER_SEARCH_PATHS = (
|
||||
"$(SRCROOT)/../../src",
|
||||
"$(SRCROOT)/../../src/client/gui/components",
|
||||
"$(SRCROOT)/../../src/world",
|
||||
"$(SRCROOT)/../../src/platform/input",
|
||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
VALID_ARCHS = "i386 armv6 armv7";
|
||||
SDKROOT = iphoneos;
|
||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USE_HEADERMAP = NO;
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
name = Debug;
|
||||
@@ -5997,19 +6178,34 @@
|
||||
D5CF9C70144C225000E4244F /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
DEVELOPMENT_TEAM = PZUVNW8F2U;
|
||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
|
||||
GCC_PREPROCESSOR_DEFINITIONS = "";
|
||||
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
|
||||
GCC_VERSION = com.apple.compilers.llvmgcc42;
|
||||
GCC_VERSION = "";
|
||||
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
|
||||
HEADER_SEARCH_PATHS = "";
|
||||
HEADER_SEARCH_PATHS = (
|
||||
"$(SRCROOT)/../../src",
|
||||
"$(SRCROOT)/../../src/client/gui/components",
|
||||
"$(SRCROOT)/../../src/world",
|
||||
"$(SRCROOT)/../../src/platform/input",
|
||||
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos6.0;
|
||||
VALID_ARCHS = "i386 armv6 armv7";
|
||||
SDKROOT = iphoneos;
|
||||
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
|
||||
USE_HEADERMAP = NO;
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
name = Release;
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
</dict>
|
||||
</dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
@@ -58,6 +58,8 @@
|
||||
<array>
|
||||
<string>minecraft.ttf</string>
|
||||
</array>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>Launch Screen</string>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
<key>UIRequiresPersistentWiFi</key>
|
||||
|
||||
@@ -52,11 +52,10 @@ public:
|
||||
|
||||
virtual StringVector getOptionStrings();
|
||||
|
||||
virtual bool isPowerVR() { return false; }
|
||||
virtual bool isPowerVR();
|
||||
virtual bool isSuperFast();
|
||||
virtual void showKeyboard();
|
||||
virtual void hideKeyboard();
|
||||
virtual void isPowerVR();
|
||||
private:
|
||||
|
||||
std::string _basePath;
|
||||
|
||||
@@ -275,8 +275,10 @@ void AppPlatform_iOS::hideKeyboard() {
|
||||
[_viewController hideKeyboard];
|
||||
super::hideKeyboard();
|
||||
}
|
||||
void AppPlatform_iOS::isPowerVR() {
|
||||
|
||||
// this was originally void but i changed it to bool because void cant return values
|
||||
bool AppPlatform_iOS::isPowerVR() {
|
||||
const char* s = (const char*)glGetString(GL_RENDERER);
|
||||
if (!s) return false;
|
||||
return strstr(s, "SGX") != NULL;
|
||||
}
|
||||
}
|
||||
|
||||
21
src/client/KeyMapping.h
Normal file
21
src/client/KeyMapping.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
|
||||
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
|
||||
|
||||
//package net.minecraft.client;
|
||||
#include <string>
|
||||
|
||||
class KeyMapping
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
int key;
|
||||
|
||||
KeyMapping() {}
|
||||
|
||||
KeyMapping(const std::string& name_, int key_)
|
||||
: name(name_),
|
||||
key(key_)
|
||||
{}
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/
|
||||
@@ -90,6 +90,7 @@
|
||||
#include "../network/command/CommandServer.h"
|
||||
#include "gamemode/CreatorMode.h"
|
||||
|
||||
#include "../world/level/GrassColor.h"
|
||||
static void checkGlError(const char* tag) {
|
||||
#ifdef GLDEBUG
|
||||
while (1) {
|
||||
@@ -744,6 +745,7 @@ void Minecraft::tickInput() {
|
||||
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||
}
|
||||
|
||||
#ifdef CHEATS
|
||||
if (key == Keyboard::KEY_U) {
|
||||
onGraphicsReset();
|
||||
@@ -1105,7 +1107,9 @@ void Minecraft::releaseMouse()
|
||||
}
|
||||
|
||||
bool Minecraft::useTouchscreen() {
|
||||
#ifdef RPI
|
||||
#if defined(TARGET_OS_IPHONE)
|
||||
return true;
|
||||
#elif defined(RPI)
|
||||
return false;
|
||||
#endif
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||
@@ -1125,12 +1129,33 @@ void Minecraft::init()
|
||||
textures = new Textures(&options, platform());
|
||||
textures->addDynamicTexture(new WaterTexture());
|
||||
textures->addDynamicTexture(new WaterSideTexture());
|
||||
textures->addDynamicTexture(new LavaTexture());
|
||||
textures->addDynamicTexture(new LavaSideTexture());
|
||||
textures->addDynamicTexture(new FireTexture());
|
||||
gui.texturesLoaded(textures);
|
||||
|
||||
levelRenderer = new LevelRenderer(this);
|
||||
gameRenderer = new GameRenderer(this);
|
||||
particleEngine = new ParticleEngine(level, textures);
|
||||
|
||||
// 4j's code for reference
|
||||
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||
|
||||
|
||||
// my code
|
||||
TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||
int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
|
||||
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||
FoliageColor::init(foliagePixels);
|
||||
|
||||
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
|
||||
GrassColor::init(grassPixels);
|
||||
|
||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
// Platform specific initialization here
|
||||
font = new Font(&options, "font/default8.png", textures);
|
||||
|
||||
@@ -1192,7 +1217,7 @@ void Minecraft::setSize(int w, int h) {
|
||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
||||
|
||||
// if (platform()) {
|
||||
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
|
||||
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||
// }
|
||||
@@ -1381,6 +1406,12 @@ void Minecraft::_levelGenerated()
|
||||
player->resetPos(false);
|
||||
}
|
||||
|
||||
if (level && level->dimension) {
|
||||
// For example, if you want FogType or any other option
|
||||
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
|
||||
}
|
||||
|
||||
|
||||
this->cameraTargetPlayer = player;
|
||||
|
||||
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
|
||||
|
||||
@@ -221,6 +221,7 @@ private:
|
||||
bool _isCreativeMode;
|
||||
//int _respawnPlayerTicks;
|
||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||
// shit* lmao
|
||||
|
||||
PerfRenderer* _perfRenderer;
|
||||
CommandServer* _commandServer;
|
||||
|
||||
@@ -104,4 +104,4 @@ public:
|
||||
|
||||
private:
|
||||
std::string m_value;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -54,12 +54,24 @@ OptionBool limitFramerate("limitFramerate", false);
|
||||
OptionBool vsync("vsync", true);
|
||||
OptionBool fancyGraphics("fancyGraphics", true);
|
||||
OptionBool viewBobbing("viewBobbing", true);
|
||||
OptionBool ambientOcclusion("ao", false);
|
||||
OptionBool ambientOcclusion("ao", true);
|
||||
|
||||
OptionBool useNormalLighting("normalLighting", true);
|
||||
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", true);
|
||||
|
||||
OptionInt fogType("fogType", 0, 0, 2);
|
||||
|
||||
OptionBool javaHud("javaHud", false);
|
||||
|
||||
OptionBool blockOutline("blockOutline", false);
|
||||
|
||||
OptionBool restoredAnims("restoredAnims", true);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
@@ -136,6 +148,12 @@ void Options::initTable() {
|
||||
|
||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||
|
||||
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
|
||||
|
||||
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
|
||||
|
||||
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
@@ -160,6 +178,12 @@ void Options::initTable() {
|
||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||
|
||||
// more options yay
|
||||
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||
|
||||
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||
|
||||
@@ -49,6 +49,7 @@ enum OptionId {
|
||||
OPTIONS_LIMIT_FRAMERATE,
|
||||
OPTIONS_VSYNC,
|
||||
OPTIONS_FANCY_GRAPHICS,
|
||||
OPTIONS_NORMAL_LIGHTING,
|
||||
|
||||
// Cheats / debug
|
||||
OPTIONS_FLY_SPEED,
|
||||
@@ -56,6 +57,7 @@ enum OptionId {
|
||||
OPTIONS_IS_FLYING,
|
||||
|
||||
// Control
|
||||
OPTIONS_BLOCK_OUTLINE,
|
||||
OPTIONS_USE_MOUSE_FOR_DIGGING,
|
||||
OPTIONS_IS_LEFT_HANDED,
|
||||
OPTIONS_IS_JOY_TOUCH_AREA,
|
||||
@@ -84,6 +86,10 @@ enum OptionId {
|
||||
OPTIONS_LAST_IP,
|
||||
|
||||
OPTIONS_RPI_CURSOR,
|
||||
OPTIONS_FOLIAGE_TINT,
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_JAVA_HUD,
|
||||
OPTIONS_RESTORED_ANIMS,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
@@ -94,6 +100,10 @@ typedef std::vector<std::string> StringVector;
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
|
||||
float sound = 1.0f;
|
||||
float music = 1.0f;
|
||||
|
||||
static bool debugGl;
|
||||
|
||||
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
||||
|
||||
@@ -1,69 +1,56 @@
|
||||
#include "CreativeMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
}
|
||||
|
||||
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
void CreativeMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreativeMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreativeMode::releaseUsingItem( Player* player ) {
|
||||
if(player->getCarriedItem() != NULL) {
|
||||
int oldItemId = player->getCarriedItem()->id;
|
||||
int oldAux = player->getAuxData();
|
||||
super::releaseUsingItem(player);
|
||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
||||
player->getCarriedItem()->setAuxValue(oldAux);
|
||||
}
|
||||
} else {
|
||||
super::releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
#include "CreativeMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
}
|
||||
|
||||
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
void CreativeMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreativeMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,26 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
|
||||
class CreativeMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreativeMode(Minecraft* minecraft);
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
void releaseUsingItem(Player* player);
|
||||
private:
|
||||
void creativeDestroyBlock(int x, int y, int z, int face);
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
|
||||
class CreativeMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreativeMode(Minecraft* minecraft);
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
private:
|
||||
void creativeDestroyBlock(int x, int y, int z, int face);
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
||||
|
||||
@@ -1,115 +1,102 @@
|
||||
#include "CreatorMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
class Creator: public ICreator {
|
||||
//virtual void getEvents();
|
||||
|
||||
public:
|
||||
Creator(/*int eventLifeTime*/)
|
||||
: _tileEvents(32),
|
||||
_tickId(0)
|
||||
{
|
||||
}
|
||||
|
||||
void setTick(int tick) {
|
||||
_tickId = tick;
|
||||
}
|
||||
|
||||
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
|
||||
|
||||
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
|
||||
TileEvent t = {
|
||||
entityId,
|
||||
x,y,z,
|
||||
face
|
||||
};
|
||||
_tileEvents.add(t, _tickId);
|
||||
}
|
||||
|
||||
private:
|
||||
EventList<TileEvent> _tileEvents;
|
||||
int _tickId;
|
||||
};
|
||||
|
||||
CreatorMode::CreatorMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
_creator = new Creator();
|
||||
}
|
||||
|
||||
CreatorMode::~CreatorMode() {
|
||||
delete _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
|
||||
if (item && item->id == ((Item*)Item::sword_iron)->id)
|
||||
_creator->addevent_blockUse(player->entityId, x, y, z, face);
|
||||
return super::useItemOn(player, level, item, x, y, z, face, hit);
|
||||
}
|
||||
|
||||
void CreatorMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreatorMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreatorMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreatorMode::releaseUsingItem( Player* player ) {
|
||||
if(player->getCarriedItem() != NULL) {
|
||||
int oldItemId = player->getCarriedItem()->id;
|
||||
int oldAux = player->getAuxData();
|
||||
super::releaseUsingItem(player);
|
||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
||||
player->getCarriedItem()->setAuxValue(oldAux);
|
||||
}
|
||||
} else {
|
||||
super::releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
|
||||
ICreator* CreatorMode::getCreator() {
|
||||
return _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::tick() {
|
||||
_creator->setTick(minecraft->level->getTime());
|
||||
super::tick();
|
||||
}
|
||||
#include "CreatorMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
class Creator: public ICreator {
|
||||
//virtual void getEvents();
|
||||
|
||||
public:
|
||||
Creator(/*int eventLifeTime*/)
|
||||
: _tileEvents(32),
|
||||
_tickId(0)
|
||||
{
|
||||
}
|
||||
|
||||
void setTick(int tick) {
|
||||
_tickId = tick;
|
||||
}
|
||||
|
||||
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
|
||||
|
||||
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
|
||||
TileEvent t = {
|
||||
entityId,
|
||||
x,y,z,
|
||||
face
|
||||
};
|
||||
_tileEvents.add(t, _tickId);
|
||||
}
|
||||
|
||||
private:
|
||||
EventList<TileEvent> _tileEvents;
|
||||
int _tickId;
|
||||
};
|
||||
|
||||
CreatorMode::CreatorMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
_creator = new Creator();
|
||||
}
|
||||
|
||||
CreatorMode::~CreatorMode() {
|
||||
delete _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
|
||||
if (item && item->id == ((Item*)Item::sword_iron)->id)
|
||||
_creator->addevent_blockUse(player->entityId, x, y, z, face);
|
||||
return super::useItemOn(player, level, item, x, y, z, face, hit);
|
||||
}
|
||||
|
||||
void CreatorMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreatorMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreatorMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
ICreator* CreatorMode::getCreator() {
|
||||
return _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::tick() {
|
||||
_creator->setTick(minecraft->level->getTime());
|
||||
super::tick();
|
||||
}
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
#include "../../world/PosTranslator.h"
|
||||
|
||||
class ICreator {
|
||||
public:
|
||||
virtual ~ICreator() {}
|
||||
|
||||
struct TileEvent {
|
||||
int entityId;
|
||||
int x, y, z;
|
||||
int face;
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t) const {
|
||||
int xx = x, yy = y, zz = z;
|
||||
t.to(xx, yy, zz);
|
||||
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class EventList {
|
||||
public:
|
||||
EventList(int size) {
|
||||
_events.reserve(size);
|
||||
_maxSize = (int)size;
|
||||
clear();
|
||||
}
|
||||
void clear() {
|
||||
_index = -1;
|
||||
_size = 0;
|
||||
}
|
||||
void add(const T& item, int tick) {
|
||||
if (_size < _maxSize) {
|
||||
_events.push_back(Item());
|
||||
++_size;
|
||||
}
|
||||
Item& e = _events[_nextIndex()];
|
||||
e.item = item;
|
||||
e.timestamp = tick;
|
||||
}
|
||||
int size() const {
|
||||
return _size;
|
||||
}
|
||||
|
||||
const T& operator[](int i) const {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
T& operator[](int i) {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
#include "../../world/PosTranslator.h"
|
||||
|
||||
class ICreator {
|
||||
public:
|
||||
virtual ~ICreator() {}
|
||||
|
||||
struct TileEvent {
|
||||
int entityId;
|
||||
int x, y, z;
|
||||
int face;
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t) const {
|
||||
int xx = x, yy = y, zz = z;
|
||||
t.to(xx, yy, zz);
|
||||
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class EventList {
|
||||
public:
|
||||
EventList(int size) {
|
||||
_events.reserve(size);
|
||||
_maxSize = (int)size;
|
||||
clear();
|
||||
}
|
||||
void clear() {
|
||||
_index = -1;
|
||||
_size = 0;
|
||||
}
|
||||
void add(const T& item, int tick) {
|
||||
if (_size < _maxSize) {
|
||||
_events.push_back(Item());
|
||||
++_size;
|
||||
}
|
||||
Item& e = _events[_nextIndex()];
|
||||
e.item = item;
|
||||
e.timestamp = tick;
|
||||
}
|
||||
int size() const {
|
||||
return _size;
|
||||
}
|
||||
|
||||
const T& operator[](int i) const {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
T& operator[](int i) {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
|
||||
int i = _getFirstNewerIndex(minTimetamp);
|
||||
if (i < 0)
|
||||
return;
|
||||
@@ -66,63 +66,62 @@ public:
|
||||
ss << "|";
|
||||
if (++i == _size) i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
int _getIndex(int i) const { return (1 + _index + i) % _size; }
|
||||
int _nextIndex() {
|
||||
if (++_index == _size) _index = 0;
|
||||
return _index;
|
||||
}
|
||||
|
||||
int _getFirstNewerIndex(int timestamp) const {
|
||||
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
|
||||
if (i == _size) i = 0;
|
||||
if (_events[i].timestamp >= timestamp) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
struct Item {
|
||||
int timestamp;
|
||||
T item;
|
||||
};
|
||||
|
||||
int _index;
|
||||
int _size;
|
||||
int _maxSize;
|
||||
std::vector<Item> _events;
|
||||
};
|
||||
|
||||
virtual EventList<TileEvent>& getTileEvents() = 0;
|
||||
};
|
||||
|
||||
class Creator;
|
||||
|
||||
class CreatorMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreatorMode(Minecraft* minecraft);
|
||||
~CreatorMode();
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
|
||||
|
||||
void tick();
|
||||
ICreator* getCreator();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
void releaseUsingItem(Player* player);
|
||||
private:
|
||||
void CreatorDestroyBlock(int x, int y, int z, int face);
|
||||
|
||||
Creator* _creator;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
|
||||
}
|
||||
|
||||
private:
|
||||
int _getIndex(int i) const { return (1 + _index + i) % _size; }
|
||||
int _nextIndex() {
|
||||
if (++_index == _size) _index = 0;
|
||||
return _index;
|
||||
}
|
||||
|
||||
int _getFirstNewerIndex(int timestamp) const {
|
||||
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
|
||||
if (i == _size) i = 0;
|
||||
if (_events[i].timestamp >= timestamp) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
struct Item {
|
||||
int timestamp;
|
||||
T item;
|
||||
};
|
||||
|
||||
int _index;
|
||||
int _size;
|
||||
int _maxSize;
|
||||
std::vector<Item> _events;
|
||||
};
|
||||
|
||||
virtual EventList<TileEvent>& getTileEvents() = 0;
|
||||
};
|
||||
|
||||
class Creator;
|
||||
|
||||
class CreatorMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreatorMode(Minecraft* minecraft);
|
||||
~CreatorMode();
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
|
||||
|
||||
void tick();
|
||||
ICreator* getCreator();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
private:
|
||||
void CreatorDestroyBlock(int x, int y, int z, int face);
|
||||
|
||||
Creator* _creator;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
|
||||
|
||||
@@ -1,174 +1,174 @@
|
||||
#include "GameMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../../network/packet/UseItemPacket.h"
|
||||
#include "../../network/packet/PlayerActionPacket.h"
|
||||
#include "../../world/level/Level.h"
|
||||
#include "../../world/item/ItemInstance.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "client/Options.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../../network/RakNetInstance.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#endif
|
||||
#include "../../world/level/material/Material.h"
|
||||
|
||||
GameMode::GameMode( Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
destroyProgress(0),
|
||||
oDestroyProgress(0),
|
||||
destroyTicks(0),
|
||||
destroyDelay(0)
|
||||
{
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
Player* GameMode::createPlayer(Level* level) {
|
||||
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::interact(Player* player, Entity* entity) {
|
||||
player->interact(entity);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::attack(Player* player, Entity* entity) {
|
||||
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
|
||||
return;
|
||||
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
|
||||
return;
|
||||
player->attack(entity);
|
||||
}
|
||||
|
||||
/* virtual */
|
||||
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
||||
Level* level = minecraft->level;
|
||||
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
|
||||
if (!oldTile)
|
||||
return false;
|
||||
|
||||
if (level->adventureSettings.immutableWorld) {
|
||||
if (oldTile != (Tile*)Tile::leaves
|
||||
&& oldTile->material != Material::plant) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->particleEngine->destroy(x, y, z);
|
||||
#endif
|
||||
int data = level->getData(x, y, z);
|
||||
bool changed = level->setTile(x, y, z, 0);
|
||||
if (changed) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
#endif
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
||||
|
||||
if (minecraft->isOnline()) {
|
||||
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
/*virtual*/
|
||||
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
|
||||
float clickX = hit.x - x;
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
item = player->inventory->getSelected();
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == Tile::invisible_bedrock->id) return false;
|
||||
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if(isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
item->setAuxValue(aux);
|
||||
item->count = count;
|
||||
return success;
|
||||
} else {
|
||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
int oldCount = item->count;
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
//player.inventory.items[player.inventory.selected] = itemInstance;
|
||||
//if (itemInstance.count == 0) {
|
||||
// player.inventory.items[player.inventory.selected] = NULL;
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
|
||||
//return player.containerMenu.clicked(slotNum, buttonNum, player);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GameMode::handleCloseInventory( int containerId, Player* player ) {
|
||||
//player.containerMenu.removed(player);
|
||||
//player.containerMenu = player.inventoryMenu;
|
||||
}
|
||||
|
||||
float GameMode::getPickRange() {
|
||||
return 5.0f;
|
||||
}
|
||||
|
||||
void GameMode::initPlayer( Player* player ) {
|
||||
initAbilities(player->abilities);
|
||||
}
|
||||
|
||||
void GameMode::releaseUsingItem(Player* player){
|
||||
if(minecraft->level->isClientSide) {
|
||||
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
player->releaseUsingItem();
|
||||
}
|
||||
|
||||
void GameMode::tick() {
|
||||
oDestroyProgress = destroyProgress;
|
||||
}
|
||||
|
||||
void GameMode::render( float a ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (destroyProgress <= 0) {
|
||||
minecraft->gui.progress = 0;
|
||||
minecraft->levelRenderer->destroyProgress = 0;
|
||||
} else {
|
||||
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
||||
minecraft->gui.progress = dp;
|
||||
minecraft->levelRenderer->destroyProgress = dp;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#include "GameMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../../network/packet/UseItemPacket.h"
|
||||
#include "../../network/packet/PlayerActionPacket.h"
|
||||
#include "../../world/level/Level.h"
|
||||
#include "../../world/item/ItemInstance.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "client/Options.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../../network/RakNetInstance.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#endif
|
||||
#include "../../world/level/material/Material.h"
|
||||
|
||||
GameMode::GameMode( Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
destroyProgress(0),
|
||||
oDestroyProgress(0),
|
||||
destroyTicks(0),
|
||||
destroyDelay(0)
|
||||
{
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
Player* GameMode::createPlayer(Level* level) {
|
||||
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::interact(Player* player, Entity* entity) {
|
||||
player->interact(entity);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::attack(Player* player, Entity* entity) {
|
||||
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
|
||||
return;
|
||||
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
|
||||
return;
|
||||
player->attack(entity);
|
||||
}
|
||||
|
||||
/* virtual */
|
||||
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
||||
Level* level = minecraft->level;
|
||||
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
|
||||
if (!oldTile)
|
||||
return false;
|
||||
|
||||
if (level->adventureSettings.immutableWorld) {
|
||||
if (oldTile != (Tile*)Tile::leaves
|
||||
&& oldTile->material != Material::plant) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->particleEngine->destroy(x, y, z);
|
||||
#endif
|
||||
int data = level->getData(x, y, z);
|
||||
bool changed = level->setTile(x, y, z, 0);
|
||||
if (changed) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
#endif
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
||||
|
||||
if (minecraft->isOnline()) {
|
||||
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
/*virtual*/
|
||||
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
|
||||
float clickX = hit.x - x;
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
if (level->isClientSide) {
|
||||
item = player->inventory->getSelected();
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == Tile::invisible_bedrock->id) return false;
|
||||
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if(isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
item->setAuxValue(aux);
|
||||
item->count = count;
|
||||
return success;
|
||||
} else {
|
||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
int oldCount = item->count;
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
//player.inventory.items[player.inventory.selected] = itemInstance;
|
||||
//if (itemInstance.count == 0) {
|
||||
// player.inventory.items[player.inventory.selected] = NULL;
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
|
||||
//return player.containerMenu.clicked(slotNum, buttonNum, player);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GameMode::handleCloseInventory( int containerId, Player* player ) {
|
||||
//player.containerMenu.removed(player);
|
||||
//player.containerMenu = player.inventoryMenu;
|
||||
}
|
||||
|
||||
float GameMode::getPickRange() {
|
||||
return 5.0f;
|
||||
}
|
||||
|
||||
void GameMode::initPlayer( Player* player ) {
|
||||
initAbilities(player->abilities);
|
||||
}
|
||||
|
||||
void GameMode::releaseUsingItem(Player* player){
|
||||
if (minecraft->level->isClientSide && player->isUsingItem()) {
|
||||
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
player->releaseUsingItem();
|
||||
}
|
||||
|
||||
void GameMode::tick() {
|
||||
oDestroyProgress = destroyProgress;
|
||||
}
|
||||
|
||||
void GameMode::render( float a ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (destroyProgress <= 0) {
|
||||
minecraft->gui.progress = 0;
|
||||
minecraft->levelRenderer->destroyProgress = 0;
|
||||
} else {
|
||||
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
||||
minecraft->gui.progress = dp;
|
||||
minecraft->levelRenderer->destroyProgress = dp;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
|
||||
//#include <android/log.h>
|
||||
|
||||
Gui::Gui(Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
: minecraft(minecraft),
|
||||
tickCount(0),
|
||||
progress(0),
|
||||
overlayMessageTime(0),
|
||||
@@ -77,7 +77,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
Font* font = minecraft->font;
|
||||
|
||||
const bool isTouchInterface = minecraft->useTouchscreen();
|
||||
|
||||
|
||||
const int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
const int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
blitOffset = -90;
|
||||
@@ -86,9 +86,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
// H: 4
|
||||
// T: 7
|
||||
// L: 6
|
||||
// F: 3
|
||||
// T: 7
|
||||
// L: 6
|
||||
// F: 3
|
||||
int ySlot = screenHeight - 16 - 3;
|
||||
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
}
|
||||
}
|
||||
|
||||
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
||||
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
||||
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||
// }
|
||||
// shredder end
|
||||
|
||||
if(minecraft->player->getSleepTimer() > 0) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
@@ -113,38 +119,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
unsigned int max = 10;
|
||||
if (isChatting) {
|
||||
int lineHeight = 9;
|
||||
max = (screenHeight - 48) / lineHeight;
|
||||
if (max < 1) max = 1;
|
||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||
if (maxScroll < 0) maxScroll = 0;
|
||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||
} else {
|
||||
chatScrollOffset = 0;
|
||||
}
|
||||
renderChatMessages(screenHeight, max, isChatting, font);
|
||||
glEnable(GL_BLEND);
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
unsigned int max = 10;
|
||||
if (isChatting) {
|
||||
int lineHeight = 9;
|
||||
max = (screenHeight - 48) / lineHeight;
|
||||
if (max < 1) max = 1;
|
||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||
if (maxScroll < 0) maxScroll = 0;
|
||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||
} else {
|
||||
chatScrollOffset = 0;
|
||||
}
|
||||
renderChatMessages(screenHeight, max, isChatting, font);
|
||||
#if !defined(RPI)
|
||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||
#endif
|
||||
#if defined(RPI)
|
||||
renderDebugInfo();
|
||||
renderDebugInfo();
|
||||
#endif
|
||||
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||
renderPlayerList(font, screenWidth, screenHeight);
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||
renderPlayerList(font, screenWidth, screenHeight);
|
||||
}
|
||||
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||
renderDebugInfo();
|
||||
}
|
||||
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||
renderDebugInfo();
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
@@ -183,7 +189,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
|
||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
||||
posY = screenHeight - 22;
|
||||
posY = screenHeight - 22;
|
||||
}
|
||||
|
||||
RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||
@@ -196,7 +202,7 @@ RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
||||
if (extendSide > 0)
|
||||
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
|
||||
|
||||
|
||||
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
||||
}
|
||||
|
||||
@@ -242,7 +248,7 @@ void Gui::handleKeyPressed(int key)
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
@@ -290,11 +296,11 @@ void Gui::tick() {
|
||||
if(itemNameOverlayTime < 2)
|
||||
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
||||
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
||||
guiMessages.at(i).ticks++;
|
||||
guiMessages.at(i).ticks++;
|
||||
}
|
||||
|
||||
if (!minecraft->isCreativeMode())
|
||||
tickItemDrop();
|
||||
if (!minecraft->isCreativeMode())
|
||||
tickItemDrop();
|
||||
}
|
||||
|
||||
void Gui::addMessage(const std::string& _string) {
|
||||
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
|
||||
addMessage(messageId);
|
||||
}
|
||||
|
||||
|
||||
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
|
||||
void Gui::renderVignette(float br, int w, int h) {
|
||||
br = 1 - br;
|
||||
if (br < 0) br = 0;
|
||||
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
|
||||
glDepthMask(false);
|
||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
glColor4f2(tbr, tbr, tbr, 1);
|
||||
|
||||
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
||||
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
@@ -407,7 +418,7 @@ void Gui::inventoryUpdated() {
|
||||
}
|
||||
|
||||
void Gui::onGraphicsReset() {
|
||||
inventoryUpdated();
|
||||
inventoryUpdated();
|
||||
}
|
||||
|
||||
void Gui::texturesLoaded( Textures* textures ) {
|
||||
@@ -585,12 +596,13 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
||||
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
||||
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
||||
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||
glDisable(GL_BLEND);
|
||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
|
||||
{
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||
glDisable(GL_BLEND);
|
||||
} else if(!bowEquipped) {
|
||||
const float tprogress = minecraft->gameMode->destroyProgress;
|
||||
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
||||
@@ -609,7 +621,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
||||
const float x = InvGuiScale * minecraft->inputHolder->mousex;
|
||||
const float y = InvGuiScale * minecraft->inputHolder->mousey;
|
||||
glTranslatef2(x, y, 0);
|
||||
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
|
||||
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
|
||||
glTranslatef2(-x, -y, 0);
|
||||
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
@@ -630,12 +642,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
||||
const float y = InvGuiScale * minecraft->inputHolder->mousey;
|
||||
glPushMatrix2();
|
||||
glTranslatef2(x, y, 0);
|
||||
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
|
||||
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
|
||||
glScalef2(0.5f + progress, 0.5f + progress, 1);
|
||||
//glDisable2(GL_CULL_FACE);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
|
||||
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
|
||||
glPopMatrix2();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
@@ -665,10 +677,10 @@ void Gui::renderHearts() {
|
||||
int ip2 = i + i + 1;
|
||||
|
||||
if (armor > 0) {
|
||||
int xo = xx + 80 + i * 8 + 4;
|
||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||
int xo = xx + 80 + i * 8 + 4;
|
||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||
}
|
||||
|
||||
int bg = 0;
|
||||
@@ -691,7 +703,7 @@ void Gui::renderBubbles() {
|
||||
if (minecraft->player->isUnderLiquid(Material::water)) {
|
||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
|
||||
|
||||
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
|
||||
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
|
||||
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
|
||||
@@ -910,64 +922,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
|
||||
|
||||
// helper structure used by drawColoredString
|
||||
struct ColorSegment {
|
||||
std::string text;
|
||||
uint32_t color;
|
||||
std::string text;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
||||
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
||||
uint32_t curColor = 0xffffff;
|
||||
size_t pos = 0;
|
||||
while (pos < in.size()) {
|
||||
size_t open = in.find('[', pos);
|
||||
if (open == std::string::npos) {
|
||||
out.push_back({in.substr(pos), curColor});
|
||||
break;
|
||||
}
|
||||
if (open > pos) {
|
||||
out.push_back({in.substr(pos, open - pos), curColor});
|
||||
}
|
||||
size_t close = in.find(']', open);
|
||||
if (close == std::string::npos) {
|
||||
out.push_back({in.substr(open), curColor});
|
||||
break;
|
||||
}
|
||||
std::string tag = in.substr(open + 1, close - open - 1);
|
||||
if (!tag.empty() && tag[0] == '/') {
|
||||
curColor = 0xffffff;
|
||||
} else {
|
||||
std::string lower;
|
||||
lower.resize(tag.size());
|
||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||
}
|
||||
pos = close + 1;
|
||||
}
|
||||
uint32_t curColor = 0xffffff;
|
||||
size_t pos = 0;
|
||||
while (pos < in.size()) {
|
||||
size_t open = in.find('[', pos);
|
||||
if (open == std::string::npos) {
|
||||
out.push_back({in.substr(pos), curColor});
|
||||
break;
|
||||
}
|
||||
if (open > pos) {
|
||||
out.push_back({in.substr(pos, open - pos), curColor});
|
||||
}
|
||||
size_t close = in.find(']', open);
|
||||
if (close == std::string::npos) {
|
||||
out.push_back({in.substr(open), curColor});
|
||||
break;
|
||||
}
|
||||
std::string tag = in.substr(open + 1, close - open - 1);
|
||||
if (!tag.empty() && tag[0] == '/') {
|
||||
curColor = 0xffffff;
|
||||
} else {
|
||||
std::string lower;
|
||||
lower.resize(tag.size());
|
||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||
}
|
||||
pos = close + 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float cx = x;
|
||||
for (auto &s : segs) {
|
||||
int color = s.color + (alpha << 24);
|
||||
font->drawShadow(s.text, cx, y, color);
|
||||
cx += font->width(s.text);
|
||||
}
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float cx = x;
|
||||
for (auto &s : segs) {
|
||||
int color = s.color + (alpha << 24);
|
||||
font->drawShadow(s.text, cx, y, color);
|
||||
cx += font->width(s.text);
|
||||
}
|
||||
}
|
||||
|
||||
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float w = 0;
|
||||
for (auto &s : segs) {
|
||||
w += font->width(s.text);
|
||||
}
|
||||
return w;
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float w = 0;
|
||||
for (auto &s : segs) {
|
||||
w += font->width(s.text);
|
||||
}
|
||||
return w;
|
||||
}
|
||||
|
||||
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
||||
@@ -1011,20 +1023,23 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// special-case join/leave announcements
|
||||
int baseColor = 0xffffff;
|
||||
if (msg.find(" joined the game") != std::string::npos ||
|
||||
msg.find(" left the game") != std::string::npos) {
|
||||
baseColor = 0xffff00; // yellow
|
||||
}
|
||||
// replace previous logic; allow full colour tags now
|
||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||
int baseColor = 0xffffff;
|
||||
if (msg.find(" joined the game") != std::string::npos ||
|
||||
msg.find(" left the game") != std::string::npos) {
|
||||
baseColor = 0xffff00; // yellow
|
||||
}
|
||||
// replace previous logic; allow full colour tags now
|
||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
glColor4f2(1, 1, 1, .5);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
@@ -1105,22 +1120,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
|
||||
// Draw count
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
glPushMatrix2();
|
||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||
|
||||
const float k = 0.5f * GuiScale;
|
||||
|
||||
t.beginOverride();
|
||||
if (minecraft->gameMode->isSurvivalType()) {
|
||||
x = baseItemX;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (item && item->count >= 0)
|
||||
renderSlotText(item, k*x, k*ySlot + 1, true, true);
|
||||
x += 20;
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
|
||||
{
|
||||
t.beginOverride();
|
||||
if (minecraft->gameMode->isSurvivalType()) {
|
||||
x = baseItemX;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (item && item->count >= 0)
|
||||
ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
|
||||
x += 20;
|
||||
}
|
||||
}
|
||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
else { // otherwise uses the normal pocket edition one
|
||||
glPushMatrix2();
|
||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||
t.beginOverride();
|
||||
if (minecraft->gameMode->isSurvivalType()) {
|
||||
x = baseItemX;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (item && item->count >= 0)
|
||||
renderSlotText(item, k*x, k*ySlot, true, true);
|
||||
x += 20;
|
||||
}
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
glPopMatrix2();
|
||||
}
|
||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
@@ -36,6 +36,16 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
|
||||
case 1: scaleText = I18n::get("options.fogType.java"); break;
|
||||
case 2: scaleText = I18n::get("options.fogType.unused"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
|
||||
64
src/client/gui/components/OptionsPane.cpp
Normal file
64
src/client/gui/components/OptionsPane.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
#include "OptionsPane.h"
|
||||
#include "OptionsGroup.h"
|
||||
#include "OptionsItem.h"
|
||||
#include "ImageButton.h"
|
||||
#include "Slider.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "client/Options.h"
|
||||
|
||||
OptionsPane::OptionsPane() {
|
||||
|
||||
}
|
||||
|
||||
void OptionsPane::setupPositions() {
|
||||
int currentHeight = y + 1;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
|
||||
(*it)->width = width;
|
||||
(*it)->y = currentHeight;
|
||||
(*it)->x = x;
|
||||
currentHeight += (*it)->height + 1;
|
||||
}
|
||||
height = currentHeight;
|
||||
super::setupPositions();
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
|
||||
OptionsGroup* newGroup = new OptionsGroup(label);
|
||||
children.push_back(newGroup);
|
||||
// create and return a new group index
|
||||
return *newGroup;
|
||||
}
|
||||
|
||||
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
|
||||
if(group > children.size()) return;
|
||||
ImageDef def;
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
OptionButton* element = new OptionButton(option);
|
||||
element->setImageDef(def, true);
|
||||
OptionsItem* item = new OptionsItem(option, label, element);
|
||||
((OptionsGroup*)children[group])->addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
|
||||
if(group > children.size()) return;
|
||||
Slider* element = new SliderFloat(minecraft, option);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
OptionsItem* item = new OptionsItem(option, label, element);
|
||||
((OptionsGroup*)children[group])->addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
|
||||
if(group > children.size()) return;
|
||||
Slider* element = new SliderInt(minecraft, option);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
OptionsItem* item = new OptionsItem(option, label, element);
|
||||
((OptionsGroup*)children[group])->addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
30
src/client/gui/components/OptionsPane.h
Normal file
30
src/client/gui/components/OptionsPane.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#ifndef ITEMPANE_H__
|
||||
#define ITEMPANE_H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "../../../world/item/ItemInstance.h"
|
||||
#include "../../../client/Options.h"
|
||||
class Font;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class ItemPane;
|
||||
class OptionButton;
|
||||
class Button;
|
||||
class OptionsGroup;
|
||||
class Slider;
|
||||
class Minecraft;
|
||||
class OptionsPane: public GuiElementContainer
|
||||
{
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsPane();
|
||||
OptionsGroup& createOptionsGroup( std::string label );
|
||||
void createToggle( unsigned int group, std::string label, OptionId option );
|
||||
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
|
||||
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
|
||||
void setupPositions();
|
||||
};
|
||||
|
||||
#endif /*ITEMPANE_H__*/
|
||||
@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
|
||||
static const float kMinIndicatorLength = 34.0f / 3;
|
||||
static const float PKScrollIndicatorEndSize = 3;
|
||||
static const float PKScrollIndicatorThickness = 7.0f /3;
|
||||
static const float kWheelOverscrollMax = 80.0f;
|
||||
static const float kWheelOverscrollDamping = 0.6f;
|
||||
static const float kWheelOverscrollRestoreAlpha = 0.18f;
|
||||
|
||||
ScrollingPane::ScrollingPane(
|
||||
int optionFlags,
|
||||
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
|
||||
}
|
||||
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
|
||||
|
||||
rows = 1 + (numItems-1) / this->columns,
|
||||
rows = 1 + (numItems-1) / this->columns;
|
||||
|
||||
/*
|
||||
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
|
||||
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
|
||||
*/
|
||||
|
||||
// initialize content bounds immediately
|
||||
adjustContentSize();
|
||||
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
|
||||
this->snapContentOffsetToBounds(false);
|
||||
|
||||
|
||||
dragDeltas.reserve(128);
|
||||
|
||||
te_moved = 0;
|
||||
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
|
||||
updateScrollFade(vScroll);
|
||||
updateScrollFade(hScroll);
|
||||
}
|
||||
|
||||
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
|
||||
float targetX = _contentOffset.x;
|
||||
float targetY = _contentOffset.y;
|
||||
bool corrected = false;
|
||||
|
||||
if (targetX > 0.0f) {
|
||||
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
} else if (targetX < minPoint.x) {
|
||||
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
}
|
||||
|
||||
if (targetY > 0.0f) {
|
||||
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
} else if (targetY < minPoint.y) {
|
||||
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
}
|
||||
|
||||
if (corrected) {
|
||||
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
|
||||
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
|
||||
setContentOffset(Vec3(targetX, targetY, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
|
||||
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
|
||||
}
|
||||
|
||||
void ScrollingPane::scrollBy(float dx, float dy) {
|
||||
// adjust the translation offsets fpx/fpy by the requested amount
|
||||
float nfpx = fpx + dx;
|
||||
float nfpy = fpy + dy;
|
||||
// convert back to content offset (fpx = -contentOffset.x)
|
||||
setContentOffset(Vec3(-nfpx, -nfpy, 0));
|
||||
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
|
||||
float targetX = _contentOffset.x - dx;
|
||||
float targetY = _contentOffset.y - dy;
|
||||
|
||||
if (isSet(SF_LockX)) targetX = _contentOffset.x;
|
||||
if (isSet(SF_LockY)) targetY = _contentOffset.y;
|
||||
|
||||
if (isSet(SF_HardLimits)) {
|
||||
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
|
||||
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
|
||||
} else {
|
||||
if (targetX > 0.0f) {
|
||||
float overshoot = targetX;
|
||||
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
|
||||
targetX = overshoot * kWheelOverscrollDamping;
|
||||
} else if (targetX < minPoint.x) {
|
||||
float overshoot = targetX - minPoint.x;
|
||||
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
|
||||
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
|
||||
}
|
||||
|
||||
if (targetY > 0.0f) {
|
||||
float overshoot = targetY;
|
||||
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
|
||||
targetY = overshoot * kWheelOverscrollDamping;
|
||||
} else if (targetY < minPoint.y) {
|
||||
float overshoot = targetY - minPoint.y;
|
||||
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
|
||||
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
|
||||
}
|
||||
}
|
||||
|
||||
setContentOffset(Vec3(targetX, targetY, 0));
|
||||
}
|
||||
|
||||
void ScrollingPane::setContentOffset(float x, float y) {
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "../../../client/Options.h"
|
||||
#include <client/Option.h>
|
||||
|
||||
class Slider : public GuiElement {
|
||||
typedef GuiElement super;
|
||||
|
||||
24
src/client/gui/components/SmallButton.cpp
Normal file
24
src/client/gui/components/SmallButton.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "SmallButton.h"
|
||||
|
||||
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
|
||||
: super(id, x, y, 150, 20, msg),
|
||||
option(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
|
||||
: super(id, x, y, width, height, msg),
|
||||
option(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
|
||||
: super(id, x, y, 150, 20, msg),
|
||||
option(item)
|
||||
{
|
||||
}
|
||||
|
||||
Option* SmallButton::getOption()
|
||||
{
|
||||
return option;
|
||||
}
|
||||
23
src/client/gui/components/SmallButton.h
Normal file
23
src/client/gui/components/SmallButton.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "Button.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class SmallButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
SmallButton(int id, int x, int y, const std::string& msg);
|
||||
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
|
||||
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
|
||||
|
||||
Option* getOption();
|
||||
private:
|
||||
Option* option;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/
|
||||
26
src/client/gui/screens/BuyGameScreen.h
Normal file
26
src/client/gui/screens/BuyGameScreen.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
|
||||
class BuyGameScreen: public Screen
|
||||
{
|
||||
public:
|
||||
BuyGameScreen() {}
|
||||
virtual ~BuyGameScreen() {}
|
||||
|
||||
void init();
|
||||
|
||||
void render(int xm, int ym, float a);
|
||||
|
||||
void buttonClicked(Button* button) {
|
||||
//if (button->id == bQuit.id)
|
||||
}
|
||||
|
||||
private:
|
||||
//Button bQuit;
|
||||
//Button bBuyGame;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/
|
||||
@@ -28,6 +28,7 @@ void CreditsScreen::init() {
|
||||
buttons.push_back(bHeader);
|
||||
buttons.push_back(btnBack);
|
||||
|
||||
// TODO: rewrite it
|
||||
// prepare text lines
|
||||
_lines.clear();
|
||||
_lines.push_back("Minecraft: Pocket Edition");
|
||||
@@ -39,6 +40,8 @@ void CreditsScreen::init() {
|
||||
_lines.push_back("Kolyah35");
|
||||
_lines.push_back("karson");
|
||||
_lines.push_back("deepfriedwaffles");
|
||||
_lines.push_back("EpikIzCool");
|
||||
_lines.push_back("fileshredder");
|
||||
_lines.push_back("");
|
||||
// avoid color tags around the URL so it isn't mangled by the parser please
|
||||
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "IngameBlockSelectionScreen.h"
|
||||
#include "../../renderer/TileRenderer.h"
|
||||
#include "../../renderer/Lighting.h"
|
||||
#include "../../player/LocalPlayer.h"
|
||||
#include "../../renderer/gles.h"
|
||||
#include "../../Minecraft.h"
|
||||
@@ -80,10 +81,10 @@ void IngameBlockSelectionScreen::renderSlots()
|
||||
|
||||
blitOffset = -90;
|
||||
|
||||
//glEnable2(GL_RESCALE_NORMAL);
|
||||
glEnable2(GL_RESCALE_NORMAL);
|
||||
//glPushMatrix2();
|
||||
//glRotatef2(180, 1, 0, 0);
|
||||
//Lighting::turnOn();
|
||||
Lighting::turnOn(minecraft);
|
||||
//glPopMatrix2();
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
@@ -122,8 +123,8 @@ void IngameBlockSelectionScreen::renderSlots()
|
||||
//w.stop();
|
||||
//w.printEvery(1000, "render-blocksel");
|
||||
|
||||
//glDisable2(GL_RESCALE_NORMAL);
|
||||
//Lighting::turnOn();
|
||||
glDisable2(GL_RESCALE_NORMAL);
|
||||
Lighting::turnOn(minecraft);
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
|
||||
107
src/client/gui/screens/InvalidLicenseScreen.h
Normal file
107
src/client/gui/screens/InvalidLicenseScreen.h
Normal file
@@ -0,0 +1,107 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../LicenseCodes.h"
|
||||
|
||||
class InvalidLicenseScreen: public Screen
|
||||
{
|
||||
public:
|
||||
InvalidLicenseScreen(int id, bool hasBuyButton)
|
||||
: _id(id),
|
||||
_hasBuyButton(hasBuyButton),
|
||||
_baseY(0),
|
||||
bOk(0),
|
||||
bBuy(0)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~InvalidLicenseScreen() {
|
||||
delete bOk;
|
||||
delete bBuy;
|
||||
}
|
||||
|
||||
void init() {
|
||||
if (minecraft->useTouchscreen()) {
|
||||
bOk = new Touch::TButton(1, "Ok");
|
||||
bBuy = new Touch::TButton(2, "Buy");
|
||||
} else {
|
||||
bOk = new Button(1, "Ok");
|
||||
bBuy = new Button(2, "Buy");
|
||||
}
|
||||
|
||||
if (_hasBuyButton)
|
||||
bOk->msg = "Quit";
|
||||
|
||||
if (!LicenseCodes::isOk(_id)) {
|
||||
char buf[20] = {0};
|
||||
sprintf(buf, "%d", _id);
|
||||
|
||||
desc1 = "License verification failed (error ";
|
||||
desc1 += buf;
|
||||
desc1 += ")";
|
||||
desc2 = "Try again later.";
|
||||
hint = "You need to be connected to the internet\n";
|
||||
hint += "once while you start the game.";
|
||||
}
|
||||
|
||||
buttons.push_back(bOk);
|
||||
tabButtons.push_back(bOk);
|
||||
|
||||
if (_hasBuyButton) {
|
||||
buttons.push_back(bBuy);
|
||||
tabButtons.push_back(bBuy);
|
||||
}
|
||||
}
|
||||
|
||||
void setupPositions() {
|
||||
_baseY = height/5 + 6;
|
||||
//if (_hasBuyButton)
|
||||
_baseY -= 24;
|
||||
|
||||
bOk->width = bBuy->width = 200;
|
||||
bOk->x = bBuy->x = (width - bOk->width) / 2;
|
||||
bBuy->y = _baseY + 84;
|
||||
bOk->y = bBuy->y + bBuy->height + 4;
|
||||
|
||||
if (!_hasBuyButton)
|
||||
bOk->y -= 24;
|
||||
}
|
||||
|
||||
void tick() {}
|
||||
|
||||
//void keyPressed(int eventKey) {}
|
||||
|
||||
void render(int xm, int ym, float a) {
|
||||
renderDirtBackground(0);
|
||||
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
|
||||
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
|
||||
|
||||
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
|
||||
|
||||
Screen::render(xm, ym, a);
|
||||
}
|
||||
|
||||
void buttonClicked(Button* button) {
|
||||
if (button->id == bOk->id) {
|
||||
minecraft->quit();
|
||||
}
|
||||
if (button->id == bBuy->id) {
|
||||
minecraft->platform()->buyGame();
|
||||
}
|
||||
};
|
||||
private:
|
||||
int _id;
|
||||
std::string desc1;
|
||||
std::string desc2;
|
||||
std::string hint;
|
||||
|
||||
Button* bOk;
|
||||
Button* bBuy;
|
||||
bool _hasBuyButton;
|
||||
int _baseY;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/
|
||||
@@ -2,8 +2,8 @@
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "client/gui/components/ImageButton.h"
|
||||
#include "client/gui/components/TextBox.h"
|
||||
#include "../components/ImageButton.h"
|
||||
#include "../components/TextBox.h"
|
||||
|
||||
class JoinByIPScreen: public Screen
|
||||
{
|
||||
@@ -25,4 +25,4 @@ private:
|
||||
Touch::THeader bHeader;
|
||||
Touch::TButton bJoin;
|
||||
ImageButton bBack;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -138,7 +138,7 @@ void OptionsScreen::render(int xm, int ym, float a) {
|
||||
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->render(minecraft, xmm, ymm);
|
||||
|
||||
|
||||
super::render(xm, ym, a);
|
||||
}
|
||||
|
||||
@@ -208,7 +208,9 @@ void OptionsScreen::generateOptionScreens() {
|
||||
// // Controls Pane
|
||||
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
|
||||
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
|
||||
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
|
||||
.addOptionItem(OPTIONS_AUTOJUMP, minecraft)
|
||||
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
|
||||
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
|
||||
|
||||
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
|
||||
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
|
||||
@@ -216,16 +218,25 @@ void OptionsScreen::generateOptionScreens() {
|
||||
|
||||
// // Graphics Pane
|
||||
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
||||
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
|
||||
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
|
||||
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
|
||||
|
||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
|
||||
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft);
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
||||
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft);
|
||||
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
@@ -247,7 +258,7 @@ void OptionsScreen::keyPressed(int eventKey) {
|
||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||
if (eventKey == Keyboard::KEY_ESCAPE)
|
||||
minecraft->options.save();
|
||||
|
||||
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
#include "../../Minecraft.h"
|
||||
|
||||
#include <client/gui/screens/UsernameScreen.h>
|
||||
#include "UsernameScreen.h"
|
||||
|
||||
Screen* ScreenChooser::createScreen( ScreenId id )
|
||||
{
|
||||
|
||||
@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
|
||||
// Make the done button match the touch-style option tabs
|
||||
_btnDone.width = 66;
|
||||
_btnDone.height = 26;
|
||||
_btnDone.x = (width - _btnDone.width) / 2;
|
||||
_btnDone.y = height / 2 + 52;
|
||||
_btnDone.x = cx - (_btnDone.width / 2);
|
||||
_btnDone.y = cy + 52;
|
||||
|
||||
tUsername.width = 120;
|
||||
tUsername.height = 20;
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
#include "client/gui/components/TextBox.h"
|
||||
// this is cursed lol
|
||||
#include "../../../client/gui/components/TextBox.h"
|
||||
#include <string>
|
||||
|
||||
class UsernameScreen : public Screen
|
||||
|
||||
@@ -1,291 +1,293 @@
|
||||
#include "TouchIngameBlockSelectionScreen.h"
|
||||
#include "../crafting/WorkbenchScreen.h"
|
||||
#include "../../Screen.h"
|
||||
#include "../../components/ImageButton.h"
|
||||
#include "../../components/InventoryPane.h"
|
||||
#include "../../../gamemode/GameMode.h"
|
||||
#include "../../../renderer/TileRenderer.h"
|
||||
#include "../../../player/LocalPlayer.h"
|
||||
#include "../../../renderer/gles.h"
|
||||
#include "../../../renderer/entity/ItemRenderer.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../renderer/Textures.h"
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../sound/SoundEngine.h"
|
||||
#include "../../../../world/entity/player/Inventory.h"
|
||||
#include "../../../../platform/input/Mouse.h"
|
||||
#include "../../../../util/Mth.h"
|
||||
#include "../../../../world/item/ItemInstance.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "../../../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../ArmorScreen.h"
|
||||
|
||||
namespace Touch {
|
||||
|
||||
#if defined(__APPLE__)
|
||||
static const std::string demoVersionString("Not available in the Lite version");
|
||||
#else
|
||||
static const std::string demoVersionString("Not available in the demo version");
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
static const float BorderPixels = 4;
|
||||
#ifdef DEMO_MODE
|
||||
static const float BlockPixels = 22;
|
||||
#else
|
||||
static const float BlockPixels = 22;
|
||||
#endif
|
||||
#else
|
||||
static const float BorderPixels = 4;
|
||||
static const float BlockPixels = 24;
|
||||
#endif
|
||||
|
||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||
|
||||
static const int Bx = 10; // Border Frame width
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
//
|
||||
// Block selection screen
|
||||
//
|
||||
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||
: selectedItem(0),
|
||||
_blockList(NULL),
|
||||
_pendingClose(false),
|
||||
bArmor (4, "Armor"),
|
||||
bDone (3, ""),
|
||||
//bDone (3, "Done"),
|
||||
bMenu (2, "Menu"),
|
||||
bCraft (1, "Craft"),
|
||||
bHeader (0, "Select blocks")
|
||||
{
|
||||
}
|
||||
|
||||
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
|
||||
{
|
||||
delete _blockList;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::init()
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
|
||||
//const int itemWidth = 2 * BorderPixels +
|
||||
|
||||
int maxWidth = width - Bx - Bx;
|
||||
InventoryColumns = maxWidth / ItemSize;
|
||||
const int realWidth = InventoryColumns * ItemSize;
|
||||
const int realBx = (width - realWidth) / 2;
|
||||
|
||||
IntRectangle rect(realBx,
|
||||
#ifdef __APPLE__
|
||||
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
|
||||
#else
|
||||
24 + By, realWidth, height-By-By-20-24);
|
||||
#endif
|
||||
|
||||
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
|
||||
_blockList->fillMarginX = realBx;
|
||||
|
||||
//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
||||
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
||||
|
||||
InventorySize = inventory->getContainerSize();
|
||||
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
||||
|
||||
//
|
||||
// Buttons
|
||||
//
|
||||
ImageDef def;
|
||||
def.name = "gui/spritesheet.png";
|
||||
def.x = 0;
|
||||
def.y = 1;
|
||||
def.width = def.height = 18;
|
||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||
bDone.setImageDef(def, true);
|
||||
bDone.width = bDone.height = 19;
|
||||
|
||||
bDone.scaleWhenPressed = false;
|
||||
|
||||
buttons.push_back(&bHeader);
|
||||
buttons.push_back(&bDone);
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
buttons.push_back(&bCraft);
|
||||
buttons.push_back(&bArmor);
|
||||
}
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::setupPositions() {
|
||||
bHeader.y = bDone.y = bCraft.y = 0;
|
||||
bDone.x = width - bDone.width;
|
||||
bCraft.x = 0;//width - bDone.w - bCraft.w;
|
||||
bCraft.width = bArmor.width = 48;
|
||||
bArmor.x = bCraft.width;
|
||||
|
||||
if (minecraft->isCreativeMode()) {
|
||||
bHeader.x = 0;
|
||||
bHeader.width = width;// - bDone.w;
|
||||
bHeader.xText = width/2; // Center of the screen
|
||||
} else {
|
||||
bHeader.x = bCraft.width + bArmor.width;
|
||||
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
|
||||
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
|
||||
}
|
||||
|
||||
clippingArea.x = 0;
|
||||
clippingArea.w = minecraft->width;
|
||||
clippingArea.y = 0;
|
||||
clippingArea.h = (int)(Gui::GuiScale * 24);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::removed()
|
||||
{
|
||||
minecraft->gui.inventoryUpdated();
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
// @todo: Number of columns
|
||||
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
||||
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotHeight() {
|
||||
// same as non-touch implementation
|
||||
return 22;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
||||
if (!_pendingClose)
|
||||
super::mouseClicked(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
|
||||
minecraft->setScreen(NULL);
|
||||
else
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (dy == 0) return;
|
||||
if (_blockList) {
|
||||
float amount = -dy * getSlotHeight();
|
||||
_blockList->scrollBy(0, amount);
|
||||
}
|
||||
int cols = InventoryColumns;
|
||||
int maxIndex = InventorySize - 1;
|
||||
int idx = selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx >= cols) idx -= cols;
|
||||
} else {
|
||||
if (idx + cols <= maxIndex) idx += cols;
|
||||
}
|
||||
selectedItem = idx;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
itemId += Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
if (!inventory->getItem(itemId))
|
||||
return false;
|
||||
|
||||
inventory->moveToSelectionSlot(0, itemId, true);
|
||||
|
||||
inventory->selectSlot(0);
|
||||
#ifdef __APPLE__
|
||||
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#else
|
||||
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#endif
|
||||
|
||||
// Flash the selected gui item
|
||||
minecraft->gui.flashSlot(inventory->selected);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::tick()
|
||||
{
|
||||
_blockList->tick();
|
||||
super::tick();
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
|
||||
Screen::render(xm, ym, a);
|
||||
_blockList->render(xm, ym, a);
|
||||
|
||||
// render frame
|
||||
IntRectangle& bbox = _blockList->rect;
|
||||
Tesselator::instance.colorABGR(0xffffffff);
|
||||
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
|
||||
glEnable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
|
||||
glDisable2(GL_BLEND);
|
||||
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::renderDemoOverlay() {
|
||||
#ifdef DEMO_MODE
|
||||
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
|
||||
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
|
||||
|
||||
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
|
||||
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
|
||||
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
|
||||
#endif /*DEMO_MODE*/
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
||||
if (button->id == bDone.id)
|
||||
minecraft->setScreen(NULL);
|
||||
|
||||
if (button->id == bMenu.id)
|
||||
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
||||
|
||||
if (button->id == bCraft.id)
|
||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||
|
||||
if (button == &bArmor)
|
||||
minecraft->setScreen(new ArmorScreen());
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::isAllowed( int slot )
|
||||
{
|
||||
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
|
||||
return false;
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
|
||||
{
|
||||
out = clippingArea;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
|
||||
{
|
||||
std::vector<const ItemInstance*> out;
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
|
||||
out.push_back(minecraft->player->inventory->getItem(i));
|
||||
return out;
|
||||
}
|
||||
|
||||
}
|
||||
#include "TouchIngameBlockSelectionScreen.h"
|
||||
#include "../crafting/WorkbenchScreen.h"
|
||||
#include "../../Screen.h"
|
||||
#include "../../components/ImageButton.h"
|
||||
#include "../../components/InventoryPane.h"
|
||||
#include "../../../gamemode/GameMode.h"
|
||||
#include "../../../renderer/TileRenderer.h"
|
||||
#include "../../../player/LocalPlayer.h"
|
||||
#include "../../../renderer/gles.h"
|
||||
#include "../../../renderer/entity/ItemRenderer.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../renderer/Textures.h"
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../sound/SoundEngine.h"
|
||||
#include "../../../../world/entity/player/Inventory.h"
|
||||
#include "../../../../platform/input/Mouse.h"
|
||||
#include "../../../../util/Mth.h"
|
||||
#include "../../../../world/item/ItemInstance.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "../../../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../ArmorScreen.h"
|
||||
|
||||
namespace Touch {
|
||||
|
||||
#if defined(__APPLE__)
|
||||
static const std::string demoVersionString("Not available in the Lite version");
|
||||
#else
|
||||
static const std::string demoVersionString("Not available in the demo version");
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
static const float BorderPixels = 4;
|
||||
#ifdef DEMO_MODE
|
||||
static const float BlockPixels = 22;
|
||||
#else
|
||||
static const float BlockPixels = 22;
|
||||
#endif
|
||||
#else
|
||||
static const float BorderPixels = 4;
|
||||
static const float BlockPixels = 24;
|
||||
#endif
|
||||
|
||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||
|
||||
static const int Bx = 10; // Border Frame width
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
//
|
||||
// Block selection screen
|
||||
//
|
||||
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||
: selectedItem(0),
|
||||
_blockList(NULL),
|
||||
_pendingClose(false),
|
||||
bArmor (4, "Armor"),
|
||||
bDone (3, ""),
|
||||
//bDone (3, "Done"),
|
||||
bMenu (2, "Menu"),
|
||||
bCraft (1, "Craft"),
|
||||
bHeader (0, "Select blocks")
|
||||
{
|
||||
}
|
||||
|
||||
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
|
||||
{
|
||||
delete _blockList;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::init()
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
|
||||
//const int itemWidth = 2 * BorderPixels +
|
||||
|
||||
int maxWidth = width - Bx - Bx;
|
||||
InventoryColumns = maxWidth / ItemSize;
|
||||
const int realWidth = InventoryColumns * ItemSize;
|
||||
const int realBx = (width - realWidth) / 2;
|
||||
|
||||
IntRectangle rect(realBx,
|
||||
#ifdef __APPLE__
|
||||
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
|
||||
#else
|
||||
24 + By, realWidth, height-By-By-20-24);
|
||||
#endif
|
||||
|
||||
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
|
||||
_blockList->fillMarginX = realBx;
|
||||
|
||||
//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
||||
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
||||
|
||||
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
|
||||
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
||||
|
||||
//
|
||||
// Buttons
|
||||
//
|
||||
ImageDef def;
|
||||
def.name = "gui/spritesheet.png";
|
||||
def.x = 0;
|
||||
def.y = 1;
|
||||
def.width = def.height = 18;
|
||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||
bDone.setImageDef(def, true);
|
||||
bDone.width = bDone.height = 19;
|
||||
|
||||
bDone.scaleWhenPressed = false;
|
||||
|
||||
buttons.push_back(&bHeader);
|
||||
buttons.push_back(&bDone);
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
buttons.push_back(&bCraft);
|
||||
buttons.push_back(&bArmor);
|
||||
}
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::setupPositions() {
|
||||
bHeader.y = bDone.y = bCraft.y = 0;
|
||||
bDone.x = width - bDone.width;
|
||||
bCraft.x = 0;//width - bDone.w - bCraft.w;
|
||||
bCraft.width = bArmor.width = 48;
|
||||
bArmor.x = bCraft.width;
|
||||
|
||||
if (minecraft->isCreativeMode()) {
|
||||
bHeader.x = 0;
|
||||
bHeader.width = width;// - bDone.w;
|
||||
bHeader.xText = width/2; // Center of the screen
|
||||
} else {
|
||||
bHeader.x = bCraft.width + bArmor.width;
|
||||
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
|
||||
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
|
||||
}
|
||||
|
||||
clippingArea.x = 0;
|
||||
clippingArea.w = minecraft->width;
|
||||
clippingArea.y = 0;
|
||||
clippingArea.h = (int)(Gui::GuiScale * 24);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::removed()
|
||||
{
|
||||
minecraft->gui.inventoryUpdated();
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
// @todo: Number of columns
|
||||
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
||||
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotHeight() {
|
||||
// same as non-touch implementation
|
||||
return 22;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
||||
if (!_pendingClose)
|
||||
super::mouseClicked(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
|
||||
minecraft->setScreen(NULL);
|
||||
else
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (dy == 0) return;
|
||||
if (_blockList) {
|
||||
float amount = -dy * getSlotHeight();
|
||||
_blockList->scrollBy(0, amount);
|
||||
}
|
||||
int cols = InventoryColumns;
|
||||
int maxIndex = InventorySize - 1;
|
||||
int idx = selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx >= cols) idx -= cols;
|
||||
} else {
|
||||
if (idx + cols <= maxIndex) idx += cols;
|
||||
}
|
||||
selectedItem = idx;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
itemId += Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
if (!inventory->getItem(itemId))
|
||||
return false;
|
||||
|
||||
inventory->moveToSelectionSlot(0, itemId, true);
|
||||
|
||||
inventory->selectSlot(0);
|
||||
#ifdef __APPLE__
|
||||
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#else
|
||||
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#endif
|
||||
|
||||
// Flash the selected gui item
|
||||
minecraft->gui.flashSlot(inventory->selected);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::tick()
|
||||
{
|
||||
_blockList->tick();
|
||||
super::tick();
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
|
||||
Screen::render(xm, ym, a);
|
||||
_blockList->render(xm, ym, a);
|
||||
|
||||
// render frame
|
||||
IntRectangle& bbox = _blockList->rect;
|
||||
Tesselator::instance.colorABGR(0xffffffff);
|
||||
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
|
||||
glEnable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
|
||||
glDisable2(GL_BLEND);
|
||||
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::renderDemoOverlay() {
|
||||
#ifdef DEMO_MODE
|
||||
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
|
||||
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
|
||||
|
||||
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
|
||||
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
|
||||
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
|
||||
#endif /*DEMO_MODE*/
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
||||
if (button->id == bDone.id)
|
||||
minecraft->setScreen(NULL);
|
||||
|
||||
if (button->id == bMenu.id)
|
||||
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
||||
|
||||
if (button->id == bCraft.id)
|
||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||
|
||||
if (button == &bArmor)
|
||||
minecraft->setScreen(new ArmorScreen());
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::isAllowed( int slot )
|
||||
{
|
||||
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||
if (slot < 0 || slot >= gridCount)
|
||||
return false;
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
|
||||
{
|
||||
out = clippingArea;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
|
||||
{
|
||||
std::vector<const ItemInstance*> out;
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
|
||||
out.push_back(minecraft->player->inventory->getItem(i));
|
||||
return out;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
|
||||
void ModelPart::draw()
|
||||
{
|
||||
#ifdef OPENGL_ES
|
||||
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
|
||||
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
|
||||
#else
|
||||
glCallList(list);
|
||||
#endif
|
||||
|
||||
@@ -43,6 +43,18 @@ void PolygonQuad::mirror() {
|
||||
}
|
||||
|
||||
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
|
||||
Vec3 v0 = vertices[0].pos - vertices[1].pos;
|
||||
Vec3 v1 = vertices[2].pos - vertices[1].pos;
|
||||
Vec3 n = v1.cross(v0).normalized();
|
||||
if (_flipNormal == true)
|
||||
{
|
||||
t.normal(-n.x , -n.y , -n.z );
|
||||
}
|
||||
else
|
||||
{
|
||||
t.normal(n.x , n.y , n.z );
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
VertexPT& v = vertices[i];
|
||||
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);
|
||||
|
||||
@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
|
||||
ya = 0;
|
||||
za = za * flySpeed;
|
||||
|
||||
if (sprinting) {
|
||||
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
|
||||
xa *= sprintBoost;
|
||||
za *= sprintBoost;
|
||||
}
|
||||
|
||||
#ifdef ANDROID
|
||||
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
|
||||
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
|
||||
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
|
||||
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
|
||||
prevForwardHeld = forwardHeld;
|
||||
}
|
||||
if (input->sneaking || abilities.flying)
|
||||
if (input->sneaking)
|
||||
sprinting = false;
|
||||
|
||||
if (input->sneaking) {
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
#include "../../world/level/Region.h"
|
||||
#include "../../world/level/chunk/LevelChunk.h"
|
||||
#include "../../util/Mth.h"
|
||||
|
||||
#include "../../world/level/biome/BiomeSource.h"
|
||||
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../platform/time.h"
|
||||
|
||||
/*static*/ int Chunk::updates = 0;
|
||||
@@ -259,4 +263,4 @@ void Chunk::resetUpdates()
|
||||
{
|
||||
updates = 0;
|
||||
//swRebuild.reset();
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -21,11 +21,12 @@
|
||||
#include "../../world/item/BowItem.h"
|
||||
#include "../../world/level/tile/LeafTile.h"
|
||||
#include "entity/HumanoidMobRenderer.h"
|
||||
#include "Lighting.h"
|
||||
|
||||
//static StopwatchHandler handler;
|
||||
|
||||
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
|
||||
: mc(mc),
|
||||
: mc(mc),
|
||||
lastSlot(-1),
|
||||
height(0),
|
||||
oHeight(0),
|
||||
@@ -49,21 +50,47 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
|
||||
void ItemInHandRenderer::tick()
|
||||
{
|
||||
oHeight = height;
|
||||
item.id = 0;
|
||||
//item.id = 0;
|
||||
|
||||
ItemInstance* itemInHand = mc->player->inventory->getSelected();
|
||||
if (itemInHand && itemInHand->count > 0) {
|
||||
item.id = itemInHand->id;
|
||||
item.setAuxValue(itemInHand->getAuxValue());
|
||||
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
|
||||
|
||||
|
||||
|
||||
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
|
||||
{
|
||||
if (!itemInHand && item.id == 0) sameItem = true;
|
||||
float max = 0.4f;
|
||||
float tHeight = sameItem ? 1 : 0;
|
||||
float dd = tHeight - height;
|
||||
if (dd < -max) dd = -max;
|
||||
if (dd > max) dd = max;
|
||||
|
||||
height += dd;
|
||||
|
||||
if (height < 0.1){
|
||||
if (itemInHand && itemInHand->count > 0) {
|
||||
item.id = itemInHand->id;
|
||||
item.setAuxValue(itemInHand->getAuxValue());
|
||||
} else {
|
||||
item.id = 0;
|
||||
}
|
||||
}
|
||||
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
|
||||
{
|
||||
if (itemInHand && itemInHand->count > 0) {
|
||||
item.id = itemInHand->id;
|
||||
item.setAuxValue(itemInHand->getAuxValue());
|
||||
}
|
||||
|
||||
float max = 0.4f;
|
||||
float tHeight = 1;//matches ? 1 : 0;
|
||||
float dd = tHeight - height;
|
||||
if (dd < -max) dd = -max;
|
||||
if (dd > max) dd = max;
|
||||
|
||||
height += dd;
|
||||
}
|
||||
|
||||
float max = 0.4f;
|
||||
float tHeight = 1;//matches ? 1 : 0;
|
||||
float dd = tHeight - height;
|
||||
if (dd < -max) dd = -max;
|
||||
if (dd > max) dd = max;
|
||||
|
||||
height += dd;
|
||||
}
|
||||
|
||||
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
@@ -92,7 +119,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
if(mob != NULL) {
|
||||
itemIcon = mob->getItemInHandIcon(item, 0);
|
||||
}
|
||||
|
||||
|
||||
bool reTesselate(false);
|
||||
if(itemIcon != lastIconRendered && lastItemRendered == itemId)
|
||||
reTesselate = true;
|
||||
@@ -139,9 +166,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
float v1 = (vp * 16 + 15.99f) / 256.0f;
|
||||
|
||||
float r = 1.0f;
|
||||
// float xo = 0.0f;
|
||||
// float yo = 0.3f;
|
||||
/*
|
||||
// float xo = 0.0f;
|
||||
// float yo = 0.3f;
|
||||
/*
|
||||
//glEnable2(GL_RESCALE_NORMAL);
|
||||
glTranslatef2(-xo, -yo, 0);
|
||||
float s = 1.5f;
|
||||
@@ -150,19 +177,28 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
glRotatef2(50, 0, 1, 0);
|
||||
glRotatef2(45 + 290, 0, 0, 1);
|
||||
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
|
||||
*/
|
||||
*/
|
||||
float dd = 1 / 16.0f;
|
||||
float col = 1.0f;
|
||||
float br = mc->player->getBrightness(0);
|
||||
|
||||
|
||||
t.color(col*br,col*br,col*br,1.0f);
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
t.vertexUV(0, 0, 0, u0, v1);
|
||||
t.vertexUV(r, 0, 0, u1, v1);
|
||||
t.vertexUV(r, 1, 0, u1, v0);
|
||||
t.vertexUV(0, 1, 0, u0, v0);
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
t.vertexUV(0, 1, 0 - dd, u0, v0);
|
||||
t.vertexUV(r, 1, 0 - dd, u1, v0);
|
||||
t.vertexUV(r, 0, 0 - dd, u1, v1);
|
||||
t.vertexUV(0, 0, 0 - dd, u0, v1);
|
||||
|
||||
col = 0.8f;
|
||||
t.color(col*br,col*br,col*br,1.0f);
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < 16; i++) {
|
||||
float p = i / 16.0f;
|
||||
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
|
||||
@@ -172,6 +208,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
t.vertexUV(xx, 1, 0, uu, v0);
|
||||
t.vertexUV(xx, 1, 0 - dd, uu, v0);
|
||||
}
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < 16; i++) {
|
||||
float p = i / 16.0f;
|
||||
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
|
||||
@@ -181,6 +218,10 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
t.vertexUV(xx, 0, 0, uu, v1);
|
||||
t.vertexUV(xx, 0, 0 - dd, uu, v1);
|
||||
}
|
||||
|
||||
col = 0.6f;
|
||||
t.color(col*br,col*br,col*br,1.0f);
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
for (int i = 0; i < 16; i++) {
|
||||
float p = i / 16.0f;
|
||||
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
|
||||
@@ -190,6 +231,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
t.vertexUV(r, yy, 0 - dd, u1, vv);
|
||||
t.vertexUV(0, yy, 0 - dd, u0, vv);
|
||||
}
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
for (int i = 0; i < 16; i++) {
|
||||
float p = i / 16.0f;
|
||||
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
|
||||
@@ -219,7 +261,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
}
|
||||
mc->textures->loadAndBindTexture(renderObject.texture);
|
||||
|
||||
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
|
||||
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
|
||||
if (renderObject.isFlat)
|
||||
glPopMatrix2();
|
||||
}
|
||||
@@ -227,6 +269,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
|
||||
//handler.printEvery(100);
|
||||
}
|
||||
|
||||
|
||||
void ItemInHandRenderer::render( float a )
|
||||
{
|
||||
//return;
|
||||
@@ -241,6 +284,8 @@ void ItemInHandRenderer::render( float a )
|
||||
glPushMatrix2();
|
||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
|
||||
glEnable(GL_RESCALE_NORMAL);
|
||||
Lighting::turnOn(mc);
|
||||
glPopMatrix2();
|
||||
|
||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
@@ -293,7 +338,7 @@ void ItemInHandRenderer::render( float a )
|
||||
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
|
||||
|
||||
glRotatef2(45, 0, 1, 0);
|
||||
//glEnable2(GL_RESCALE_NORMAL);
|
||||
glEnable2(GL_RESCALE_NORMAL);
|
||||
glRotatef2(-swing3 * 20, 0, 1, 0);
|
||||
glRotatef2(-swing2 * 20, 0, 0, 1);
|
||||
glRotatef2(-swing2 * 80, 1, 0, 0);
|
||||
@@ -330,7 +375,9 @@ void ItemInHandRenderer::render( float a )
|
||||
}
|
||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||
renderItem(player, item);
|
||||
glDisableClientState2(GL_NORMAL_ARRAY);
|
||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
glPopMatrix2();
|
||||
@@ -349,14 +396,15 @@ void ItemInHandRenderer::render( float a )
|
||||
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
|
||||
|
||||
glRotatef2(45, 0, 1, 0);
|
||||
//glEnable2(GL_RESCALE_NORMAL);
|
||||
// glEnable2(GL_RESCALE_NORMAL);
|
||||
glEnable(GL_NORMALIZE);
|
||||
glRotatef2(swing2 * 70, 0, 1, 0);
|
||||
glRotatef2(-swing3 * 20, 0, 0, 1);
|
||||
// glRotatef2(-swing2 * 80, 1, 0, 0);
|
||||
|
||||
mc->textures->loadAndBindTexture(player->getTexture());
|
||||
glTranslatef2(-1.0f, +3.6f, +3.5f);
|
||||
glRotatef2(120, 0, 0, 1);
|
||||
glRotatef2(120, 0, 0, 1);
|
||||
glRotatef2(180 + 20, 1, 0, 0);
|
||||
glRotatef2(-90 - 45, 0, 1, 0);
|
||||
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
|
||||
@@ -369,8 +417,8 @@ void ItemInHandRenderer::render( float a )
|
||||
playerRenderer->renderHand();
|
||||
glPopMatrix2();
|
||||
}
|
||||
//glDisable2(GL_RESCALE_NORMAL);
|
||||
//Lighting.turnOff();
|
||||
glDisable2(GL_RESCALE_NORMAL);
|
||||
Lighting::turnOff();
|
||||
//w.stop();
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
#include "../../client/player/LocalPlayer.h"
|
||||
|
||||
#include "../../world/level/GrassColor.h"
|
||||
|
||||
#ifdef GFX_SMALLER_CHUNKS
|
||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||
#else
|
||||
@@ -32,7 +34,7 @@
|
||||
#endif
|
||||
|
||||
LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
: mc(mc),
|
||||
: mc(mc),
|
||||
textures(mc->textures),
|
||||
level(NULL),
|
||||
cullStep(0),
|
||||
@@ -47,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
||||
|
||||
lastViewDistance(-1),
|
||||
lastFogType(-1),
|
||||
|
||||
noEntityRenderFrames(2),
|
||||
totalEntities(0),
|
||||
@@ -143,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
|
||||
level->addListener(this);
|
||||
allChanged();
|
||||
}
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||
allChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::allChanged()
|
||||
@@ -155,14 +162,21 @@ void LevelRenderer::allChanged()
|
||||
Tile::leaves_carried->setFancy(fancy);
|
||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
|
||||
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
|
||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
|
||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||
dist = (int)((float)dist * 0.8f);
|
||||
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
||||
|
||||
#if defined(RPI)
|
||||
dist *= 0.6f;
|
||||
#endif
|
||||
#if defined(RPI)
|
||||
dist *= 0.6f;
|
||||
#endif
|
||||
|
||||
if (dist > 400) dist = 400;
|
||||
/*
|
||||
@@ -227,17 +241,17 @@ void LevelRenderer::allChanged()
|
||||
void LevelRenderer::deleteChunks()
|
||||
{
|
||||
for (int z = 0; z < zChunks; ++z)
|
||||
for (int y = 0; y < yChunks; ++y)
|
||||
for (int x = 0; x < xChunks; ++x) {
|
||||
int c = getLinearCoord(x, y, z);
|
||||
delete chunks[c];
|
||||
}
|
||||
for (int y = 0; y < yChunks; ++y)
|
||||
for (int x = 0; x < xChunks; ++x) {
|
||||
int c = getLinearCoord(x, y, z);
|
||||
delete chunks[c];
|
||||
}
|
||||
|
||||
delete[] chunks;
|
||||
chunks = NULL;
|
||||
delete[] chunks;
|
||||
chunks = NULL;
|
||||
|
||||
delete[] sortedChunks;
|
||||
sortedChunks = NULL;
|
||||
delete[] sortedChunks;
|
||||
sortedChunks = NULL;
|
||||
}
|
||||
|
||||
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
||||
@@ -301,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
allChanged();
|
||||
}
|
||||
|
||||
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (currentFogType != lastFogType) {
|
||||
lastFogType = currentFogType;
|
||||
|
||||
if (level && level->dimension) {
|
||||
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||
}
|
||||
|
||||
allChanged();
|
||||
}
|
||||
|
||||
TIMER_PUSH("sortchunks");
|
||||
for (int i = 0; i < 10; i++) {
|
||||
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
||||
@@ -488,14 +513,14 @@ void LevelRenderer::render(const AABB& b) const
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
|
||||
textures->loadAndBindTexture("terrain.png");
|
||||
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||
|
||||
//t.begin();
|
||||
t.color(255, 255, 255, 255);
|
||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||
|
||||
t.offset(((Mob*)mc->player)->getPos(0).negated());
|
||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||
|
||||
t.begin(GL_LINE_STRIP);
|
||||
t.vertex(b.x0, b.y0, b.z0);
|
||||
@@ -569,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
|
||||
|
||||
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
||||
Chunk* chunk = _renderChunks[i];
|
||||
#ifdef USE_VBO
|
||||
renderList.addR(chunk->getRenderChunk(layer));
|
||||
#else
|
||||
renderList.add(chunk->getList(layer));
|
||||
#endif
|
||||
#ifdef USE_VBO
|
||||
renderList.addR(chunk->getRenderChunk(layer));
|
||||
#else
|
||||
renderList.add(chunk->getList(layer));
|
||||
#endif
|
||||
renderList.next();
|
||||
}
|
||||
|
||||
@@ -724,20 +749,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
Chunk* chunk = dirtyChunks[cursor];
|
||||
if (chunk != NULL) {
|
||||
bool remove = false;
|
||||
for (int i = 0; i < count && !remove; i++)
|
||||
if (chunk == toAdd[i]) {
|
||||
remove = true;
|
||||
}
|
||||
|
||||
if (!remove) {
|
||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||
// ; // this chunk was rendered and should be removed
|
||||
//} else {
|
||||
if (target != cursor) {
|
||||
dirtyChunks[target] = chunk;
|
||||
for (int i = 0; i < count && !remove; i++)
|
||||
if (chunk == toAdd[i]) {
|
||||
remove = true;
|
||||
}
|
||||
|
||||
if (!remove) {
|
||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||
// ; // this chunk was rendered and should be removed
|
||||
//} else {
|
||||
if (target != cursor) {
|
||||
dirtyChunks[target] = chunk;
|
||||
}
|
||||
target++;
|
||||
}
|
||||
target++;
|
||||
}
|
||||
}
|
||||
cursor++;
|
||||
}
|
||||
@@ -911,23 +936,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
|
||||
}
|
||||
|
||||
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
if (noEntityRenderFrames > 0) {
|
||||
noEntityRenderFrames--;
|
||||
return;
|
||||
}
|
||||
if (noEntityRenderFrames > 0) {
|
||||
noEntityRenderFrames--;
|
||||
return;
|
||||
}
|
||||
|
||||
TIMER_PUSH("prepare");
|
||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||
|
||||
totalEntities = 0;
|
||||
renderedEntities = 0;
|
||||
culledEntities = 0;
|
||||
totalEntities = 0;
|
||||
renderedEntities = 0;
|
||||
culledEntities = 0;
|
||||
|
||||
Entity* player = mc->cameraTargetPlayer;
|
||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||
|
||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
@@ -966,10 +991,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
delete[] toRender;
|
||||
}
|
||||
|
||||
TIMER_POP_PUSH("tileentities");
|
||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||
}
|
||||
TIMER_POP_PUSH("tileentities");
|
||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||
}
|
||||
|
||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
@@ -980,7 +1005,7 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
std::string LevelRenderer::gatherStats1() {
|
||||
std::stringstream ss;
|
||||
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
||||
return ss.str();
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -992,34 +1017,34 @@ std::string LevelRenderer::gatherStats1() {
|
||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||
|
||||
void LevelRenderer::renderSky(float alpha) {
|
||||
if (mc->level->dimension->foggy) return;
|
||||
if (mc->level->dimension->foggy) return;
|
||||
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float) sc.x;
|
||||
float sg = (float) sc.y;
|
||||
float sb = (float) sc.z;// + 0.5f;
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float) sc.x;
|
||||
float sg = (float) sc.y;
|
||||
float sb = (float) sc.z;// + 0.5f;
|
||||
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||
|
||||
sr = srr;
|
||||
sg = sgg;
|
||||
sb = sbb;
|
||||
}
|
||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||
sr = srr;
|
||||
sg = sgg;
|
||||
sb = sbb;
|
||||
}
|
||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
|
||||
glEnable2(GL_FOG);
|
||||
glColor4f2(sr, sg, sb, 1.0f);
|
||||
glEnable2(GL_FOG);
|
||||
glColor4f2(sr, sg, sb, 1.0f);
|
||||
|
||||
#ifdef OPENGL_ES
|
||||
drawArrayVT(skyBuffer, skyVertexCount);
|
||||
#endif
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void LevelRenderer::renderClouds( float alpha ) {
|
||||
@@ -1033,7 +1058,7 @@ void LevelRenderer::renderClouds( float alpha ) {
|
||||
|
||||
//glBindTexture(GL_TEXTURE_2D, texturesloadTexture("/environment/clouds.png"));
|
||||
textures->loadAndBindTexture("environment/clouds.png");
|
||||
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
@@ -1076,17 +1101,17 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
|
||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||
float dd = 16;
|
||||
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
|
||||
//Particle* p = NULL;
|
||||
@@ -1100,27 +1125,27 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
||||
// return;
|
||||
//}
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
@@ -1128,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
||||
|
||||
/*
|
||||
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||
const float particleDistance = 16;
|
||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
//Particle* p = NULL;
|
||||
//Particle* p = NULL;
|
||||
|
||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||
|
||||
//switch (name) {
|
||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||
// default:
|
||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||
// break;
|
||||
//}
|
||||
//if (p) {
|
||||
// mc->particleEngine->add(p);
|
||||
//}
|
||||
//switch (name) {
|
||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||
// default:
|
||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||
// break;
|
||||
//}
|
||||
//if (p) {
|
||||
// mc->particleEngine->add(p);
|
||||
//}
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-enum");
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-enum");
|
||||
}
|
||||
*/
|
||||
|
||||
@@ -1192,7 +1217,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
textures->loadAndBindTexture("terrain.png");
|
||||
|
||||
|
||||
int tileId = level->getTile(h.x, h.y, h.z);
|
||||
Tile* tile = tileId > 0 ? Tile::tiles[tileId] : NULL;
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
@@ -1289,11 +1314,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
|
||||
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
||||
switch (type) {
|
||||
case LevelEvent::SOUND_OPEN_DOOR:
|
||||
if (Mth::random() < 0.5f) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
} else {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
}
|
||||
break;
|
||||
if (Mth::random() < 0.5f) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
} else {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,6 +113,9 @@ private:
|
||||
bool occlusionCheck;
|
||||
int lastViewDistance;
|
||||
|
||||
// shredder added again...
|
||||
int lastFogType;
|
||||
|
||||
int ticks;
|
||||
int starList, skyList, darkList;
|
||||
|
||||
|
||||
49
src/client/renderer/Lighting.cpp
Normal file
49
src/client/renderer/Lighting.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "Lighting.h"
|
||||
#include "gles.h"
|
||||
#include "../Minecraft.h"
|
||||
|
||||
void Lighting::turnOff() {
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_LIGHT0);
|
||||
glDisable(GL_LIGHT1);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
||||
void Lighting::turnOn(Minecraft* minecraft) {
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
|
||||
turnOff();
|
||||
return;
|
||||
}
|
||||
glEnable(GL_NORMALIZE);
|
||||
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
|
||||
constexpr float a = 0.4f;
|
||||
constexpr float d = 0.6f;
|
||||
constexpr float s = 0.0f;
|
||||
|
||||
|
||||
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
|
||||
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
|
||||
constexpr float diffuse[] = {d, d, d, 1.0f};
|
||||
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
constexpr float specular[] = {s, s, s, 1.0f};
|
||||
|
||||
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
||||
|
||||
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
|
||||
glShadeModel(GL_FLAT);
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
|
||||
}
|
||||
12
src/client/renderer/Lighting.h
Normal file
12
src/client/renderer/Lighting.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
|
||||
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
|
||||
|
||||
class Minecraft;
|
||||
class Lighting
|
||||
{
|
||||
public:
|
||||
static void turnOff();
|
||||
static void turnOn(Minecraft* minecraft);
|
||||
|
||||
};
|
||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/
|
||||
@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
|
||||
const int VertexSizeBytes = sizeof(VERTEX);
|
||||
|
||||
Tesselator::Tesselator( int size )
|
||||
: size(size),
|
||||
: size(size),
|
||||
vertices(0),
|
||||
u(0), v(0),
|
||||
_color(0),
|
||||
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
|
||||
_noColor(false),
|
||||
mode(0),
|
||||
xo(0), yo(0), zo(0),
|
||||
_normal(0),
|
||||
_nx(0), _ny(0), _nz(0),
|
||||
_sx(1), _sy(1),
|
||||
|
||||
tesselating(false),
|
||||
@@ -97,9 +97,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
|
||||
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
|
||||
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
|
||||
|
||||
|
||||
totalSize += bytes;
|
||||
|
||||
|
||||
#ifndef USE_VBO
|
||||
// 0 1 2 3 4 5 6 7
|
||||
// x y z u v c
|
||||
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
|
||||
glEnableClientState2(GL_COLOR_ARRAY);
|
||||
}
|
||||
if (hasNormal) {
|
||||
glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
|
||||
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
|
||||
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||
}
|
||||
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
|
||||
@@ -278,9 +278,11 @@ void Tesselator::vertex( float x, float y, float z )
|
||||
if (hasColor) {
|
||||
dst.color = src.color;
|
||||
}
|
||||
//if (hasNormal) {
|
||||
// dst.normal = src.normal;
|
||||
//}
|
||||
if (hasNormal) {
|
||||
dst.nx = src.nx;
|
||||
dst.ny = src.ny;
|
||||
dst.nz = src.nz;
|
||||
}
|
||||
|
||||
dst.x = src.x;
|
||||
dst.y = src.y;
|
||||
@@ -301,9 +303,11 @@ void Tesselator::vertex( float x, float y, float z )
|
||||
if (hasColor) {
|
||||
vertex.color = _color;
|
||||
}
|
||||
//if (hasNormal) {
|
||||
// vertex.normal = _normal;
|
||||
//}
|
||||
if (hasNormal) {
|
||||
vertex.nx = _nx;
|
||||
vertex.ny = _ny;
|
||||
vertex.nz = _nz;
|
||||
}
|
||||
|
||||
vertex.x = _sx * (x + xo);
|
||||
vertex.y = _sy * (y + yo);
|
||||
@@ -332,18 +336,22 @@ void Tesselator::setAccessMode(int mode)
|
||||
|
||||
void Tesselator::normal( float x, float y, float z )
|
||||
{
|
||||
static int _warn_t = 0;
|
||||
if ((++_warn_t & 32767) == 1)
|
||||
LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
|
||||
return;
|
||||
//static int _warn_t = 0;
|
||||
//if ((++_warn_t & 32767) == 1)
|
||||
// LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
|
||||
//return;
|
||||
|
||||
if (!tesselating) printf("But..");
|
||||
hasNormal = true;
|
||||
char xx = (char) (x * 128);
|
||||
char yy = (char) (y * 127);
|
||||
char zz = (char) (z * 127);
|
||||
//char xx = (char) (x * 128);
|
||||
//char yy = (char) (y * 127);
|
||||
//char zz = (char) (z * 127);
|
||||
|
||||
_normal = xx | (yy << 8) | (zz << 16);
|
||||
//_normal = xx | (yy << 8) | (zz << 16);
|
||||
// trying a new thing hopefully works
|
||||
this->_nx = x;
|
||||
this->_ny = y;
|
||||
this->_nz = z;
|
||||
}
|
||||
|
||||
void Tesselator::offset( float xo, float yo, float zo ) {
|
||||
@@ -389,7 +397,7 @@ void Tesselator::draw()
|
||||
vboId = 0;
|
||||
|
||||
int bufferId = vboIds[vboId];
|
||||
|
||||
|
||||
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
|
||||
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
|
||||
@@ -404,10 +412,10 @@ void Tesselator::draw()
|
||||
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
|
||||
glEnableClientState2(GL_COLOR_ARRAY);
|
||||
}
|
||||
//if (hasNormal) {
|
||||
// glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
|
||||
// glEnableClientState2(GL_NORMAL_ARRAY);
|
||||
//}
|
||||
if (hasNormal) {
|
||||
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
|
||||
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||
}
|
||||
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
|
||||
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
|
||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||
@@ -421,7 +429,7 @@ void Tesselator::draw()
|
||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
|
||||
//if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
|
||||
if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
extern const int VertexSizeBytes;
|
||||
|
||||
typedef VertexDeclPTC VERTEX;
|
||||
typedef VertexDeclPTCN VERTEX;
|
||||
typedef std::map<GLuint, GLsizei> IntGLMap;
|
||||
|
||||
|
||||
@@ -98,7 +98,9 @@ private:
|
||||
float xo, yo, zo;
|
||||
float u, v;
|
||||
unsigned int _color;
|
||||
int _normal;
|
||||
// int _normal; // trying a new thing
|
||||
float _nx, _ny, _nz;
|
||||
|
||||
float _sx, _sy;
|
||||
|
||||
bool hasColor;
|
||||
|
||||
@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
|
||||
// had to implement this because i couldn't find a similar function in the code to do this
|
||||
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
|
||||
|
||||
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
|
||||
|
||||
int size = texture->w * texture->h; // gets the size of our funny lil guy
|
||||
int* pixels = new int[size]; // memory leaks be galore
|
||||
unsigned char* raw = texture->data; // storing raw data into our beloved variable
|
||||
for (int i = 0; i < (texture->w * texture->h); i++){
|
||||
// my head hurts i hate working with this
|
||||
|
||||
|
||||
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
|
||||
|
||||
int r = raw[i * 4 + 0]; // gets us the first channel aka red
|
||||
int g = raw[i * 4 + 1]; // gets us the second channel green
|
||||
int b = raw[i * 4 + 2]; // gets us the third channel blue
|
||||
int a = raw[i * 4 + 3]; // gets us the alpha channel
|
||||
|
||||
// woohoo pixels uh should have been seperated into their colors now hopefully
|
||||
|
||||
// r g b a
|
||||
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
|
||||
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
|
||||
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
|
||||
}
|
||||
return pixels; // your meal has been prepared john colors
|
||||
}
|
||||
|
||||
|
||||
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
|
||||
// HttpTexture texture = httpTextures.get(url);
|
||||
// if (texture != NULL) {
|
||||
|
||||
@@ -44,6 +44,8 @@ public:
|
||||
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
|
||||
const TextureData* getTemporaryTextureData(TextureId id);
|
||||
|
||||
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
|
||||
|
||||
void tick(bool uploadToGraphicsCard);
|
||||
|
||||
void clear();
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "../../world/level/tile/BedTile.h"
|
||||
#include "../../world/level/tile/StemTile.h"
|
||||
#include "../../world/level/tile/StairTile.h"
|
||||
#include "../../world/level/tile/FireTile.h"
|
||||
#include "../../world/Direction.h"
|
||||
#include "../../world/Facing.h"
|
||||
#include "tileentity/TileEntityRenderer.h"
|
||||
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
||||
return tesselateRowInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_TORCH) {
|
||||
return tesselateTorchInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_FIRE) {
|
||||
// return tesselateFireInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FIRE) {
|
||||
return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||
// return tesselateDustInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_LADDER) {
|
||||
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
{
|
||||
// fire transparency has been fixed - shredder
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
int tex = tt->getTexture(0);
|
||||
|
||||
if (fixedTexture >= 0) tex = fixedTexture;
|
||||
|
||||
float br = tt->getBrightness( level, x, y, z );
|
||||
t.color( br, br, br );
|
||||
|
||||
int xt = ((tex & 0xf) << 4);
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
float h = 1.4f;
|
||||
|
||||
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
|
||||
{
|
||||
float x0 = x + 0.5f + 0.2f;
|
||||
float x1 = x + 0.5f - 0.2f;
|
||||
float z0 = z + 0.5f + 0.2f;
|
||||
float z1 = z + 0.5f - 0.2f;
|
||||
|
||||
float x0_ = x + 0.5f - 0.3f;
|
||||
float x1_ = x + 0.5f + 0.3f;
|
||||
float z0_ = z + 0.5f - 0.3f;
|
||||
float z1_ = z + 0.5f + 0.3f;
|
||||
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
x0 = x + 0.5f - 0.5f;
|
||||
x1 = x + 0.5f + 0.5f;
|
||||
z0 = z + 0.5f - 0.5f;
|
||||
z1 = z + 0.5f + 0.5f;
|
||||
|
||||
x0_ = x + 0.5f - 0.4f;
|
||||
x1_ = x + 0.5f + 0.4f;
|
||||
z0_ = z + 0.5f - 0.4f;
|
||||
z1_ = z + 0.5f + 0.4f;
|
||||
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
float r = 0.2f;
|
||||
float yo = 1 / 16.0f;
|
||||
if ( ( ( x + y + z ) & 1 ) == 1 )
|
||||
{
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
}
|
||||
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
|
||||
{
|
||||
float tmp = u1;
|
||||
u1 = u0;
|
||||
u0 = tmp;
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||
{
|
||||
double x0 = x + 0.5f + 0.5f;
|
||||
double x1 = x + 0.5f - 0.5f;
|
||||
double z0 = z + 0.5f + 0.5f;
|
||||
double z1 = z + 0.5f - 0.5f;
|
||||
|
||||
double x0_ = x + 0.5f - 0.5f;
|
||||
double x1_ = x + 0.5f + 0.5f;
|
||||
double z0_ = z + 0.5f - 0.5f;
|
||||
double z1_ = z + 0.5f + 0.5f;
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
y += 1;
|
||||
h = -0.2f;
|
||||
|
||||
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||
{
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
v0 = (yt) / 256.0f;
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
@@ -2035,30 +2308,54 @@ void TileRenderer::renderEast( Tile* tt, float x, float y, float z, int tex )
|
||||
void TileRenderer::renderTile( Tile* tile, int data )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.color(0xff, 0xff, 0xff);
|
||||
|
||||
t.color(0xff, 0xff, 0xff); // i disabled this, this is normally enabled in normal mcpe see if this fits OPTION_NORMAL_LIGHTING - shredder
|
||||
int shape = tile->getRenderShape();
|
||||
|
||||
if (shape == Tile::SHAPE_BLOCK) {
|
||||
tile->updateDefaultShape();
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);// most normal calls in this file has been added me since they existed in java - shredder
|
||||
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0, data));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1, data));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2, data));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3, data));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4, data));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5, data));
|
||||
t.draw();
|
||||
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
|
||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) { // uhh java has this but is this even ever used??? - shredder
|
||||
t.begin();
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
|
||||
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
t.draw();
|
||||
} else if(shape == Tile::SHAPE_STEM) {
|
||||
t.begin();
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
|
||||
tile->updateDefaultShape();
|
||||
tesselateStemTexture(tile, data, tile->yy1, -0.5f, -0.5f, -0.5f);
|
||||
t.draw();
|
||||
@@ -2067,16 +2364,39 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
t.offset(-0.5f, -0.5f, -0.5f);
|
||||
float s = 1 / 16.0f;
|
||||
t.begin();
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
|
||||
t.addOffset(0, 0, s);
|
||||
|
||||
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
|
||||
t.addOffset(0, 0, -s);
|
||||
t.addOffset(0, 0, -s);
|
||||
|
||||
|
||||
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
|
||||
t.addOffset(0, 0, s);
|
||||
t.addOffset(s, 0, 0);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
|
||||
t.addOffset(-s, 0, 0);
|
||||
t.addOffset(-s, 0, 0);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
@@ -2090,7 +2410,7 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
//} else if (shape == Tile::SHAPE_TORCH) {
|
||||
//// t.begin();
|
||||
//// t.normal(0, -1, 0);
|
||||
//// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
||||
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
||||
//// t.end();
|
||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||
@@ -2102,11 +2422,23 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
@@ -2123,12 +2455,23 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
@@ -2142,12 +2485,23 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(0));
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(1));
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
@@ -2196,7 +2550,7 @@ void TileRenderer::renderGuiTile( Tile* tile, int data )
|
||||
|
||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
||||
t.begin();
|
||||
//t.normal(0, -1, 0);
|
||||
t.normal(0, -1, 0);
|
||||
tesselateCrossTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
//t.end();
|
||||
t.draw();
|
||||
|
||||
@@ -34,6 +34,8 @@ public:
|
||||
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
||||
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
||||
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
||||
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
|
||||
|
||||
|
||||
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
||||
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
||||
|
||||
@@ -14,7 +14,8 @@ typedef struct VertexDeclPTCN
|
||||
GLfloat x, y, z;
|
||||
GLfloat u, v;
|
||||
GLuint color;
|
||||
GLuint normal;
|
||||
// GLuint normal; // trying a new thing
|
||||
GLfloat nx, ny, nz;
|
||||
|
||||
} VertexDeclPTCN;
|
||||
|
||||
|
||||
@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
||||
{
|
||||
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
||||
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0));
|
||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0));
|
||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0));
|
||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0));
|
||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0));
|
||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
|
||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
|
||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
|
||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
|
||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
|
||||
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
||||
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
||||
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
||||
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
||||
assign( ER_TNT_RENDERER, new TntRenderer());
|
||||
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0));
|
||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
|
||||
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
||||
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
||||
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
||||
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
|
||||
EntityRenderer* renderer = getRenderer(entity);
|
||||
if (renderer != NULL) {
|
||||
renderer->render(entity, x, y, z, rot, a);
|
||||
//renderer->postRender(entity, x, y, z, rot, a);
|
||||
renderer->postRender(entity, x, y, z, rot, a);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,11 +5,18 @@
|
||||
#include "../gles.h"
|
||||
#include "../../../world/phys/AABB.h"
|
||||
#include "EntityRenderDispatcher.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../../world/level/Level.h"
|
||||
#include "../../../world/level/tile/Tile.h"
|
||||
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../Option.h"
|
||||
|
||||
#include "../Lighting.h"
|
||||
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
||||
|
||||
EntityRenderer::EntityRenderer()
|
||||
: shadowRadius(0),
|
||||
: shadowRadius(0),
|
||||
shadowStrength(1.0f)
|
||||
{}
|
||||
|
||||
@@ -36,37 +43,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
t.begin();
|
||||
t.offset(xo, yo, zo);
|
||||
//t.normal(0, 0, -1);
|
||||
t.normal(0, 0, -1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||
|
||||
//t.normal(0, 0, 1);
|
||||
t.normal(0, 0, 1);
|
||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||
|
||||
//t.normal(0, -1, 0);
|
||||
t.normal(0, -1, 0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||
|
||||
//t.normal(0, 1, 0);
|
||||
t.normal(0, 1, 0);
|
||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||
|
||||
//t.normal(-1, 0, 0);
|
||||
t.normal(-1, 0, 0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||
|
||||
//t.normal(1, 0, 0);
|
||||
t.normal(1, 0, 0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||
@@ -116,134 +123,141 @@ Font* EntityRenderer::getFont() {
|
||||
return entityRenderDispatcher->getFont();
|
||||
}
|
||||
|
||||
//void postRender(Entity entity, float x, float y, float z, float rot, float a) {
|
||||
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) {
|
||||
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z);
|
||||
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||
// if (pow > 0) {
|
||||
// renderShadow(entity, x, y, z, pow, a);
|
||||
// }
|
||||
// }
|
||||
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
//}
|
||||
void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
|
||||
if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
|
||||
float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
|
||||
float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||
if (pow > 0) {
|
||||
renderShadow(entity, x, y, z, pow, a);
|
||||
}
|
||||
//}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
}
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
|
||||
//void renderFlame(Entity e, float x, float y, float z, float a) {
|
||||
// glDisable2(GL_LIGHTING);
|
||||
// int tex = Tile.fire.tex;
|
||||
int xt = (tex & 0xf) << 4;
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
// int xt = (tex & 0xf) << 4;
|
||||
// int yt = tex & 0xf0;
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
// float u0 = (xt) / 256.0f;
|
||||
// float u1 = (xt + 15.99f) / 256.0f;
|
||||
// float v0 = (yt) / 256.0f;
|
||||
// float v1 = (yt + 15.99f) / 256.0f;
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x, (float) y, (float) z);
|
||||
|
||||
// glPushMatrix2();
|
||||
// glTranslatef2((float) x, (float) y, (float) z);
|
||||
float s = e->bbWidth * 1.4f;
|
||||
glScalef2(s, s, s);
|
||||
bindTexture("terrain.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
// float s = e.bbWidth * 1.4f;
|
||||
// glScalef2(s, s, s);
|
||||
// bindTexture("terrain.png");
|
||||
// Tesselator t = Tesselator.instance;
|
||||
float r = 1.0f;
|
||||
float xo = 0.5f;
|
||||
float yo = 0.0f;
|
||||
|
||||
// float r = 1.0f;
|
||||
// float xo = 0.5f;
|
||||
// float yo = 0.0f;
|
||||
float h = e->bbHeight / e->bbWidth;
|
||||
|
||||
// float h = e.bbHeight / e.bbWidth;
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
// glRotatef2(-playerRotX, 1, 0, 0);
|
||||
t.begin();
|
||||
while (h > 0) {
|
||||
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||
t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||
t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||
h -= 1;
|
||||
yo -= 1;
|
||||
r *= 0.9f;
|
||||
glTranslatef2(0, 0, -0.04f);
|
||||
}
|
||||
t.draw();
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
|
||||
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0);
|
||||
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
// // glRotatef2(-playerRotX, 1, 0, 0);
|
||||
// t.begin();
|
||||
// while (h > 0) {
|
||||
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||
// h -= 1;
|
||||
// yo -= 1;
|
||||
// r *= 0.9f;
|
||||
// glTranslatef2(0, 0, -0.04f);
|
||||
// }
|
||||
// t.end();
|
||||
// glPopMatrix2();
|
||||
// glEnable2(GL_LIGHTING);
|
||||
//}
|
||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) {
|
||||
// glEnable2(GL_BLEND);
|
||||
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//Textures* textures = entityRenderDispatcher->textures;
|
||||
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||
Textures* textures = entityRenderDispatcher->textures;
|
||||
|
||||
// Textures textures = entityRenderDispatcher.textures;
|
||||
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png"));
|
||||
|
||||
// Level level = getLevel();
|
||||
|
||||
// glDepthMask(false);
|
||||
// float r = shadowRadius;
|
||||
|
||||
// float ex = e.xOld + (e.x - e.xOld) * a;
|
||||
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs();
|
||||
// float ez = e.zOld + (e.z - e.zOld) * a;
|
||||
Level* level = getLevel();
|
||||
|
||||
// int x0 = Mth.floor(ex - r);
|
||||
// int x1 = Mth.floor(ex + r);
|
||||
// int y0 = Mth.floor(ey - r);
|
||||
// int y1 = Mth.floor(ey);
|
||||
// int z0 = Mth.floor(ez - r);
|
||||
// int z1 = Mth.floor(ez + r);
|
||||
glDepthMask(false);
|
||||
float r = shadowRadius;
|
||||
|
||||
// float xo = x - ex;
|
||||
// float yo = y - ey;
|
||||
// float zo = z - ez;
|
||||
float ex = e->xOld + (e->x - e->xOld) * a;
|
||||
float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
|
||||
float ez = e->zOld + (e->z - e->zOld) * a;
|
||||
|
||||
// Tesselator tt = Tesselator.instance;
|
||||
// tt.begin();
|
||||
// for (int xt = x0; xt <= x1; xt++)
|
||||
// for (int yt = y0; yt <= y1; yt++)
|
||||
// for (int zt = z0; zt <= z1; zt++) {
|
||||
// int t = level.getTile(xt, yt - 1, zt);
|
||||
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
|
||||
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
|
||||
// }
|
||||
// }
|
||||
// tt.end();
|
||||
int x0 = Mth::floor(ex - r);
|
||||
int x1 = Mth::floor(ex + r);
|
||||
int y0 = Mth::floor(ey - r);
|
||||
int y1 = Mth::floor(ey);
|
||||
int z0 = Mth::floor(ez - r);
|
||||
int z1 = Mth::floor(ez + r);
|
||||
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
// glDisable2(GL_BLEND);
|
||||
// glDepthMask(true);
|
||||
//}
|
||||
float xo = x - ex;
|
||||
float yo = y - ey;
|
||||
float zo = z - ez;
|
||||
|
||||
//Level* getLevel() {
|
||||
// return entityRenderDispatcher.level;
|
||||
//}
|
||||
Tesselator& tt = Tesselator::instance;
|
||||
tt.begin();
|
||||
for (int xt = x0; xt <= x1; xt++)
|
||||
for (int yt = y0; yt <= y1; yt++)
|
||||
for (int zt = z0; zt <= z1; zt++) {
|
||||
int t = level->getTile(xt, yt - 1, zt);
|
||||
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
|
||||
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||
}
|
||||
}
|
||||
textures->loadAndBindTexture(("/misc/shadow.png"));
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
tt.draw();
|
||||
|
||||
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||
// Tesselator t = Tesselator.instance;
|
||||
// if (!tt.isCubeShaped()) return;
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_BLEND);
|
||||
glDepthMask(true);
|
||||
}
|
||||
|
||||
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt);
|
||||
// if (a < 0) return;
|
||||
// if (a > 1) a = 1;
|
||||
// t.color(1, 1, 1, (float) a);
|
||||
// // glColor4f2(1, 1, 1, (float) a);
|
||||
Level* EntityRenderer::getLevel() {
|
||||
return entityRenderDispatcher->level;
|
||||
}
|
||||
|
||||
// float x0 = xt + tt.xx0 + xo;
|
||||
// float x1 = xt + tt.xx1 + xo;
|
||||
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f;
|
||||
// float z0 = zt + tt.zz0 + zo;
|
||||
// float z1 = zt + tt.zz1 + zo;
|
||||
void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||
Tesselator& t = Tesselator::instance;
|
||||
if (!tt->isCubeShaped()) return;
|
||||
|
||||
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||
if (a < 0) return;
|
||||
if (a > 1) a = 1;
|
||||
// t.color(1, 1, 1, (float) a);
|
||||
glColor4f2(1, 1, 1, (float) a);
|
||||
|
||||
// t.vertexUV(x0, y0, z0, u0, v0);
|
||||
// t.vertexUV(x0, y0, z1, u0, v1);
|
||||
// t.vertexUV(x1, y0, z1, u1, v1);
|
||||
// t.vertexUV(x1, y0, z0, u1, v0);
|
||||
//}
|
||||
float x0 = xt + tt->xx0 + xo;
|
||||
float x1 = xt + tt->xx1 + xo;
|
||||
float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
|
||||
float z0 = zt + tt->zz0 + zo;
|
||||
float z1 = zt + tt->zz1 + zo;
|
||||
|
||||
float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||
float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||
float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||
float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||
|
||||
t.vertexUV(x0, y0, z0, u0, v0);
|
||||
t.vertexUV(x0, y0, z1, u0, v1);
|
||||
t.vertexUV(x1, y0, z1, u1, v1);
|
||||
t.vertexUV(x1, y0, z0, u1, v0);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
|
||||
class Entity;
|
||||
class AABB;
|
||||
class Font;
|
||||
class Tile;
|
||||
class Level;
|
||||
|
||||
class EntityRenderer
|
||||
{
|
||||
@@ -24,6 +26,11 @@ public:
|
||||
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
||||
static void render(const AABB& bb, float xo, float yo, float zo);
|
||||
static void renderFlat(const AABB& bb);
|
||||
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
|
||||
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
|
||||
void renderFlame(Entity* e, float x, float y, float z, float a);
|
||||
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
|
||||
Level* getLevel();
|
||||
|
||||
Font* getFont();
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
|
||||
else if (item->count > 1) count = 2;
|
||||
|
||||
glTranslatef2((float) x, (float) y + bob, (float) z);
|
||||
//glEnable2(GL_RESCALE_NORMAL);
|
||||
glEnable2(GL_RESCALE_NORMAL);
|
||||
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
|
||||
glRotatef2(spin, 0, 1, 0);
|
||||
|
||||
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
|
||||
}
|
||||
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
t.begin();
|
||||
//t.normal(0, 1, 0);
|
||||
t.normal(0, 1, 0);
|
||||
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
|
||||
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
|
||||
glPopMatrix2();
|
||||
}
|
||||
}
|
||||
//glDisable2(GL_RESCALE_NORMAL);
|
||||
glDisable2(GL_RESCALE_NORMAL);
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
|
||||
|
||||
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
|
||||
if (item != NULL) {
|
||||
if (item->count > 1) {
|
||||
char buf[16];
|
||||
sprintf(buf, "%d", item->count);
|
||||
std::string countStr = buf;
|
||||
// glDisable(GL_LIGHTING);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
|
||||
y + 6 + 3, 0xFFFFFF);
|
||||
// glEnable(GL_LIGHTING);
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
if (item->isDamaged()) {
|
||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
|
||||
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
|
||||
// glDisable(GL_LIGHTING);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
// glDisable(GL_TEXTURE_2D);
|
||||
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
|
||||
Tesselator& t = Tesselator::instance;
|
||||
int ca = ((255 - cc)<< 16 | (cc << 8));
|
||||
int cb = (((255 - cc) / 4) << 16 | 16128);
|
||||
fillRect(t, x + 2, y + 13, 13, 2, 0);
|
||||
fillRect(t, x + 2, y + 13, 12, 1, cb);
|
||||
fillRect(t, x + 2, y + 13, p, 1, ca);
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_LIGHTING);
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
|
||||
if (!item) return;
|
||||
if (item->count > 0 && item->isDamaged()) {
|
||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
||||
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
||||
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||
static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
||||
|
||||
static void blit(float x, float y, float sx, float sy, float w, float h);
|
||||
|
||||
@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
|
||||
//glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
glPopMatrix2();
|
||||
|
||||
postRender(mob, x, y, z, rot, a);
|
||||
renderName(mob, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
|
||||
glPushMatrix();
|
||||
glTranslatef(float(x), float(y), float(z));
|
||||
glRotatef(rot, 0, 1.0f, 0);
|
||||
//glEnable(GL_RESCALE_NORMAL);
|
||||
glEnable(GL_RESCALE_NORMAL);
|
||||
bindTexture("art/kz.png");
|
||||
Painting* painting = (Painting*)entity;
|
||||
const Motive* motive = painting->motive;
|
||||
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
|
||||
float s = 1.0f / 16.0f;
|
||||
glScalef(s, s, s);
|
||||
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
|
||||
//glDisable(GL_RESCALE_NORMAL);
|
||||
glDisable(GL_RESCALE_NORMAL);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
||||
model = desired;
|
||||
humanoidModel = desired;
|
||||
}
|
||||
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
(desired == playerModel64 ? "64" : "32"));
|
||||
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
|
||||
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
// humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
// (desired == playerModel64 ? "64" : "32"));
|
||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
|
||||
@@ -115,6 +115,41 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
|
||||
}
|
||||
#endif
|
||||
|
||||
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
|
||||
//if (Options::debugGl) LOGI("drawArray\n");
|
||||
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
|
||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
//glEnableClientState2(GL_COLOR_ARRAY);
|
||||
glEnableClientState2(GL_NORMAL_ARRAY);
|
||||
|
||||
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||
|
||||
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
|
||||
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
|
||||
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
|
||||
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
|
||||
|
||||
glDrawArrays2(GL_TRIANGLES, 0, vertices);
|
||||
|
||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
//glDisableClientState2(GL_COLOR_ARRAY);
|
||||
glDisableClientState2(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
#ifndef drawArrayVTN_NoState
|
||||
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
|
||||
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||
|
||||
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
|
||||
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
|
||||
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
|
||||
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
|
||||
|
||||
glDrawArrays2(GL_TRIANGLES, 0, vertices);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -4,21 +4,25 @@
|
||||
#include "../../platform/log.h"
|
||||
#include "../Options.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#define GLES_SILENCE_DEPRECATION
|
||||
#endif
|
||||
|
||||
// Android should always run OPENGL_ES
|
||||
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
|
||||
#define OPENGL_ES
|
||||
#endif
|
||||
|
||||
#define GLES_SILENCE_DEPRECATION
|
||||
// Other systems might run it, if they #define OPENGL_ES
|
||||
// #if defined(OPENGL_ES) // || defined(ANDROID)
|
||||
#define USE_VBO
|
||||
#define GL_QUADS 0x0007
|
||||
#if defined(__APPLE__)
|
||||
#import <OpenGLES/ES1/gl.height>
|
||||
#import <OpenGLES/ES1/glext.height>
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
#import <GLES/gl.h>
|
||||
#import <GLES/glext.h>
|
||||
#else
|
||||
#include <glad/glad.h>
|
||||
|
||||
@@ -55,13 +59,18 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
|
||||
#ifdef USE_VBO
|
||||
#define drawArrayVT_NoState drawArrayVT
|
||||
#define drawArrayVTC_NoState drawArrayVTC
|
||||
void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES);
|
||||
#define drawArrayVTN_NoState drawArrayVTN
|
||||
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
|
||||
#ifndef drawArrayVT_NoState
|
||||
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24);
|
||||
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
|
||||
#endif
|
||||
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24);
|
||||
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
|
||||
#ifndef drawArrayVTC_NoState
|
||||
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24);
|
||||
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
|
||||
#endif
|
||||
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
|
||||
#ifndef drawArrayVTN_NoState
|
||||
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -114,6 +123,7 @@ int glhUnProjectf( float winx, float winy, float winz,
|
||||
#define glVertexPointer2 glVertexPointer
|
||||
#define glColorPointer2 glColorPointer
|
||||
#define glTexCoordPointer2 glTexCoordPointer
|
||||
#define glNormalPointer2 glNormalPointer
|
||||
#define glEnableClientState2 glEnableClientState
|
||||
#define glDisableClientState2 glDisableClientState
|
||||
#define glDrawArrays2 glDrawArrays
|
||||
@@ -137,7 +147,7 @@ int glhUnProjectf( float winx, float winy, float winz,
|
||||
//
|
||||
// Extensions
|
||||
//
|
||||
#ifdef WIN32
|
||||
#ifdef WIN32
|
||||
#define glGetProcAddress(a) wglGetProcAddress(a)
|
||||
#else
|
||||
#define glGetProcAddress(a) (void*(0))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
// DynamicTexture
|
||||
//
|
||||
DynamicTexture::DynamicTexture(int tex_)
|
||||
: tex(tex_),
|
||||
: tex(tex_),
|
||||
replicate(1)
|
||||
{
|
||||
memset(pixels, 0, 16*16*4);
|
||||
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
|
||||
/*
|
||||
WaterTexture::WaterTexture()
|
||||
: super(Tile::water->tex),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
|
||||
*/
|
||||
|
||||
WaterTexture::WaterTexture()
|
||||
: super(Tile::water->tex),
|
||||
: super(Tile::water->tex),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
@@ -76,55 +76,55 @@ void WaterTexture::tick()
|
||||
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
|
||||
}
|
||||
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int y = 0; y < 16; y++) {
|
||||
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int y = 0; y < 16; y++) {
|
||||
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
||||
|
||||
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
||||
heata[x + y * 16] -= 0.1f;
|
||||
if (Mth::random() < 0.05f) {
|
||||
heata[x + y * 16] = 0.5f;
|
||||
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
||||
heata[x + y * 16] -= 0.1f;
|
||||
if (Mth::random() < 0.05f) {
|
||||
heata[x + y * 16] = 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = current[i];
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = current[i];
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
float pp = pow * pow;
|
||||
float pp = pow * pow;
|
||||
|
||||
int r = (int) (32 + pp * 32);
|
||||
int g = (int) (50 + pp * 64);
|
||||
int b = (int) (255);
|
||||
int a = (int) (146 + pp * 50);
|
||||
int r = (int) (32 + pp * 32);
|
||||
int g = (int) (50 + pp * 64);
|
||||
int b = (int) (255);
|
||||
int a = (int) (146 + pp * 50);
|
||||
|
||||
//if (anaglyph3d) {
|
||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// int gg = (r * 30 + g * 70) / (100);
|
||||
// int bb = (r * 30 + b * 70) / (100);
|
||||
//if (anaglyph3d) {
|
||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// int gg = (r * 30 + g * 70) / (100);
|
||||
// int bb = (r * 30 + b * 70) / (100);
|
||||
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = a;
|
||||
}
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = a;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// WaterSideTexture
|
||||
//
|
||||
WaterSideTexture::WaterSideTexture()
|
||||
: super(Tile::water->tex + 1),
|
||||
: super(Tile::water->tex + 1),
|
||||
_tick(0),
|
||||
_frame(0),
|
||||
_tickCount(0)
|
||||
@@ -164,45 +164,321 @@ void WaterSideTexture::tick() {
|
||||
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
|
||||
}
|
||||
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int y = 0; y < 16; y++) {
|
||||
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
||||
|
||||
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
||||
heata[x + y * 16] -= 0.3f;
|
||||
if (Mth::random() < 0.2) {
|
||||
heata[x + y * 16] = 0.5f;
|
||||
}
|
||||
}
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = current[(i - _tickCount * 16) & 255];
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
float pp = pow * pow;
|
||||
|
||||
int r = (int) (32 + pp * 32);
|
||||
int g = (int) (50 + pp * 64);
|
||||
int b = (int) (255);
|
||||
int a = (int) (146 + pp * 50);
|
||||
|
||||
//if (anaglyph3d) {
|
||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// int gg = (r * 30 + g * 70) / (100);
|
||||
// int bb = (r * 30 + b * 70) / (100);
|
||||
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = a;
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Lava Texture
|
||||
///
|
||||
|
||||
LavaTexture::LavaTexture()
|
||||
: super(Tile::lava->tex),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
current = new float[16*16];
|
||||
next = new float[16*16];
|
||||
heat = new float[16*16];
|
||||
heata = new float[16*16];
|
||||
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
current[i] = 0;
|
||||
next[i] = 0;
|
||||
heat[i] = 0;
|
||||
heata[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
LavaTexture::~LavaTexture() {
|
||||
delete[] current;
|
||||
delete[] next;
|
||||
delete[] heat;
|
||||
delete[] heata;
|
||||
}
|
||||
|
||||
void LavaTexture::tick()
|
||||
{
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int y = 0; y < 16; y++) {
|
||||
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
|
||||
|
||||
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
|
||||
heata[x + y * 16] -= 0.3f;
|
||||
if (Mth::random() < 0.2) {
|
||||
heata[x + y * 16] = 0.5f;
|
||||
float pow = 0;
|
||||
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
|
||||
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
|
||||
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||
for (int yy = y - 1; yy <= y + 1; yy++) {
|
||||
int xi = xx + xxo & 15;
|
||||
int yi = yy + yyo & 15;
|
||||
pow += current[xi + yi * 16];
|
||||
}
|
||||
}
|
||||
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
|
||||
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
|
||||
if (heat[x + y * 16] < 0.0f) {
|
||||
heat[x + y * 16] = 0.0f;
|
||||
}
|
||||
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
|
||||
if (Mth::random() < 0.005) {
|
||||
heata[x + y * 16] = 1.5f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = current[i] * 2.0f;
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
float pp = pow * pow;
|
||||
|
||||
int r = (int) (pow * 100.0f + 155.0f);
|
||||
int g = (int) (pp * 255.0f);
|
||||
int b = (int) (pp * pp * 128.0f);
|
||||
|
||||
//if (anaglyph3d) {
|
||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// int gg = (r * 30 + g * 70) / (100);
|
||||
// int bb = (r * 30 + b * 70) / (100);
|
||||
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Lava Side Texture
|
||||
///
|
||||
|
||||
LavaSideTexture::LavaSideTexture()
|
||||
: super(Tile::lava->tex + 1),
|
||||
_tick(0),
|
||||
_frame(0),
|
||||
_tickCount(0)
|
||||
{
|
||||
replicate = 2;
|
||||
|
||||
current = new float[16*16];
|
||||
next = new float[16*16];
|
||||
heat = new float[16*16];
|
||||
heata = new float[16*16];
|
||||
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
current[i] = 0;
|
||||
next[i] = 0;
|
||||
heat[i] = 0;
|
||||
heata[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
LavaSideTexture::~LavaSideTexture() {
|
||||
delete[] current;
|
||||
delete[] next;
|
||||
delete[] heat;
|
||||
delete[] heata;
|
||||
}
|
||||
|
||||
void LavaSideTexture::tick() {
|
||||
++_tickCount;
|
||||
for (int x = 0; x < 16; x++)
|
||||
for (int y = 0; y < 16; y++) {
|
||||
float pow = 0;
|
||||
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
|
||||
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
|
||||
for (int yy = x - 1; yy <= x + 1; yy++) {
|
||||
for (int xx = y - 1; xx <= y + 1; xx++) {
|
||||
int xi = (yy + yl) & 15; // var8
|
||||
int yi = (xx + xl) & 15; //var9
|
||||
pow += current[xi + yi * 16];
|
||||
}
|
||||
}
|
||||
next[x + y * 16] =
|
||||
next[x + y * 16] =
|
||||
pow / 10.0f + (
|
||||
heat[(x + 0 & 15) + (y + 0 & 15) *
|
||||
16] + heat[
|
||||
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
|
||||
16] + heat[
|
||||
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
|
||||
* 0.8f;
|
||||
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
|
||||
|
||||
if (heat[x + y * 16] < 0.0f) {
|
||||
heat[x + y * 16] = 0.0f;
|
||||
}
|
||||
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
|
||||
|
||||
if (Mth::random() < 0.005) {
|
||||
heata[x + y * 16] = 1.5f;
|
||||
}
|
||||
}
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
float pp = pow * pow;
|
||||
|
||||
int r = (int) (pow * 100.0f + 155.0f);
|
||||
int g = (int) (pow * pow * 255.0f);
|
||||
int b = (int) (pow * pow * pow * pow * 128.0f);
|
||||
// int a = (int) (146 + pp * 50);
|
||||
|
||||
//if (anaglyph3d) {
|
||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// int gg = (r * 30 + g * 70) / (100);
|
||||
// int bb = (r * 30 + b * 70) / (100);
|
||||
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
FireTexture::FireTexture()
|
||||
: super(((Tile*)Tile::fire)->tex),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
current = new float[16*20];
|
||||
next = new float[16*20];
|
||||
heat = new float[16*20];
|
||||
heata = new float[16*20];
|
||||
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
current[i] = 0;
|
||||
next[i] = 0;
|
||||
heat[i] = 0;
|
||||
heata[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
FireTexture::~FireTexture() {
|
||||
delete[] current;
|
||||
delete[] next;
|
||||
delete[] heat;
|
||||
delete[] heata;
|
||||
}
|
||||
|
||||
|
||||
// oh boy time to implement fire textures, i am so fucked - shredder
|
||||
|
||||
void FireTexture::tick() {
|
||||
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 20; y++) {
|
||||
int count = 18;
|
||||
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
|
||||
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||
for (int yy = y; yy <= y + 1; yy++) {
|
||||
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
|
||||
pow += this->current[xx + yy * 16];
|
||||
}
|
||||
count++;
|
||||
}
|
||||
}
|
||||
this->next[x + y * 16] = pow / (float(count) * 1.06f);
|
||||
if (y >= 19) {
|
||||
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// hopefully this doesn't cause any mysterious issues - shredder
|
||||
float* tmp = next;
|
||||
next = current;
|
||||
current = tmp;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float pow = current[(i - _tickCount * 16) & 255];
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
float pow = this->current[i] * 1.8f;
|
||||
if (pow > 1.0f) {
|
||||
pow = 1.0f;
|
||||
}
|
||||
if (pow < 0.0f) {
|
||||
pow = 0.0f;
|
||||
}
|
||||
|
||||
float pp = pow * pow;
|
||||
|
||||
int r = (int) (32 + pp * 32);
|
||||
int g = (int) (50 + pp * 64);
|
||||
int b = (int) (255);
|
||||
int a = (int) (146 + pp * 50);
|
||||
int r = (int) (pow * 155.0f + 100.0f);
|
||||
int g = (int)(pow * pow * 255.0f);
|
||||
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
|
||||
int a = 255;
|
||||
if (pow < 0.5f) {
|
||||
a = 0;
|
||||
}
|
||||
|
||||
//if (anaglyph3d) {
|
||||
// int rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// int gg = (r * 30 + g * 70) / (100);
|
||||
// int bb = (r * 30 + b * 70) / (100);
|
||||
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
|
||||
//if (this->anaglyph3d) {
|
||||
// float rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||
// float gg = (r * 30 + g * 70) / 100;
|
||||
// float bb = (r * 30 + b * 70) / 100;
|
||||
// r = rr;
|
||||
// g = gg;
|
||||
// b = bb;
|
||||
//}
|
||||
|
||||
pixels[i * 4 + 0] = r;
|
||||
pixels[i * 4 + 1] = g;
|
||||
pixels[i * 4 + 2] = b;
|
||||
pixels[i * 4 + 3] = a;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -56,4 +56,59 @@ public:
|
||||
void tick();
|
||||
};
|
||||
|
||||
class LavaTexture: public DynamicTexture
|
||||
{
|
||||
typedef DynamicTexture super;
|
||||
int _tick;
|
||||
int _frame;
|
||||
|
||||
float* current;
|
||||
float* next;
|
||||
float* heat;
|
||||
float* heata;
|
||||
|
||||
public:
|
||||
LavaTexture();
|
||||
~LavaTexture();
|
||||
|
||||
void tick();
|
||||
};
|
||||
|
||||
class LavaSideTexture: public DynamicTexture
|
||||
{
|
||||
typedef DynamicTexture super;
|
||||
int _tick;
|
||||
int _frame;
|
||||
int _tickCount;
|
||||
|
||||
float* current;
|
||||
float* next;
|
||||
float* heat;
|
||||
float* heata;
|
||||
|
||||
public:
|
||||
LavaSideTexture();
|
||||
~LavaSideTexture();
|
||||
|
||||
void tick();
|
||||
};
|
||||
|
||||
|
||||
class FireTexture: public DynamicTexture
|
||||
{
|
||||
typedef DynamicTexture super;
|
||||
int _tick;
|
||||
int _frame;
|
||||
|
||||
float* current;
|
||||
float* next;
|
||||
float* heat;
|
||||
float* heata;
|
||||
|
||||
public:
|
||||
FireTexture();
|
||||
~FireTexture();
|
||||
|
||||
void tick();
|
||||
};
|
||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
||||
|
||||
@@ -3,8 +3,14 @@
|
||||
|
||||
#include "SoundSystem.h"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
// If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
|
||||
98
src/util/Color.cpp
Normal file
98
src/util/Color.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#include "Mth.h"
|
||||
|
||||
#include "Color.h"
|
||||
#include <cassert>
|
||||
|
||||
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
|
||||
//available for a particular output device.
|
||||
//Parameters:
|
||||
//r - the red component
|
||||
//g - the green component
|
||||
//b - the blue component
|
||||
//Throws:
|
||||
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
|
||||
Color::Color( float r, float g, float b)
|
||||
{
|
||||
assert( r >= 0.0f && r <= 1.0f );
|
||||
assert( g >= 0.0f && g <= 1.0f );
|
||||
assert( b >= 0.0f && b <= 1.0f );
|
||||
|
||||
//argb
|
||||
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
|
||||
}
|
||||
|
||||
Color::Color( int r, int g, int b)
|
||||
{
|
||||
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
|
||||
}
|
||||
|
||||
|
||||
//Creates a Color object based on the specified values for the HSB color model.
|
||||
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
|
||||
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
|
||||
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
|
||||
//
|
||||
//Parameters:
|
||||
//h - the hue component
|
||||
//s - the saturation of the color
|
||||
//b - the brightness of the color
|
||||
//Returns:
|
||||
//a Color object with the specified hue, saturation, and brightness.
|
||||
Color Color::getHSBColor(float hue, float saturation, float brightness)
|
||||
{
|
||||
int r = 0, g = 0, b = 0;
|
||||
if (saturation == 0)
|
||||
{
|
||||
r = g = b = (int) (brightness * 255.0f + 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
|
||||
float f = h - (float)Mth::floor(h);
|
||||
float p = brightness * (1.0f - saturation);
|
||||
float q = brightness * (1.0f - saturation * f);
|
||||
float t = brightness * (1.0f - (saturation * (1.0f - f)));
|
||||
switch ((int) h)
|
||||
{
|
||||
case 0:
|
||||
r = (int) (brightness * 255.0f + 0.5f);
|
||||
g = (int) (t * 255.0f + 0.5f);
|
||||
b = (int) (p * 255.0f + 0.5f);
|
||||
break;
|
||||
case 1:
|
||||
r = (int) (q * 255.0f + 0.5f);
|
||||
g = (int) (brightness * 255.0f + 0.5f);
|
||||
b = (int) (p * 255.0f + 0.5f);
|
||||
break;
|
||||
case 2:
|
||||
r = (int) (p * 255.0f + 0.5f);
|
||||
g = (int) (brightness * 255.0f + 0.5f);
|
||||
b = (int) (t * 255.0f + 0.5f);
|
||||
break;
|
||||
case 3:
|
||||
r = (int) (p * 255.0f + 0.5f);
|
||||
g = (int) (q * 255.0f + 0.5f);
|
||||
b = (int) (brightness * 255.0f + 0.5f);
|
||||
break;
|
||||
case 4:
|
||||
r = (int) (t * 255.0f + 0.5f);
|
||||
g = (int) (p * 255.0f + 0.5f);
|
||||
b = (int) (brightness * 255.0f + 0.5f);
|
||||
break;
|
||||
case 5:
|
||||
r = (int) (brightness * 255.0f + 0.5f);
|
||||
g = (int) (p * 255.0f + 0.5f);
|
||||
b = (int) (q * 255.0f + 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Color( r, g, b );
|
||||
}
|
||||
|
||||
int Color::getRGB()
|
||||
{
|
||||
return colour;
|
||||
}
|
||||
15
src/util/Color.h
Normal file
15
src/util/Color.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
class Color
|
||||
{
|
||||
private:
|
||||
int colour;
|
||||
|
||||
public:
|
||||
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||
Color( float r, float g, float b);
|
||||
Color( int r, int g, int b);
|
||||
|
||||
static Color getHSBColor(float h, float s, float b);
|
||||
int getRGB();
|
||||
};
|
||||
@@ -102,8 +102,8 @@ void Chicken::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ )
|
||||
spawnAtLocation(Item::feather->id, 1);
|
||||
}
|
||||
//// and some meat
|
||||
//if (isOnFire()) spawnAtLocation(Item::chicken_cooked->id, 1); //@fire
|
||||
//else
|
||||
if (isOnFire()) spawnAtLocation(Item::chicken_cooked->id, 1); //@fire
|
||||
else
|
||||
spawnAtLocation(Item::chicken_raw->id, 1);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,11 +66,11 @@ void Cow::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ ) {
|
||||
// and some meat
|
||||
count = random.nextInt(3) + 1;
|
||||
for (int i = 0; i < count; i++) {
|
||||
// if (isOnFire()) { //@fire
|
||||
// spawnAtLocation(Item::beef_cooked->id, 1);
|
||||
// } else {
|
||||
if (isOnFire()) { //@fire
|
||||
spawnAtLocation(Item::beef_cooked->id, 1);
|
||||
} else {
|
||||
spawnAtLocation(Item::beef_raw->id, 1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -54,8 +54,8 @@ std::string Pig::getDeathSound()
|
||||
int Pig::getDeathLoot()
|
||||
{
|
||||
//@fire
|
||||
//if (isOnFire())
|
||||
// return Item::porkChop_cooked->id;
|
||||
if (isOnFire())
|
||||
return Item::porkChop_cooked->id;
|
||||
return Item::porkChop_raw->id;
|
||||
}
|
||||
|
||||
|
||||
@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
|
||||
addItem(new ItemInstance(Item::seeds_melon));
|
||||
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
|
||||
addItem(new ItemInstance(Item::hoe_iron));
|
||||
addItem(new ItemInstance(Item::flintAndSteel));
|
||||
#ifdef RPI
|
||||
Sel[0] = addItem(new ItemInstance(Item::sword_iron));
|
||||
#else
|
||||
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
setMaxDamage(64);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
|
||||
if (face == 0) y--;
|
||||
if (face == 1) y++;
|
||||
@@ -30,14 +30,14 @@ public:
|
||||
|
||||
int targetType = level->getTile(x, y, z);
|
||||
if (targetType == 0) {
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
|
||||
level->setTile(x, y, z, Tile::fire->id);
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
|
||||
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
|
||||
}
|
||||
|
||||
instance->hurt(1);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
|
||||
|
||||
13
src/world/level/FoliageColor.cpp
Normal file
13
src/world/level/FoliageColor.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "FoliageColor.h"
|
||||
|
||||
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||
bool FoliageColor::useTint = true;
|
||||
|
||||
int FoliageColor::get(float temp, float rain) {
|
||||
rain *= temp;
|
||||
int x = (int) ((1 - temp) * 255);
|
||||
int y = (int) ((1 - rain) * 255);
|
||||
return pixels[y << 8 | x];
|
||||
}
|
||||
|
||||
int* FoliageColor::pixels = nullptr;
|
||||
@@ -6,31 +6,49 @@
|
||||
class FoliageColor
|
||||
{
|
||||
public:
|
||||
// static void init(int[] pixels) {
|
||||
// FoliageColor::pixels = pixels;
|
||||
// }
|
||||
//
|
||||
// static int get(float temp, float rain) {
|
||||
// rain *= temp;
|
||||
// int x = (int) ((1 - temp) * 255);
|
||||
// int y = (int) ((1 - rain) * 255);
|
||||
// return pixels[y << 8 | x];
|
||||
// }
|
||||
static bool useTint;
|
||||
|
||||
static int getEvergreenColor() {
|
||||
return 0x619961;
|
||||
}
|
||||
static void setUseTint(bool value) {
|
||||
useTint = value;
|
||||
}
|
||||
/*
|
||||
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||
commented out code
|
||||
*/
|
||||
|
||||
static int getBirchColor() {
|
||||
return 0x80a755;
|
||||
}
|
||||
// static void init(int[] pixels) {
|
||||
// FoliageColor::pixels = pixels;
|
||||
// }
|
||||
//
|
||||
// static int get(float temp, float rain) {
|
||||
// rain *= temp;
|
||||
// int x = (int) ((1 - temp) * 255);
|
||||
// int y = (int) ((1 - rain) * 255);
|
||||
// return pixels[y << 8 | x];
|
||||
// }
|
||||
|
||||
static int getDefaultColor() {
|
||||
return 0x48b518;
|
||||
}
|
||||
|
||||
static void init(int* p) {
|
||||
pixels = p;
|
||||
}
|
||||
|
||||
static int get(float temp, float rain);
|
||||
|
||||
static int getEvergreenColor() {
|
||||
return 0x619961;
|
||||
}
|
||||
|
||||
static int getBirchColor() {
|
||||
return 0x80a755;
|
||||
}
|
||||
|
||||
static int getDefaultColor() {
|
||||
return 0xFFFFFF;
|
||||
}
|
||||
|
||||
private:
|
||||
//static int pixels[256*256];
|
||||
// static int pixels[256*256];
|
||||
static int* pixels;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
|
||||
|
||||
13
src/world/level/GrassColor.cpp
Normal file
13
src/world/level/GrassColor.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "GrassColor.h"
|
||||
|
||||
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
|
||||
bool GrassColor::useTint = true;
|
||||
|
||||
int GrassColor::get(float temp, float rain) {
|
||||
rain *= temp;
|
||||
int x = (int) ((1 - temp) * 255);
|
||||
int y = (int) ((1 - rain) * 255);
|
||||
return pixels[y << 8 | x];
|
||||
}
|
||||
|
||||
int* GrassColor::pixels = nullptr;
|
||||
42
src/world/level/GrassColor.h
Normal file
42
src/world/level/GrassColor.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
|
||||
|
||||
//package net.minecraft.world.level;
|
||||
|
||||
class GrassColor
|
||||
{
|
||||
public:
|
||||
static bool useTint;
|
||||
|
||||
static void setUseTint(bool value) {
|
||||
useTint = value;
|
||||
}
|
||||
/*
|
||||
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
|
||||
commented out code
|
||||
*/
|
||||
|
||||
// static void init(int[] pixels) {
|
||||
// GrassColor::pixels = pixels;
|
||||
// }
|
||||
//
|
||||
// static int get(float temp, float rain) {
|
||||
// rain *= temp;
|
||||
// int x = (int) ((1 - temp) * 255);
|
||||
// int y = (int) ((1 - rain) * 255);
|
||||
// return pixels[y << 8 | x];
|
||||
// }
|
||||
|
||||
|
||||
static void init(int* p) {
|
||||
pixels = p;
|
||||
}
|
||||
|
||||
static int get(float temp, float rain);
|
||||
|
||||
private:
|
||||
// static int pixels[256*256];
|
||||
static int* pixels;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,8 +3,9 @@
|
||||
|
||||
//package net.minecraft.world.level;
|
||||
|
||||
/*
|
||||
|
||||
class BiomeSource;
|
||||
/*
|
||||
class TileEntity;
|
||||
*/
|
||||
class Material;
|
||||
@@ -29,7 +30,7 @@ public:
|
||||
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
|
||||
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
|
||||
|
||||
//virtual BiomeSource* getBiomeSource() = 0;
|
||||
virtual BiomeSource* getBiomeSource() = 0;
|
||||
virtual Biome* getBiome(int x, int z) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "tile/Tile.h"
|
||||
#include "Level.h"
|
||||
|
||||
|
||||
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
this->level = level;
|
||||
|
||||
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
|
||||
return level->getBiome(x, z);
|
||||
}
|
||||
|
||||
//BiomeSource getBiomeSource() {
|
||||
// return level.getBiomeSource();
|
||||
//}
|
||||
BiomeSource* Region::getBiomeSource() {
|
||||
return level->getBiomeSource();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "LevelSource.h"
|
||||
|
||||
|
||||
class Level;
|
||||
class Material;
|
||||
class LevelChunk;
|
||||
@@ -27,6 +28,7 @@ public:
|
||||
int getData(int x, int y, int z);
|
||||
const Material* getMaterial(int x, int y, int z);
|
||||
Biome* getBiome(int x, int z);
|
||||
BiomeSource* getBiomeSource() override;
|
||||
private:
|
||||
int xc1, zc1;
|
||||
LevelChunk*** chunks;
|
||||
|
||||
@@ -2,11 +2,14 @@
|
||||
|
||||
#include "../levelgen/feature/TreeFeature.h"
|
||||
#include "../levelgen/feature/TallgrassFeature.h"
|
||||
#include "../levelgen/feature/BasicTree.h"
|
||||
|
||||
#include "../../entity/EntityTypes.h"
|
||||
#include "../../entity/MobCategory.h"
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
|
||||
#include "../../../util/Color.h"
|
||||
|
||||
Biome* Biome::rainForest = NULL;
|
||||
Biome* Biome::swampland = NULL;
|
||||
Biome* Biome::seasonalForest = NULL;
|
||||
@@ -140,7 +143,7 @@ void Biome::teardownBiomes() {
|
||||
Feature* Biome::getTreeFeature( Random* random )
|
||||
{
|
||||
if (random->nextInt(10) == 0) {
|
||||
//return /*new*/ BasicTree();
|
||||
// return new BasicTree(false); // temporarily disabled
|
||||
}
|
||||
return new TreeFeature(false);
|
||||
}
|
||||
@@ -148,6 +151,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
|
||||
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Biome* Biome::getBiome( float temperature, float downfall )
|
||||
{
|
||||
int a = (int) (temperature * 63);
|
||||
@@ -204,11 +210,11 @@ float Biome::adjustDepth( float depth )
|
||||
|
||||
int Biome::getSkyColor( float temp )
|
||||
{
|
||||
// temp /= 3.f;
|
||||
// if (temp < -1) temp = -1;
|
||||
// if (temp > 1) temp = 1;
|
||||
return 0x80808080;
|
||||
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||
temp /= 3.f;
|
||||
if (temp < -1) temp = -1;
|
||||
if (temp > 1) temp = 1;
|
||||
// return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
|
||||
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||
}
|
||||
|
||||
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
||||
|
||||
@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
|
||||
return getBiomeBlock(x, z, 1, 1)[0];
|
||||
}
|
||||
|
||||
//float BiomeSource::getTemperature( int x, int z )
|
||||
//{
|
||||
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
||||
// return temperatures[0];
|
||||
//}
|
||||
float BiomeSource::getTemperature( int x, int z )
|
||||
{
|
||||
temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
|
||||
return temperatures[0];
|
||||
}
|
||||
|
||||
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
|
||||
{
|
||||
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
|
||||
return biomes;
|
||||
}
|
||||
|
||||
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
|
||||
float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
|
||||
{
|
||||
//LOGI("gTempBlock: 1\n");
|
||||
//const int size = w * h;
|
||||
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
|
||||
return temperatures;
|
||||
}
|
||||
|
||||
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
|
||||
//{
|
||||
float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
|
||||
{
|
||||
// //const int size = w * h;
|
||||
// //if (lenDownfalls < size) {
|
||||
// // delete[] downfalls;
|
||||
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
|
||||
// // lenDownfalls = size;
|
||||
// //}
|
||||
//
|
||||
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
||||
// return downfalls;
|
||||
//}
|
||||
downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
|
||||
return downfalls;
|
||||
}
|
||||
|
||||
@@ -31,13 +31,13 @@ public:
|
||||
virtual Biome* getBiome(const ChunkPos& chunk);
|
||||
virtual Biome* getBiome(int x, int z);
|
||||
|
||||
//virtual float getTemperature(int x, int z);
|
||||
virtual float getTemperature(int x, int z);
|
||||
|
||||
// Note: The arrays returned here are temporary in the meaning that their
|
||||
// contents might change in the future. If you need to SAVE the
|
||||
// values, do a shallow copy to an array of your own.
|
||||
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
|
||||
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
|
||||
virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
|
||||
virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
|
||||
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
|
||||
|
||||
private:
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Biome.h"
|
||||
#include "../levelgen/feature/TreeFeature.h"
|
||||
#include "../levelgen/feature/BirchFeature.h"
|
||||
#include "../levelgen/feature/BasicTree.h"
|
||||
|
||||
class ForestBiome: public Biome
|
||||
{
|
||||
@@ -15,7 +16,7 @@ public:
|
||||
return new BirchFeature();
|
||||
}
|
||||
if (random->nextInt(3) == 0) {
|
||||
//return new BasicTree();
|
||||
// return new BasicTree(false); // temporarily disabled
|
||||
}
|
||||
return new TreeFeature(false);
|
||||
}
|
||||
|
||||
@@ -6,13 +6,14 @@
|
||||
#include "Biome.h"
|
||||
#include "../../../util/Random.h"
|
||||
#include "../levelgen/feature/TreeFeature.h"
|
||||
#include "../levelgen/feature/BasicTree.h"
|
||||
|
||||
class RainforestBiome: public Biome
|
||||
{
|
||||
public:
|
||||
Feature* getTreeFeature(Random* random) {
|
||||
if (random->nextInt(3) == 0) {
|
||||
//return new BasicTree();
|
||||
// return new BasicTree(false); // temporarily disabled
|
||||
}
|
||||
return new TreeFeature(false);
|
||||
}
|
||||
|
||||
@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
|
||||
|
||||
/*public*/
|
||||
void LevelChunk::skyBrightnessChanged() {
|
||||
// int x0 = xt;
|
||||
// int y0 = this->minHeight - 16;
|
||||
// int z0 = zt;
|
||||
// int x1 = xt + 16;
|
||||
// int y1 = Level::DEPTH - 1;
|
||||
// int z1 = zt + 16;
|
||||
int x0 = xt;
|
||||
int y0 = this->minHeight - 16;
|
||||
int z0 = zt;
|
||||
int x1 = xt + 16;
|
||||
int y1 = Level::DEPTH - 1;
|
||||
int z1 = zt + 16;
|
||||
|
||||
//level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||
level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||
}
|
||||
|
||||
/*public*/
|
||||
|
||||
@@ -15,7 +15,8 @@ Dimension::Dimension()
|
||||
ultraWarm(false),
|
||||
hasCeiling(false),
|
||||
biomeSource(NULL),
|
||||
id(0)
|
||||
id(0),
|
||||
fogColor(0x80daff)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
|
||||
|
||||
Vec3 Dimension::getFogColor( float td, float a )
|
||||
{
|
||||
if (FogType == 1)
|
||||
{
|
||||
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||
}
|
||||
else if (FogType == 2)
|
||||
{
|
||||
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||
}
|
||||
else // otherwise as default we return the mcpe fog color
|
||||
{
|
||||
fogColor = 0x80daff;
|
||||
}
|
||||
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||
if (br < 0.0f) br = 0.0f;
|
||||
if (br > 1.0f) br = 1.0f;
|
||||
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
|
||||
g *= br * 0.94f + 0.06f;
|
||||
b *= br * 0.91f + 0.09f;
|
||||
return Vec3(r, g, b);
|
||||
//return Vec3(0.752941f, 0.847059f, 1);
|
||||
|
||||
//
|
||||
}
|
||||
|
||||
bool Dimension::mayRespawn()
|
||||
|
||||
@@ -49,8 +49,11 @@ public:
|
||||
bool hasCeiling;
|
||||
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
||||
int id;
|
||||
|
||||
// shredder added
|
||||
int FogType; // lets us choose between what fog we want ig
|
||||
protected:
|
||||
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff;
|
||||
long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
|
||||
float sunriseCol[4];
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
class NormalDayCycleDimension: public Dimension {
|
||||
public:
|
||||
|
||||
float getTimeOfDay(long time, float a) {
|
||||
int dayStep = (int) (time % Level::TICKS_PER_DAY);
|
||||
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
|
||||
@@ -20,6 +21,18 @@ public:
|
||||
}
|
||||
|
||||
Vec3 getFogColor( float td, float a ) {
|
||||
if (FogType == 1)
|
||||
{
|
||||
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||
}
|
||||
else if (FogType == 2)
|
||||
{
|
||||
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||
}
|
||||
else // otherwise as default we return the mcpe fog color
|
||||
{
|
||||
fogColor = 0x80daff;
|
||||
}
|
||||
float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||
if (br < 0) br = 0;
|
||||
if (br > 1.f) br = 1.f;
|
||||
@@ -35,7 +48,7 @@ public:
|
||||
|
||||
return Vec3(r, g, b);
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_DIMENSION__NormalDayCycleDimension_H__*/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if 0
|
||||
|
||||
|
||||
#include "CanyonFeature.h"
|
||||
|
||||
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
|
||||
}
|
||||
}
|
||||
|
||||
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
|
||||
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize)
|
||||
{
|
||||
if (random.nextInt(15) != 0) return;
|
||||
|
||||
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
|
||||
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
|
||||
|
||||
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
|
||||
|
||||
}
|
||||
|
||||
/* //private
|
||||
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
|
||||
for (int z = zOffs - r; z <= zOffs + r; z++) {
|
||||
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
|
||||
|
||||
#if 0
|
||||
|
||||
|
||||
//package net.minecraft.world.level.levelgen;
|
||||
|
||||
@@ -11,9 +11,13 @@ class CanyonFeature: public LargeFeature {
|
||||
|
||||
/*protected*/
|
||||
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
|
||||
|
||||
/*protected*/
|
||||
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
|
||||
void addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user