forked from Kolyah35/minecraft-pe-0.6.1
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4 Commits
| Author | SHA1 | Date | |
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d08948fb00 | ||
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061d6db3a9 | ||
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346ec7469e | ||
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d7d887f882 |
BIN
project/android_java/res/raw/burp1.ogg
Normal file
BIN
project/android_java/res/raw/burp1.ogg
Normal file
Binary file not shown.
@@ -857,6 +857,7 @@ void Minecraft::tickInput() {
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for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
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for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
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level->tick();
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level->tick();
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}
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}
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#endif
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#endif
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}
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}
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@@ -882,6 +883,9 @@ void Minecraft::tickInput() {
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handleBuildAction(&bai);
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handleBuildAction(&bai);
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} else {
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} else {
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gameMode->stopDestroyBlock();
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gameMode->stopDestroyBlock();
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if (player && player->isUsingItem()) {
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gameMode->releaseUsingItem(player);
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}
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}
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}
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} else {
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} else {
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// Desktop: left mouse = destroy/attack
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// Desktop: left mouse = destroy/attack
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@@ -224,58 +224,58 @@ void Gui::handleClick(int button, int x, int y) {
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}
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}
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}
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}
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void Gui::handleKeyPressed(int key)
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void Gui::handleKeyPressed(int key)
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{
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{
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bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
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bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
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if (isChatting) {
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if (isChatting) {
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// Allow scrolling the chat history with the mouse/keyboard when chat is open
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// Allow scrolling the chat history with the mouse/keyboard when chat is open
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if (key == 38) { // VK_UP
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if (key == 38) { // VK_UP
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scrollChat(1);
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scrollChat(1);
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return;
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return;
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} else if (key == 40) { // VK_DOWN
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} else if (key == 40) { // VK_DOWN
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scrollChat(-1);
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scrollChat(-1);
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return;
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return;
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} else if (key == 33) { // VK_PRIOR (Page Up)
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} else if (key == 33) { // VK_PRIOR (Page Up)
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// Scroll by a page
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// Scroll by a page
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int maxVisible = (screenHeight - 48) / 9;
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int maxVisible = (screenHeight - 48) / 9;
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scrollChat(maxVisible);
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scrollChat(maxVisible);
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return;
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return;
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} else if (key == 34) { // VK_NEXT (Page Down)
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} else if (key == 34) { // VK_NEXT (Page Down)
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int maxVisible = (screenHeight - 48) / 9;
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int maxVisible = (screenHeight - 48) / 9;
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scrollChat(-maxVisible);
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scrollChat(-maxVisible);
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return;
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return;
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}
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}
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}
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}
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if (key == Keyboard::KEY_F1) {
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if (key == Keyboard::KEY_F1) {
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minecraft->options.toggle(OPTIONS_HIDEGUI);
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minecraft->options.toggle(OPTIONS_HIDEGUI);
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}
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}
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if (key == 99)
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if (key == 99)
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{
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if (minecraft->player->inventory->selected > 0)
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{
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{
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minecraft->player->inventory->selected--;
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if (minecraft->player->inventory->selected > 0)
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{
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minecraft->player->inventory->selected--;
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}
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}
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else if (key == 4)
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{
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if (minecraft->player->inventory->selected < (getNumSlots() - 2))
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{
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minecraft->player->inventory->selected++;
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}
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}
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else if (key == 100)
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{
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
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{
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minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
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}
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}
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}
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}
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else if (key == 4)
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{
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if (minecraft->player->inventory->selected < (getNumSlots() - 2))
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{
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minecraft->player->inventory->selected++;
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}
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}
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else if (key == 100)
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{
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
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{
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minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
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}
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}
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void Gui::scrollChat(int delta) {
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void Gui::scrollChat(int delta) {
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if (delta == 0)
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if (delta == 0)
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@@ -782,6 +782,25 @@ void Gui::renderDebugInfo() {
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long day = worldTime / Level::TICKS_PER_DAY;
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long day = worldTime / Level::TICKS_PER_DAY;
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long seed = lvl ? lvl->getSeed() : 0;
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long seed = lvl ? lvl->getSeed() : 0;
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// Block looking at
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std::string CurrentTile = "Air";
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if (minecraft->hitResult.type == TILE) {
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int LookingX = minecraft->hitResult.x;
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int LookingY = minecraft->hitResult.y;
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int LookingZ = minecraft->hitResult.z;
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int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
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if (tileID > 0 && tileID < 256){
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Tile* LookingTile = Tile::tiles[tileID];
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if (LookingTile != NULL) {
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CurrentTile = LookingTile->getDescriptionId();
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} else {
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CurrentTile = "Unknown Tile";
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}
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} else {
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CurrentTile = "Air";
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}
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}
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// Build lines (NULL entry = blank gap)
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// Build lines (NULL entry = blank gap)
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Font* font = minecraft->font;
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Font* font = minecraft->font;
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@@ -820,6 +839,9 @@ void Gui::renderDebugInfo() {
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sprintf(buf, "Biome: %s", biomeName);
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sprintf(buf, "Biome: %s", biomeName);
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drawString(font, buf, 2, 124, 0xE0E0E0);
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drawString(font, buf, 2, 124, 0xE0E0E0);
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sprintf(buf, "Looking at: %s", CurrentTile.c_str());
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drawString(font, buf, 2, 134, 0xE0E0E0);
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}
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}
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else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
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else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
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@@ -40,10 +40,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
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head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
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head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
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head.setPos(0, 0 + yOffset, 0);
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head.setPos(0, 0 + yOffset, 0);
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if (modernSkin) {
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hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
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hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
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hair.setPos(0, 0 + yOffset, 0);
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hair.setPos(0, 0 + yOffset, 0);
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}
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body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
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body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
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body.setPos(0, 0 + yOffset, 0);
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body.setPos(0, 0 + yOffset, 0);
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@@ -99,17 +98,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
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setupAnim(time, r, bob, yRot, xRot, scale);
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setupAnim(time, r, bob, yRot, xRot, scale);
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// Sync overlay with head rotation/position
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// Sync overlay with head rotation/position
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if (texWidth == 64 && texHeight == 64) {
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hair.xRot = head.xRot;
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hair.xRot = head.xRot;
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hair.yRot = head.yRot;
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hair.yRot = head.yRot;
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hair.zRot = head.zRot;
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hair.zRot = head.zRot;
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hair.y = head.y;
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hair.y = head.y;
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}
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head.render(scale);
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head.render(scale);
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if (texWidth == 64 && texHeight == 64) {
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hair.render(scale);
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hair.render(scale);
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}
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body.render(scale);
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body.render(scale);
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arm0.render(scale);
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arm0.render(scale);
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arm1.render(scale);
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arm1.render(scale);
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@@ -123,12 +122,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
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head.yRot = model->head.yRot;
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head.yRot = model->head.yRot;
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head.y = model->head.y;
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head.y = model->head.y;
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head.xRot = model->head.xRot;
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head.xRot = model->head.xRot;
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if (texWidth == 64 && texHeight == 64) {
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hair.yRot = head.yRot;
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hair.yRot = head.yRot;
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hair.xRot = head.xRot;
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hair.xRot = head.xRot;
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hair.zRot = head.zRot;
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hair.zRot = head.zRot;
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hair.y = head.y;
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hair.y = head.y;
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}
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arm0.xRot = model->arm0.xRot;
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arm0.xRot = model->arm0.xRot;
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arm0.zRot = model->arm0.zRot;
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arm0.zRot = model->arm0.zRot;
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@@ -273,7 +272,7 @@ void HumanoidModel::onGraphicsReset()
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arm1.onGraphicsReset();
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arm1.onGraphicsReset();
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leg0.onGraphicsReset();
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leg0.onGraphicsReset();
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leg1.onGraphicsReset();
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leg1.onGraphicsReset();
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//hair.onGraphicsReset();
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hair.onGraphicsReset();
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}
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}
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//void renderHair(float scale) {
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//void renderHair(float scale) {
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@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
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armorTypeHash(0),
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armorTypeHash(0),
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sprinting(false),
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sprinting(false),
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sprintDoubleTapTimer(0),
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sprintDoubleTapTimer(0),
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prevForwardHeld(false)
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prevForwardHeld(false),
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xBob(0.0f),
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yBob(0.0f),
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xBobO(0.0f),
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yBobO(0.0f)
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{
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{
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this->dimension = dimension;
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this->dimension = dimension;
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_init();
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_init();
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@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
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//if (onGround && abilities.flying)
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//if (onGround && abilities.flying)
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// abilities.flying = false;
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// abilities.flying = false;
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yBobO = yBob;
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xBobO = xBob;
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xBob += (xRot - xBob) * 0.5;
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yBob += (yRot - yBob) * 0.5;
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if (interpolateOnly())
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if (interpolateOnly())
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updateAi();
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updateAi();
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@@ -22,6 +22,10 @@ public:
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virtual void reset();
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virtual void reset();
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void tick();
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void tick();
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float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
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float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
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void move(float xa, float ya, float za);
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void move(float xa, float ya, float za);
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void aiStep();
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void aiStep();
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@@ -347,6 +347,7 @@ void GameRenderer::renderLevel(float a) {
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Lighting::turnOff();
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Lighting::turnOff();
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glDisable2(GL_BLEND);
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glDisable2(GL_BLEND);
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glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Lighting::turnOff();
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setupFog(0);
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setupFog(0);
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glEnable2(GL_BLEND);
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glEnable2(GL_BLEND);
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glDisable2(GL_CULL_FACE);
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glDisable2(GL_CULL_FACE);
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@@ -280,6 +280,9 @@ void ItemInHandRenderer::render( float a )
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float h = oHeight + (height - oHeight) * a;
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float h = oHeight + (height - oHeight) * a;
|
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Player* player = mc->player;
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Player* player = mc->player;
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// if (selectedTile==NULL) return;
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// if (selectedTile==NULL) return;
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LocalPlayer* localPlayer = (LocalPlayer*)(player);
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float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
|
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glPushMatrix2();
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glPushMatrix2();
|
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glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
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glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
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@@ -288,6 +291,16 @@ void ItemInHandRenderer::render( float a )
|
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Lighting::turnOn(mc);
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Lighting::turnOn(mc);
|
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glPopMatrix2();
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glPopMatrix2();
|
||||||
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|
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if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
|
||||||
|
{
|
||||||
|
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
|
||||||
|
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
|
||||||
|
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
|
||||||
|
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
|
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|
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
|
||||||
|
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||||
|
|
||||||
ItemInstance* item;// = selectedItem;
|
ItemInstance* item;// = selectedItem;
|
||||||
|
|||||||
@@ -133,6 +133,8 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
|||||||
}
|
}
|
||||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||||
}
|
}
|
||||||
|
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
|
||||||
|
/*
|
||||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
int tex = ((Tile*)Tile::fire)->tex;
|
int tex = ((Tile*)Tile::fire)->tex;
|
||||||
@@ -178,6 +180,75 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
|
|||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
glEnable2(GL_LIGHTING);
|
glEnable2(GL_LIGHTING);
|
||||||
}
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}
|
||||||
|
*/
|
||||||
|
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
|
||||||
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
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int tex = ((Tile*)Tile::fire)->tex;
|
||||||
|
|
||||||
|
int xt = (tex & 0xf) << 4;
|
||||||
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
|
float u0 = (xt) / 256.0f;
|
||||||
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
glPushMatrix2();
|
||||||
|
glTranslatef2((float) x, (float) y, (float) z);
|
||||||
|
|
||||||
|
float s = e->bbWidth * 1.4f;
|
||||||
|
glScalef2(s, s, s);
|
||||||
|
bindTexture("terrain.png");
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
|
float r = 0.5f;
|
||||||
|
float xo = 0.0f;
|
||||||
|
|
||||||
|
float h = e->bbHeight / s;
|
||||||
|
float yo = (float)(e->y - e->bb.y0) / s;
|
||||||
|
|
||||||
|
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
|
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
|
||||||
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
|
||||||
|
float zo = 0.0f;
|
||||||
|
int cycle_counter = 0;
|
||||||
|
|
||||||
|
t.begin();
|
||||||
|
while (h > 0.0f) {
|
||||||
|
float current_u0 = u0;
|
||||||
|
float current_u1 = u1;
|
||||||
|
float current_v0 = v0;
|
||||||
|
float current_v1 = v1;
|
||||||
|
|
||||||
|
if (cycle_counter % 2 != 0) {
|
||||||
|
current_v0 = (yt + 16) / 256.0f;
|
||||||
|
current_v1 = (yt + 16 + 15.99f) / 256.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((cycle_counter / 2) % 2 == 0) {
|
||||||
|
float tmp = current_u1;
|
||||||
|
current_u1 = current_u0;
|
||||||
|
current_u0 = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
|
||||||
|
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
|
||||||
|
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
|
||||||
|
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
|
||||||
|
|
||||||
|
h -= 0.45f;
|
||||||
|
yo -= 0.45f;
|
||||||
|
r *= 0.9f;
|
||||||
|
zo += 0.03f;
|
||||||
|
cycle_counter++;
|
||||||
|
}
|
||||||
|
t.draw();
|
||||||
|
|
||||||
|
glPopMatrix2();
|
||||||
|
glEnable2(GL_LIGHTING);
|
||||||
|
}
|
||||||
|
|
||||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||||
glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
@@ -229,6 +300,8 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
|||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
glDisable2(GL_BLEND);
|
glDisable2(GL_BLEND);
|
||||||
glDepthMask(true);
|
glDepthMask(true);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
Level* EntityRenderer::getLevel() {
|
Level* EntityRenderer::getLevel() {
|
||||||
|
|||||||
@@ -218,6 +218,8 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
|||||||
|
|
||||||
glScalef2(-s, -s, s);
|
glScalef2(-s, -s, s);
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
|
||||||
glDepthMask(false);
|
glDepthMask(false);
|
||||||
glDisable2(GL_DEPTH_TEST);
|
glDisable2(GL_DEPTH_TEST);
|
||||||
glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
@@ -241,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
|||||||
|
|
||||||
glDepthMask(true);
|
glDepthMask(true);
|
||||||
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
glDisable2(GL_BLEND);
|
glDisable2(GL_BLEND);
|
||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
|||||||
@@ -465,6 +465,15 @@ void Entity::tick()
|
|||||||
baseTick();
|
baseTick();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Entity::setOnFire(int numberOfSeconds)
|
||||||
|
{
|
||||||
|
int newValue = numberOfSeconds * 20;
|
||||||
|
if (onFire < newValue)
|
||||||
|
{
|
||||||
|
onFire = newValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Entity::baseTick()
|
void Entity::baseTick()
|
||||||
{
|
{
|
||||||
TIMER_PUSH("entityBaseTick");
|
TIMER_PUSH("entityBaseTick");
|
||||||
|
|||||||
@@ -89,6 +89,8 @@ public:
|
|||||||
virtual bool isAlive();
|
virtual bool isAlive();
|
||||||
virtual bool isOnFire();
|
virtual bool isOnFire();
|
||||||
|
|
||||||
|
virtual void setOnFire(int numberOfSeconds);
|
||||||
|
|
||||||
virtual bool isPlayer();
|
virtual bool isPlayer();
|
||||||
virtual bool isCreativeModeAllowed();
|
virtual bool isCreativeModeAllowed();
|
||||||
|
|
||||||
|
|||||||
@@ -169,7 +169,9 @@ void Mob::playAmbientSound()
|
|||||||
level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
|
level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bool Mob::isOnFire() {
|
||||||
|
return onFire > 0 || getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE);
|
||||||
|
}
|
||||||
void Mob::baseTick()
|
void Mob::baseTick()
|
||||||
{
|
{
|
||||||
oAttackAnim = attackAnim;
|
oAttackAnim = attackAnim;
|
||||||
@@ -177,6 +179,18 @@ void Mob::baseTick()
|
|||||||
|
|
||||||
TIMER_PUSH("mobBaseTick");
|
TIMER_PUSH("mobBaseTick");
|
||||||
|
|
||||||
|
// @TODO - check if this section i added to make fire render in mp doesnt break crap - shredder
|
||||||
|
if (!level->isClientSide) {
|
||||||
|
// Server side: Tell the client if this mob/player is still burning
|
||||||
|
setSharedFlag(SharedFlagsInformation::FLAG_ONFIRE, onFire > 0);
|
||||||
|
} else {
|
||||||
|
// Client side: If the server flag says we aren't on fire, extinguish local visual timer
|
||||||
|
if (!getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE)) {
|
||||||
|
onFire = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// todo ends here
|
||||||
|
|
||||||
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
|
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
|
||||||
ambientSoundTime = -getAmbientSoundInterval();
|
ambientSoundTime = -getAmbientSoundInterval();
|
||||||
playAmbientSound();
|
playAmbientSound();
|
||||||
|
|||||||
@@ -52,6 +52,7 @@ public:
|
|||||||
virtual bool isPickable();
|
virtual bool isPickable();
|
||||||
virtual bool isPushable();
|
virtual bool isPushable();
|
||||||
|
|
||||||
|
virtual bool isOnFire();
|
||||||
virtual bool isShootable();
|
virtual bool isShootable();
|
||||||
|
|
||||||
MoveControl* getMoveControl();
|
MoveControl* getMoveControl();
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ void Skeleton::aiStep() {
|
|||||||
float br = getBrightness(1);
|
float br = getBrightness(1);
|
||||||
if (br > 0.5f) {
|
if (br > 0.5f) {
|
||||||
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
||||||
hurt(NULL, 1);
|
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
|
||||||
|
|
||||||
for (int i = 0; i < 5; ++i) {
|
for (int i = 0; i < 5; ++i) {
|
||||||
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||||
@@ -27,7 +27,7 @@ void Skeleton::aiStep() {
|
|||||||
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||||
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
||||||
}
|
}
|
||||||
//setOnFire(8); //@todo
|
setOnFire(8); //@todo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ void Zombie::aiStep() {
|
|||||||
float br = getBrightness(1);
|
float br = getBrightness(1);
|
||||||
if (br > 0.5f) {
|
if (br > 0.5f) {
|
||||||
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
||||||
hurt(NULL, 1);
|
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
|
||||||
|
|
||||||
for (int i = 0; i < 5; ++i) {
|
for (int i = 0; i < 5; ++i) {
|
||||||
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||||
@@ -63,7 +63,7 @@ void Zombie::aiStep() {
|
|||||||
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||||
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
||||||
}
|
}
|
||||||
//setOnFire(8); //@todo
|
setOnFire(8); //@todo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -216,6 +216,7 @@ bool Player::checkBed() {
|
|||||||
return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id);
|
return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Player::tick() {
|
void Player::tick() {
|
||||||
bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG);
|
bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG);
|
||||||
if(shouldSleep != isSleeping()) {
|
if(shouldSleep != isSleeping()) {
|
||||||
@@ -246,11 +247,24 @@ void Player::tick() {
|
|||||||
}
|
}
|
||||||
super::tick();
|
super::tick();
|
||||||
|
|
||||||
|
|
||||||
if (!level->isClientSide) {
|
if (!level->isClientSide) {
|
||||||
|
// @TODO - Awful Hack Start, MCPE 0.6 doesn't deal damage with fire to players for some reason on mp, so we force it here to do it, need a better way honestly - shredder
|
||||||
|
if (level->containsFireTile(this->bb)) {
|
||||||
|
hurt(NULL, 1);
|
||||||
|
|
||||||
|
if (!isInWater()) {
|
||||||
|
if (onFire <= 0) {
|
||||||
|
onFire = 20 * 15;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Awful hack ends here
|
||||||
|
|
||||||
foodData.tick(this);
|
foodData.tick(this);
|
||||||
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
|
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
|
||||||
// closeContainer();
|
// closeContainer();
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user