#pragma once //package net.minecraft.client.player; #include "client/IConfigListener.hpp" class Player; class MinecraftClient; class IMoveInput { protected: IMoveInput() : xa(0), ya(0), wasJumping(false), jumping(false), sneaking(false), wantUp(false), wantDown(false), isChangingFlightHeight(false) {} public: virtual ~IMoveInput() {} virtual void tick(Player* player) {} virtual void render(float a) {} virtual void setKey(int eventKey, bool eventKeyState) {} virtual void releaseAllKeys() {} virtual void onConfigChanged(const Config& c) {} public: float xa; float ya; bool wasJumping; bool jumping; bool sneaking; bool wantUp; bool wantDown; bool isChangingFlightHeight; };