#include "SignRenderer.h" #include "../../../world/level/tile/Tile.h" #include "../../../world/level/tile/entity/SignTileEntity.h" void SignRenderer::render( TileEntity* te, float x, float y, float z, float a ) { SignTileEntity* sign = (SignTileEntity*) te; Tile* tile = sign->getTile(); glPushMatrix(); float size = 16 / 24.0f; if (tile == Tile::sign) { glTranslatef(x + 0.5f, y + 0.75f * size, z + 0.5f); float rot = sign->getData() * 360 / 16.0f; glRotatef(-rot, 0, 1, 0); signModel.cube2.visible = true; } else { int face = sign->getData(); float rot = 0; if (face == 2) rot = 180; if (face == 4) rot = 90; if (face == 5) rot = -90; glTranslatef(x + 0.5f, y + 0.75f * size, z + 0.5f); glRotatef(-rot, 0, 1, 0); glTranslatef(0, -5 / 16.0f, -7 / 16.0f); signModel.cube2.visible = false; } bindTexture("item/sign.png"); glPushMatrix(); glScalef(size, -size, -size); signModel.render(); glPopMatrix(); Font* font = getFont(); float s = 1 / 60.0f * size; glTranslatef(0, 0.5f * size, 0.07f * size); glScalef(s, -s, s); glNormal3f(0, 0, -1 * s); glDepthMask(false); int col = 0; float yy = (float)(SignTileEntity::NUM_LINES * -5); for (int i = 0; i < SignTileEntity::NUM_LINES; i++) { std::string& msg = sign->messages[i]; if (i == sign->selectedLine) { std::string s = "> " + msg + " <"; font->draw(s, (float)-font->width(s) / 2, yy, col); } else { font->draw(msg, (float)-font->width(msg) / 2, yy, col); } yy += 10; } glDepthMask(true); glColor4f(1, 1, 1, 1); glPopMatrix(); } void SignRenderer::onGraphicsReset() { signModel.onGraphicsReset(); }