forked from Kolyah35/minecraft-pe-0.6.1
FIX: Now we're using useTouchsceen() right way!!!!
This commit is contained in:
@@ -51,7 +51,8 @@ Gui::Gui(Minecraft* minecraft)
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_currentDropTicks(-1),
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_currentDropSlot(-1),
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MAX_MESSAGE_WIDTH(240),
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itemNameOverlayTime(2)
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itemNameOverlayTime(2),
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_openInventorySlot(minecraft->useTouchscreen())
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{
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glGenBuffers2(1, &_inventoryRc.vboId);
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glGenBuffers2(1, &rcFeedbackInner.vboId);
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@@ -75,11 +76,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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//minecraft->gameRenderer->setupGuiScreen();
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Font* font = minecraft->font;
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#ifdef PLATFORM_DESKTOP
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const bool isTouchInterface = false;
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#else
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const bool isTouchInterface = minecraft->useTouchscreen();
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#endif
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const int screenWidth = (int)(minecraft->width * InvGuiScale);
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const int screenHeight = (int)(minecraft->height * InvGuiScale);
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blitOffset = -90;
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@@ -206,16 +204,10 @@ void Gui::handleClick(int button, int x, int y) {
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if (button != MouseAction::ACTION_LEFT) return;
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int slot = getSlotIdAt(x, y);
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if (slot != -1)
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{
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#ifndef PLATFORM_DESKTOP
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if (slot == (getNumSlots()-1))
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{
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if (slot != -1) {
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if (_openInventorySlot && slot == (getNumSlots()-1)) {
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else
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#endif
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{
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} else {
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minecraft->player->inventory->selectSlot(slot);
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itemNameOverlayTime = 0;
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}
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@@ -537,11 +529,7 @@ void Gui::tickItemDrop()
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static bool isCurrentlyActive = false;
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isCurrentlyActive = false;
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int slots = getNumSlots();
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#ifndef PLATFORM_DESKTOP
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slots--;
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#endif
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int slots = getNumSlots() - _openInventorySlot;
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if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
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int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
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@@ -1083,13 +1071,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
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float x = baseItemX;
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int slots = getNumSlots();
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// TODO: if using touchscreen
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#ifndef PLATFORM_DESKTOP
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slots--;
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#endif
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int slots = getNumSlots() - _openInventorySlot;
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for (int i = 0; i < slots; i++) {
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renderSlot(i, (int)x, ySlot, a);
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@@ -1097,9 +1079,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
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}
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_inventoryNeedsUpdate = false;
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#ifndef PLATFORM_DESKTOP
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blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
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#endif
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if (_openInventorySlot) {
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blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
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}
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minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
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t.endOverrideAndDraw();
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@@ -127,6 +127,8 @@ private:
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static const float DropTicks;
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float _currentDropTicks;
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int _currentDropSlot;
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bool _openInventorySlot;
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};
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#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/
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@@ -177,9 +177,11 @@ void Screen::keyPressed( int eventKey )
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textbox->keyPressed(minecraft, eventKey);
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}
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#ifdef TABBING
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if (minecraft->useTouchscreen())
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return;
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// "Tabbing" the buttons (walking with keys)
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const int tabButtonCount = tabButtons.size();
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if (!tabButtonCount)
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@@ -199,6 +201,7 @@ void Screen::keyPressed( int eventKey )
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}
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updateTabButtonSelection();
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#endif
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}
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void Screen::charPressed(char inputChar) {
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@@ -209,11 +212,13 @@ void Screen::charPressed(char inputChar) {
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void Screen::updateTabButtonSelection()
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{
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#ifdef TABBING
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if (minecraft->useTouchscreen())
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return;
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for (unsigned int i = 0; i < tabButtons.size(); ++i)
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tabButtons[i]->selected = (i == tabButtonIndex);
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#endif
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}
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void Screen::mouseClicked( int x, int y, int buttonNum )
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@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
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}
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bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
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return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
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return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
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}
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bool Button::isInside( int xm, int ym ) {
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@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
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void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
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{
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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// bool hovered = active && (_currentlyDown && isInside(xm, ym));
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minecraft->textures->loadAndBindTexture("gui/touchgui.png");
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@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
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//minecraft->textures->loadAndBindTexture("gui/gui.png");
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glColor4f2(1, 1, 1, 1);
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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bool IsSecondImage = isSecondImage(hovered);
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//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
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@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
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//minecraft->textures->loadAndBindTexture("gui/gui.png");
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glColor4f2(1, 1, 1, 1);
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
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//int yImage = getYImage(hovered || selected);
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@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
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void ConfirmScreen::init()
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{
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if (minecraft->useTouchscreen()) {
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if (/* minecraft->useTouchscreen() */ true) {
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yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
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noButton = new Touch::TButton(1, 0, 0, noButtonText);
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} else {
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@@ -23,7 +23,7 @@ DeathScreen::~DeathScreen()
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void DeathScreen::init()
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{
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if (minecraft->useTouchscreen()) {
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if (/* minecraft->useTouchscreen() */ true) {
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bRespawn = new Touch::TButton(1, "Respawn!");
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bTitle = new Touch::TButton(2, "Main menu");
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} else {
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@@ -21,7 +21,7 @@ public:
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}
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void init() {
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if (minecraft->useTouchscreen())
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if (/* minecraft->useTouchscreen() */ true)
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_back = new Touch::TButton(1, "Ok");
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else
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_back = new Button(1, "Ok");
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@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
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}
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void InBedScreen::init() {
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if (minecraft->useTouchscreen()) {
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if (/* minecraft->useTouchscreen() */ true) {
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bWakeUp = new Touch::TButton(1, "Leave Bed");
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} else {
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bWakeUp = new Button(1, "Leave Bed");
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@@ -48,7 +48,7 @@ PauseScreen::~PauseScreen() {
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}
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void PauseScreen::init() {
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if (minecraft->useTouchscreen()) {
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if (/* minecraft->useTouchscreen() */ true) {
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bContinue = new Touch::TButton(1, "Back to game");
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bOptions = new Touch::TButton(5, "Options");
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bQuit = new Touch::TButton(2, "Quit to title");
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@@ -11,6 +11,8 @@ public:
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void render(int xm, int ym, float a);
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bool isInGameScreen();
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virtual void keyPressed(int eventKey) {}
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void tick();
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private:
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int ticks;
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@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
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Screen* screen = NULL;
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// :sob:
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if (_mc->useTouchscreen()) {
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if (/* _mc->useTouchscreen() */ true) {
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switch (id) {
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case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
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case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
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@@ -56,7 +56,7 @@ void SimpleChooseLevelScreen::init()
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def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
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bBack->setImageDef(def, true);
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}
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if (minecraft->useTouchscreen()) {
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if (/* minecraft->useTouchscreen() */ true) {
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bGamemode = new Touch::TButton(1, "Survival mode");
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bCheats = new Touch::TButton(4, "Cheats: Off");
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bCreate = new Touch::TButton(3, "Create");
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@@ -41,7 +41,7 @@ public:
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//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
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bool hovered = active && (minecraft->useTouchscreen()?
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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if (hovered || *selectedPtr == this)
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statePressed->draw(Tesselator::instance, (float)x, (float)y);
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@@ -547,7 +547,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
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//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
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bool hovered = active && (minecraft->useTouchscreen()?
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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if (hovered || selected)
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bgSelected->draw(Tesselator::instance, (float)x, (float)y);
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