the whole game

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2026-03-02 22:04:18 +03:00
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#ifndef NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchTurnInput_H__
#define NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchTurnInput_H__
#include "../ITurnInput.h"
#include "TouchAreaModel.h"
#include "../../../../platform/input/Multitouch.h"
class TouchTurnInput: public ITurnInput
{
public:
static const int MODE_OFFSET = 1;
static const int MODE_DELTA = 2;
TouchTurnInput(int mode_)
: mode(mode_),
cxO(0), cyO(0),
wasActive(false)
{
}
TurnDelta getTurnDelta() {
float dx = 0, dy = 0;
float cx = 0;
float cy = 0;
bool isActive = false;
const int* pointerIds;
int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
for (int i = 0; i < pointerCount; ++i) {
int p = pointerIds[i];
int x = Multitouch::getX(p);
int y = Multitouch::getY(p);
int areaId = _model.getPointerId(x, y, p);
if (areaId == AREA_TURN) {
isActive = true;
cx = (float)x * 0.5f;
cy = (float)y * -0.5f;
break;
}
}
if (MODE_OFFSET == mode) {
//float dt = getDeltaTime();
//const float MaxTurnX = 250.0f;
//const float MaxTurnY = 200.0f;
//float cx = isActive? Controller::getX(cid) : cxO * 0.7f;
//float cy = isActive? Controller::getY(cid) : cyO * 0.7f;
//dx = linearTransform( cx, 0.1f, MaxTurnX ) * dt;
//dy = linearTransform( cy, 0.1f, MaxTurnY ) * dt;
//cxO = cx;
//cyO = cy;
} else
if (MODE_DELTA == mode && (wasActive || isActive)) {
// const float dt = getDeltaTime();
// const float MaxTurnX = 100.0f;
// const float MaxTurnY = 100.0f;
const float DeadZone = 0;//0.25f * dt;//0.02f;
if (!wasActive) {
cxO = cx;
cyO = cy;
}
if (isActive) {
dx = linearTransform(cx - cxO, DeadZone);// * MaxTurnX;
dy = linearTransform(cy - cyO, DeadZone);// * MaxTurnY;
cxO = cx;
cyO = cy;
}
}
wasActive = isActive;
return TurnDelta(dx, -dy);
}
int mode;
private:
int cid;
float cxO, cyO;
bool wasActive;
TouchAreaModel _model;
static const int AREA_TURN = 100;
};
#endif /*NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchTurnInput_H__*/