forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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41
src/world/level/MobSpawner.h
Executable file
41
src/world/level/MobSpawner.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL__MobSpawner_H__
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#define NET_MINECRAFT_WORLD_LEVEL__MobSpawner_H__
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//package net.minecraft.world.level;
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#include <map>
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#include <vector>
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class Mob;
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class Level;
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class Biome;
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class Random;
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class MobCategory;
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class TilePos;
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class ChunkPos;
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//
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//@NOTE: This class is FINAL/sealed! (at least in java)
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//
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class MobSpawner
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{
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public:
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static int tick(Level* level, bool spawnEnemies, bool spawnFriendlies);
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static void postProcessSpawnMobs(Level* level, Biome* biome, int xo, int zo, int cellWidth, int cellHeight, Random* random);
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static void finalizeMobSettings(Mob* mob, Level* level, float xx, float yy, float zz);
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static bool isSpawnPositionOk(const MobCategory& category, Level* level, int x, int y, int z);
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static TilePos getRandomPosWithin(Level* level, int xo, int zo);
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static bool addMob(Level* level, Mob* mob, float x, float y, float z, float yRot, float xRot, bool force);
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static void makeBabyMob(Mob* mob, float probability);
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protected:
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static const std::vector<int> bedEnemies;
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private:
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static const int MIN_SPAWN_DISTANCE = 24;
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static std::map<ChunkPos, bool> chunksToPoll;
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL__MobSpawner_H__*/
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