#include "SheepFurModel.h" #include "geom/ModelPart.h" #include "../../world/entity/Mob.h" #include "../../world/entity/animal/Sheep.h" SheepFurModel::SheepFurModel() : super(12, 0) { head = ModelPart(this, 0, 0); head.addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head head.setPos(0, 12 - 6, -8); body = ModelPart(this, 28, 8); body.addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body body.setPos(0, 11 + 6 - 12, 2); float g = 0.5f; leg0 = ModelPart(this, 0, 16); leg0.addBox(-2, 0, -2, 4, 6, 4, g); // Leg0 leg0.setPos(-3, 18 + 6 - 12, 7); leg1 = ModelPart(this, 0, 16); leg1.addBox(-2, 0, -2, 4, 6, 4, g); // Leg1 leg1.setPos(3, 18 + 6 - 12, 7); leg2 = ModelPart(this, 0, 16); leg2.addBox(-2, 0, -2, 4, 6, 4, g); // Leg2 leg2.setPos(-3, 18 + 6 - 12, -5); leg3 = ModelPart(this, 0, 16); leg3.addBox(-2, 0, -2, 4, 6, 4, g); // Leg3 leg3.setPos(3, 18 + 6 - 12, -5); } void SheepFurModel::prepareMobModel( Mob* mob, float time, float r, float a ) { super::prepareMobModel(mob, time, r, a); Sheep* sheep = (Sheep*) mob; head.y = 6 + sheep->getHeadEatPositionScale(a) * 9.f; headXRot = sheep->getHeadEatAngleScale(a); } void SheepFurModel::setupAnim( float time, float r, float bob, float yRot, float xRot, float scale ) { super::setupAnim(time, r, bob, yRot, xRot, scale); head.xRot = headXRot; }