#ifndef NET_MINECRAFT_WORLD_ITEM__ItemCategory_H__ #define NET_MINECRAFT_WORLD_ITEM__ItemCategory_H__ class ItemCategory { public: static const int Structures = 1; static const int Tools = 2; static const int FoodArmor = 4; static const int Decorations= 8; static const int Mechanisms = 16; static const int NUM_CATEGORIES = 5; static const char* categoryToString(int id) { switch (id) { case Structures: return "Structures"; case Tools: return "Tools"; case FoodArmor: return "Food and\nArmor"; case Decorations: return "Decorations"; case Mechanisms: return "Mechanisms"; default: return ""; } } }; #endif /*NET_MINECRAFT_WORLD_ITEM__ItemCategory_H__*/