#ifndef NET_MINECRAFT_CLIENT_MODEL__QuadrupedModel_H__ #define NET_MINECRAFT_CLIENT_MODEL__QuadrupedModel_H__ //package net.minecraft.client.model; #include "Model.h" #include "geom/ModelPart.h" class Entity; class QuadrupedModel: public Model { public: QuadrupedModel(int legSize, float g); //@Override void render(QuadrupedModel* model, float scale); void render(Entity* entity, float time, float r, float bob, float yRot, float xRot, float scale); void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale); ModelPart head, hair, body, leg0, leg1, leg2, leg3; protected: float yHeadOffs; float zHeadOffs; }; #endif /*NET_MINECRAFT_CLIENT_MODEL__QuadrupedModel_H__*/