#ifndef NET_MINECRAFT_CLIENT_RENDERER__RenderChunk_H__ #define NET_MINECRAFT_CLIENT_RENDERER__RenderChunk_H__ //package net.minecraft.client.renderer; #include "gles.h" #include "../../world/phys/Vec3.h" class RenderChunk { public: RenderChunk(); RenderChunk(GLuint vboId_, int vertexCount_); GLuint vboId; GLsizei vertexCount; int id; Vec3 pos; private: static int runningId; }; #endif /*NET_MINECRAFT_CLIENT_RENDERER__RenderChunk_H__*/