#ifndef NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__ #include "../Packet.h" class StartGamePacket : public Packet { public: long levelSeed; int levelGeneratorVersion; int gameType; int entityId; float x, y, z; StartGamePacket() { } StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z) : levelSeed(seed), levelGeneratorVersion(levelGeneratorVersion), gameType(gameType), entityId(entityId), x(x), y(y), z(z) { } void write(RakNet::BitStream* bitStream) { bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_STARTGAME)); bitStream->Write(levelSeed); bitStream->Write(levelGeneratorVersion); bitStream->Write(gameType); bitStream->Write(entityId); bitStream->Write(x); bitStream->Write(y); bitStream->Write(z); } void read(RakNet::BitStream* bitStream) { bitStream->Read(levelSeed); bitStream->Read(levelGeneratorVersion); bitStream->Read(gameType); bitStream->Read(entityId); bitStream->Read(x); bitStream->Read(y); bitStream->Read(z); } void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) { callback->handle(source, (StartGamePacket*)this); } }; #endif /*NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__*/