#ifndef NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorage_H__ #define NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorage_H__ //package net.minecraft.world.level.storage; #include #include "LevelStorage.h" #include "../chunk/storage/MemoryChunkStorage.h" class Player; class Dimension; class MemoryLevelStorage: public LevelStorage //public PlayerIO { public: MemoryLevelStorage() : _storage(NULL) {} ~MemoryLevelStorage() { delete _storage; } LevelData* prepareLevel(Level* level) { return NULL; } void checkSession() //throws LevelConflictException {} ChunkStorage* createChunkStorage(Dimension* dimension) { if (_storage) { LOGW(">WARNING< Creating a MemoryChunkStorage over another (#%p). A memory leak will occur.\n", _storage); } return _storage = new MemoryChunkStorage(); } void saveLevelData(LevelData& levelData, std::vector* players) {} void closeAll() {} void save(Player* player) {} void load(Player* player) {} /* CompoundTag loadPlayerDataTag(std::string playerName) { return NULL; } */ MemoryChunkStorage* _storage; }; #endif /*NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorage_H__*/