#ifndef NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorageSource_H__ #define NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorageSource_H__ //package net.minecraft.world.level.storage; #include "LevelStorageSource.h" #include "MemoryLevelStorage.h" class ProgressListener; class MemoryLevelStorageSource: public LevelStorageSource { public: MemoryLevelStorageSource() { } std::string getName() { return "Memory Storage"; } LevelStorage* selectLevel(const std::string& levelId, bool createPlayerDir) { return new MemoryLevelStorage(); } //List getLevelList() { // return /*new*/ ArrayList(); //} void clearAll() { } LevelData* getDataTagFor(const std::string& levelId) { return NULL; } bool isNewLevelIdAcceptable(const std::string& levelId) { return true; } void deleteLevel(const std::string& levelId) { } void renameLevel(const std::string& levelId, const std::string& newLevelName) { } bool isConvertible(const std::string& levelId) { return false; } bool requiresConversion(const std::string& levelId) { return false; } bool convertLevel(const std::string& levelId, ProgressListener* progress) { return false; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorageSource_H__*/