A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused) Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog) Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off Entities will now render flames on themselves when on fire, including the player Added option to use Java Style Item Count text and position in tweaks - fileshredder
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@@ -22,7 +22,7 @@ public:
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static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
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static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
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static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
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//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
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static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
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static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
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static void blit(float x, float y, float sx, float sy, float w, float h);
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