Sorry, apple users, I'm temporary removing foliage tinting
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@@ -185,11 +185,14 @@ void LevelRenderer::allChanged()
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lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
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#ifndef __APPLE__
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bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
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bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
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#else
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bool tint = false, sideTint = false;
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#endif
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FoliageColor::setUseTint(tint);
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GrassColor::setUseTint(tint);
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bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
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TileRenderer::setUseTint(sideTint);
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