diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 901b0a3..68f6834 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -9,7 +9,6 @@ on: - '!no-build-**' # unless marked as no-build env: - # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) BUILD_TYPE: Release CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache @@ -42,8 +41,6 @@ jobs: mv llvm-mingw-* llvm-mingw - name: Create Build Environment - # Some projects don't allow in-source building, so create a separate build directory - # We'll use this as our working directory for all subsequent commands run: cmake -E make_directory ${{github.workspace}}/build - name: Configure CMake @@ -73,7 +70,7 @@ jobs: ${{github.workspace}}/build/libz.dll build-ios: - # credit to pengubow from deepfriedwaffles repo + # credit to pengubow from deepfriedwaffles repo name: Build iOS runs-on: macos-latest @@ -95,7 +92,7 @@ jobs: with: name: minecraftpe-ios path: project/iosproj/minecraftpe.ipa - + build-linux: name: Build Linux runs-on: ubuntu-latest @@ -110,8 +107,6 @@ jobs: target: linux - name: Create Build Environment - # Some projects don't allow in-source building, so create a separate build directory - # We'll use this as our working directory for all subsequent commands run: cmake -E make_directory ${{github.workspace}}/build - name: Setup Environment @@ -121,8 +116,6 @@ jobs: sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev - name: Configure CMake - # Use a bash shell so we can use the same syntax for environment variable - # access regardless of the host operating system shell: bash working-directory: ${{github.workspace}}/build run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE @@ -142,12 +135,11 @@ jobs: ${{github.workspace}}/build/MinecraftPE ${{github.workspace}}/build/MinecraftPE-server - build-android: # pray to god + build-android: name: Build Android (${{ matrix.abi }}) runs-on: ubuntu-latest strategy: - # keep going with the other ABI if one fails so you at least get something useful fail-fast: false matrix: abi: [ arm64-v8a, armeabi-v7a ] @@ -158,7 +150,6 @@ jobs: ANDROID_PLATFORM_API: 36 ANDROID_BUILD_TOOLS_VERSION: 36.0.0 ADB: /bin/true - # build.sh reads MATRIX_ABI to decide which ABI to build when no --abi flag is passed MATRIX_ABI: ${{ matrix.abi }} steps: @@ -183,7 +174,6 @@ jobs: fi yes | "$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager" --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "platforms;android-${ANDROID_PLATFORM_API}" "build-tools;${ANDROID_BUILD_TOOLS_VERSION}" - - name: Cache Android NDK r14b id: cache-android-ndk uses: actions/cache@v3 @@ -234,7 +224,6 @@ jobs: - name: Upload APK uses: actions/upload-artifact@v4 with: - # artifact name is ABI-specific so both matrix legs can upload without clobbering each other name: minecraftpe-apk-${{ matrix.abi }} path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk @@ -263,13 +252,9 @@ jobs: actions-cache-folder: 'emsdk-cache' - name: Create Build Environment - # Some projects don't allow in-source building, so create a separate build directory - # We'll use this as our working directory for all subsequent commands run: cmake -E make_directory ${{github.workspace}}/build - name: Configure CMake - # Use a bash shell so we can use the same syntax for environment variable - # access regardless of the host operating system shell: bash working-directory: ${{github.workspace}}/build run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" @@ -290,77 +275,3 @@ jobs: publish: name: Publish runs-on: ubuntu-latest - needs: [ build-ios ] - steps: - - name: Checkout - uses: actions/checkout@v4 - - - name: Declare Version Variables - id: ref - run: | - echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT - echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT - - - name: Download Artifacts - uses: actions/download-artifact@v4 - - - name: Zip Windows Artifacts - uses: vimtor/action-zip@v1.2 - with: - files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll - dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip - - - name: Zip Linux Artifacts - uses: vimtor/action-zip@v1.2 - with: - files: mcpe-linux/MinecraftPE - dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip - - - name: Zip Linux Server Artifacts - uses: vimtor/action-zip@v1.2 - with: - files: mcpe-linux/MinecraftPE-server - dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip - - - name: Zip Android arm64-v8a Artifact - uses: vimtor/action-zip@v1.2 - with: - files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk - dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip - - - name: Zip Android armeabi-v7a Artifact - uses: vimtor/action-zip@v1.2 - with: - files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk - dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip - - - name: Zip Web Artifact - uses: vimtor/action-zip@v1.2 - with: - files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html - dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip - - - name: Zip Data - uses: vimtor/action-zip@v1.2 - with: - files: data - recursive: false - dest: data.zip - - - name: Update Development Release - uses: andelf/nightly-release@main - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - with: - tag_name: dev - name: 'Development Release' - body: | - MinecraftPE development release for commit ${{ github.sha }}. - files: | - ./data.zip - ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip - ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip - ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip - 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