Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)
This commit is contained in:
@@ -1,90 +1,100 @@
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#include "TextBox.h"
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#include "../Gui.h"
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#include "../../Minecraft.h"
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#include "../../../AppPlatform.h"
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#include "platform/input/Mouse.h"
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#include "../../../platform/input/Mouse.h"
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TextBox::TextBox( int id, const std::string& msg )
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: TextBox(id, 0, 0, msg) {}
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// delegate constructors
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TextBox::TextBox(int id, const std::string& msg)
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: TextBox(id, 0, 0, msg)
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{
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}
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TextBox::TextBox( int id, int x, int y, const std::string& msg )
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: TextBox(id, x, y, 24, msg) {}
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TextBox::TextBox(int id, int x, int y, const std::string& msg)
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: TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg)
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{
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}
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TextBox::TextBox( int id, int x, int y, int w, const std::string& msg )
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: GuiElement(true, true, x, y, w, Font::DefaultLineHeight + 4),
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id(id), hint(msg), focused(false), blink(false) {}
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TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg)
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: GuiElement(true, true, x, y, w, h),
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id(id), hint(msg), focused(false), blink(false), blinkTicks(0)
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{
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}
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void TextBox::setFocus(Minecraft* minecraft) {
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if(!focused) {
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minecraft->platform()->showKeyboard();
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focused = true;
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blinkTicks = 0;
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blink = false;
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}
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if (!focused) {
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minecraft->platform()->showKeyboard();
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focused = true;
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blinkTicks = 0;
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blink = false;
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}
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}
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bool TextBox::loseFocus(Minecraft* minecraft) {
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if(focused) {
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minecraft->platform()->showKeyboard();
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focused = false;
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return true;
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}
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return false;
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if (focused) {
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minecraft->platform()->hideKeyboard();
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focused = false;
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return true;
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}
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return false;
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}
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void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
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if (buttonNum == MouseAction::ACTION_LEFT) {
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if (pointInside(x, y)) {
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setFocus(minecraft);
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} else {
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loseFocus(minecraft);
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}
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}
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if (buttonNum == MouseAction::ACTION_LEFT) {
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if (pointInside(x, y)) {
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setFocus(minecraft);
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} else {
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loseFocus(minecraft);
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}
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}
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}
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void TextBox::handleChar(char c) {
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if (focused) {
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text.push_back(c);
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}
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if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
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text.push_back(c);
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}
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}
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void TextBox::handleKey(int key) {
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if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
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text.pop_back();
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}
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if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
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text.pop_back();
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}
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}
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void TextBox::tick(Minecraft* minecraft) {
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blinkTicks++;
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if (blinkTicks >= 5) {
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blink = !blink;
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blinkTicks = 0;
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}
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blinkTicks++;
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if (blinkTicks >= 5) {
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blink = !blink;
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blinkTicks = 0;
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}
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}
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void TextBox::render( Minecraft* minecraft, int xm, int ym ) {
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// textbox like in beta 1.7.3
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fill(x, y, x + width, y + height, 0xffa0a0a0);
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fill(x + 1, y + 1, x + width - 1, y + height - 1, 0xff000000);
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void TextBox::render(Minecraft* minecraft, int xm, int ym) {
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// textbox like in beta 1.7.3
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// change appearance when focused so the user can tell it's active
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// active background darker gray with a subtle border
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uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0;
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uint32_t borderColor = focused ? 0xff000000 : 0xff000000;
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fill(x, y, x + width, y + height, bgColor);
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fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor);
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glEnable2(GL_SCISSOR_TEST);
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glScissor(
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Gui::GuiScale * (x + 2),
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minecraft->height - Gui::GuiScale * (y + height - 2),
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Gui::GuiScale * (width - 2),
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Gui::GuiScale * (height - 2)
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);
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glEnable2(GL_SCISSOR_TEST);
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glScissor(
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Gui::GuiScale * (x + 2),
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minecraft->height - Gui::GuiScale * (y + height - 2),
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Gui::GuiScale * (width - 2),
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Gui::GuiScale * (height - 2)
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);
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if (text.empty() && !focused) {
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drawString(minecraft->font, hint, x + 2, y + 2, 0xff5e5e5e);
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}
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if (text.empty() && !focused) {
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drawString(minecraft->font, hint, x + 2, y + 2, 0xff5e5e5e);
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}
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if (focused && blink) text.push_back('_');
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if (focused && blink) text.push_back('_');
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drawString(minecraft->font, text, x + 2, y + 2, 0xffffffff);
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drawString(minecraft->font, text, x + 2, y + 2, 0xffffffff);
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if (focused && blink) text.pop_back();
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if (focused && blink) text.pop_back();
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glDisable2(GL_SCISSOR_TEST);
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glDisable2(GL_SCISSOR_TEST);
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}
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