Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)

This commit is contained in:
2026-03-10 19:31:40 +01:00
parent 0c97ceb340
commit 2fc323639a
69 changed files with 2509 additions and 639 deletions

View File

@@ -270,15 +270,15 @@ void GameRenderer::renderLevel(float a) {
screenScissorArea.w, screenScissorArea.h);
}
// if(mc->options.fancyGraphics) {
// setupFog(-1);
// TIMER_POP_PUSH("sky");
// glFogf(GL_FOG_START, renderDistance * 0.2f);
// glFogf(GL_FOG_END, renderDistance *0.75);
// levelRenderer->renderSky(a);
// glFogf(GL_FOG_START, renderDistance * 0.6f);
// glFogf(GL_FOG_END, renderDistance);
// }
if(mc->options.fancyGraphics) {
setupFog(-1);
TIMER_POP_PUSH("sky");
glFogf(GL_FOG_START, renderDistance * 0.2f);
glFogf(GL_FOG_END, renderDistance *0.75);
levelRenderer->renderSky(a);
glFogf(GL_FOG_START, renderDistance * 0.6f);
glFogf(GL_FOG_END, renderDistance);
}
glEnable2(GL_FOG);
setupFog(1);

View File

@@ -16,11 +16,11 @@
#if defined(__APPLE__)
#import <OpenGLES/ES1/gl.height>
#import <OpenGLES/ES1/glext.height>
#elif defined(ANDROID)
#include <GLES/gl.h>
#include <GLES/glext.h>
#else
#include <glad/glad.h>
#if defined(ANDROID)
#include<GLES/glext.h>
#endif
#endif
#else
// Uglyness to fix redeclaration issues