Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)
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@@ -134,6 +134,11 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
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raknetInstance->send(packet);
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}
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
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{
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displayGameMessage(packet->message);
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}
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void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
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{
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LOGI("onNewClient, client guid: %s\n", clientGuid.ToString());
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@@ -256,6 +261,11 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
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SetTimePacket(level->getTime()).write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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// send adventure settings (includes showNameTags, etc.)
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bitStream.Reset();
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AdventureSettingsPacket(level->adventureSettings).write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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// send all pre-existing players to the new player
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const PlayerList& players = level->players;
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for (unsigned int i = 0; i < players.size(); i++) {
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