FIX: compilation
This commit is contained in:
@@ -560,8 +560,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
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int rx = packet->x << 4;
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int rx = packet->x << 4;
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int rz = packet->z << 4;
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int rz = packet->z << 4;
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unsigned char readBlockBuffer[setSize];
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unsigned char* readBlockBuffer = new unsigned char[setSize];
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unsigned char readDataBuffer[setSize / 2];
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unsigned char* readDataBuffer = new unsigned char[setSize / 2];
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for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
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for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
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{
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{
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@@ -631,6 +631,9 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
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}
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}
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}
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}
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delete[] readBlockBuffer;
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delete[] readDataBuffer;
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if (recalcHeight)
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if (recalcHeight)
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{
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{
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// chunk->recalcHeightmap();
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// chunk->recalcHeightmap();
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@@ -29,6 +29,9 @@
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#include "../Difficulty.h"
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#include "../Difficulty.h"
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#include "../../network/packet/ExplodePacket.h"
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#include "../../network/packet/ExplodePacket.h"
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const int Level::DEPTH = LevelConstants::LEVEL_HEIGHT;
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const int Level::SEA_LEVEL = Level::DEPTH / 2 - 1;
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Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */)
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Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */)
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: levelStorage(levelStorage),
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: levelStorage(levelStorage),
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isClientSide(false),
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isClientSide(false),
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@@ -67,8 +67,8 @@ class Level: public LevelSource
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public:
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public:
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static const int MAX_LEVEL_SIZE = 32000000;
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static const int MAX_LEVEL_SIZE = 32000000;
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const short DEPTH = LevelConstants::LEVEL_HEIGHT;
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static const int DEPTH;
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const short SEA_LEVEL = DEPTH / 2 - 1;
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static const int SEA_LEVEL;
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static const int MAX_BRIGHTNESS = 15;
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static const int MAX_BRIGHTNESS = 15;
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static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20
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static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20
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@@ -1,7 +1,10 @@
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#include "LevelConstants.h"
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#include "LevelConstants.h"
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int LevelConstants::LEVEL_HEIGHT = 128;
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int LevelConstants::LEVEL_HEIGHT = 128;
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int LevelConstants::CHUNK_CACHE_WIDTH = 16; // in chunks
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int LevelConstants::CHUNK_WIDTH = 16; // in blocks
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int LevelConstants::CHUNK_WIDTH = 16; // in blocks
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int LevelConstants::CHUNK_DEPTH = 16;
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int LevelConstants::CHUNK_DEPTH = 16;
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int LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
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int LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
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int LevelConstants::CHUNK_COLUMNS = LevelConstants::CHUNK_WIDTH * LevelConstants::CHUNK_DEPTH;
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int LevelConstants::CHUNK_COLUMNS = LevelConstants::CHUNK_WIDTH * LevelConstants::CHUNK_DEPTH;
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int LevelConstants::CHUNK_BLOCK_COUNT = LevelConstants::CHUNK_COLUMNS * LevelConstants::LEVEL_HEIGHT;
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int LevelConstants::CHUNK_BLOCK_COUNT = LevelConstants::CHUNK_COLUMNS * LevelConstants::LEVEL_HEIGHT;
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@@ -5,8 +5,8 @@ public:
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static int CHUNK_CACHE_WIDTH; // in chunks
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static int CHUNK_CACHE_WIDTH; // in chunks
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static int LEVEL_WIDTH;
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static int LEVEL_WIDTH;
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static int LEVEL_DEPTH;
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static int LEVEL_DEPTH;
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static int LEVEL_HEIGHT;
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static int LEVEL_HEIGHT;
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static int CHUNK_WIDTH; // in blocks
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static int CHUNK_WIDTH; // in blocks
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static int CHUNK_DEPTH;
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static int CHUNK_DEPTH;
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static int CHUNK_COLUMNS;
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static int CHUNK_COLUMNS;
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@@ -25,7 +25,7 @@ public:
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//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
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//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
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emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
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emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
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chunks = (LevelChunk *)malloc(LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH);
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chunks = new LevelChunk *[LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH];
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}
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}
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~ChunkCache() {
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~ChunkCache() {
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@@ -36,8 +36,8 @@ public:
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{
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{
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if (&chunks[i])
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if (&chunks[i])
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{
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{
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chunks[i].deleteBlockData();
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chunks[i]->deleteBlockData();
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delete &chunks[i];
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delete chunks[i];
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}
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}
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}
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}
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}
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}
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@@ -56,7 +56,7 @@ public:
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int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
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int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
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int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
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int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
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int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
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int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
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return &chunks[slot] != NULL && (&chunks[slot] == emptyChunk || chunks[slot].isAt(x, z));
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return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z));
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}
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}
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LevelChunk* create(int x, int z) {
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LevelChunk* create(int x, int z) {
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@@ -76,10 +76,10 @@ public:
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int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
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int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
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int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
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int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
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if (!hasChunk(x, z)) {
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if (!hasChunk(x, z)) {
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if (&chunks[slot] != NULL) {
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if (chunks[slot] != NULL) {
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chunks[slot].unload();
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chunks[slot]->unload();
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save(&chunks[slot]);
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save(chunks[slot]);
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saveEntities(&chunks[slot]);
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saveEntities(chunks[slot]);
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}
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}
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LevelChunk* newChunk = load(x, z);
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LevelChunk* newChunk = load(x, z);
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@@ -94,7 +94,7 @@ public:
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//return emptyChunk;
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//return emptyChunk;
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updateLights = true;
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updateLights = true;
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}
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}
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chunks[slot] = *newChunk;
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chunks[slot] = newChunk;
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newChunk->lightLava();
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newChunk->lightLava();
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if (updateLights)
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if (updateLights)
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@@ -115,23 +115,23 @@ public:
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//level->updateLight(LightLayer::Block, x * 16, 0, z * 16, x * 16 + 15, 128, z * 16 + 15);
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//level->updateLight(LightLayer::Block, x * 16, 0, z * 16, x * 16 + 15, 128, z * 16 + 15);
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}
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}
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if (&chunks[slot] != NULL) {
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if (chunks[slot] != NULL) {
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chunks[slot].load();
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chunks[slot]->load();
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}
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}
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if (!chunks[slot].terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
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if (!chunks[slot]->terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
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if (hasChunk(x - 1, z) && !getChunk(x - 1, z)->terrainPopulated && hasChunk(x - 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z);
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if (hasChunk(x - 1, z) && !getChunk(x - 1, z)->terrainPopulated && hasChunk(x - 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z);
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if (hasChunk(x, z - 1) && !getChunk(x, z - 1)->terrainPopulated && hasChunk(x + 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x + 1, z)) postProcess(this, x, z - 1);
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if (hasChunk(x, z - 1) && !getChunk(x, z - 1)->terrainPopulated && hasChunk(x + 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x + 1, z)) postProcess(this, x, z - 1);
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if (hasChunk(x - 1, z - 1) && !getChunk(x - 1, z - 1)->terrainPopulated && hasChunk(x - 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z - 1);
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if (hasChunk(x - 1, z - 1) && !getChunk(x - 1, z - 1)->terrainPopulated && hasChunk(x - 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z - 1);
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}
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}
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xLast = x;
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xLast = x;
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zLast = z;
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zLast = z;
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last = &chunks[slot];
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last = chunks[slot];
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//sw.stop();
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//sw.stop();
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//sw.printEvery(500000, "ChunkCache::load: ");
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//sw.printEvery(500000, "ChunkCache::load: ");
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return &chunks[slot];
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return chunks[slot];
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}
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}
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Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) {
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Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) {
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@@ -255,7 +255,7 @@ private:
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LevelChunk* emptyChunk;
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LevelChunk* emptyChunk;
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ChunkSource* source;
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ChunkSource* source;
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ChunkStorage* storage;
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ChunkStorage* storage;
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LevelChunk* chunks;
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LevelChunk** chunks;
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Level* level;
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Level* level;
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LevelChunk* last;
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LevelChunk* last;
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@@ -12,6 +12,7 @@
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/*static*/
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/*static*/
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bool LevelChunk::touchedSky = false;
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bool LevelChunk::touchedSky = false;
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const int LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
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LevelChunk::LevelChunk( Level* level, int x, int z )
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LevelChunk::LevelChunk( Level* level, int x, int z )
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: level(level),
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: level(level),
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@@ -45,8 +46,8 @@ LevelChunk::~LevelChunk()
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void LevelChunk::init()
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void LevelChunk::init()
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{
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{
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heightmap = (char*)malloc(LevelConstants::CHUNK_COLUMNS * sizeof(char));
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heightmap = new char[LevelConstants::CHUNK_COLUMNS];
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updateMap = (unsigned char*)malloc(LevelConstants::CHUNK_COLUMNS * sizeof(unsigned char));
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updateMap = new unsigned char[LevelConstants::CHUNK_COLUMNS];
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terrainPopulated = false;
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terrainPopulated = false;
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dontSave = false;
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dontSave = false;
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@@ -106,7 +106,7 @@ private:
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void recalcHeight(int x, int yStart, int z);
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void recalcHeight(int x, int yStart, int z);
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public:
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public:
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static bool touchedSky;
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static bool touchedSky;
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const int ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
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static const int ChunkBlockCount;
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const int ChunkSize = ChunkBlockCount;
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const int ChunkSize = ChunkBlockCount;
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static const int UpdateMapBitShift = 4; // power of (LevelConstants::LEVEL_HEIGHT / 8) == 16
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static const int UpdateMapBitShift = 4; // power of (LevelConstants::LEVEL_HEIGHT / 8) == 16
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