FIX: crash while joining to large world server
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@@ -12,7 +12,7 @@
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/*static*/
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bool LevelChunk::touchedSky = false;
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const int LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
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int LevelChunk::ChunkBlockCount;
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LevelChunk::LevelChunk( Level* level, int x, int z )
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: level(level),
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