FIX: Armor display

This commit is contained in:
2026-03-21 18:10:46 +02:00
parent 39186069cf
commit 3f6d9cdcb8

View File

@@ -17,8 +17,8 @@ PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow )
: super(humanoidModel, shadow), : super(humanoidModel, shadow),
playerModel64(humanoidModel), playerModel64(humanoidModel),
playerModel32(new HumanoidModel(0, 0, 64, 32)), playerModel32(new HumanoidModel(0, 0, 64, 32)),
armorParts1(new HumanoidModel(1.0f, 0, 64, 64)), armorParts1(new HumanoidModel(1.0f, 0, 64, 32)),
armorParts2(new HumanoidModel(0.5f, 0, 64, 64)) armorParts2(new HumanoidModel(0.5f, 0, 64, 32))
{ {
// default to legacy skin path until we know the exact texture size // default to legacy skin path until we know the exact texture size
model = playerModel32; model = playerModel32;
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
// humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
// (desired == playerModel64 ? "64" : "32")); (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }