diff --git a/README.md b/README.md index 22c89bd..ec0b870 100644 --- a/README.md +++ b/README.md @@ -113,7 +113,7 @@ cmake --build . $HOME/Android/Sdk/cmdline-tools/bin/sdkmanager ``` - > [!NOTE] + > [!Note] > `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder. > If you only have `cmdline-tools/bin`, create the required layout: > @@ -134,7 +134,7 @@ cmake --build . sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0" ``` - > [!NOTE] + > [!Note] > if you want build.sh to always find the SDK, > Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example: > @@ -162,14 +162,14 @@ cmake --build . 7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/` - > [!WARNING] + > [!Warning] > Make sure you don’t end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`. 8. Re run `build.sh` ## Web 1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html - > [!NOTE] + > [!Note] > On arch linux you can use AUR: > `yay -Sy emsdk` @@ -179,7 +179,7 @@ cmake --build . cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" cmake --build . --target MinecraftPE ``` - > [!NOTE] + > [!Note] > If you are using VSCode with CMake plugin, you can add Emscripten kit > 1. Press Ctrl + Shift + P > 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter