i think i fixed player equip
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@@ -19,6 +19,8 @@
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#include "../network/packet/AnimatePacket.h"
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#include "../world/level/tile/entity/ChestTileEntity.h"
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#include "../network/packet/HurtArmorPacket.h"
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#include "network/packet/SendInventoryPacket.h"
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#include "world/entity/player/Inventory.h"
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ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
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: super(level, minecraft->isCreativeMode()),
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@@ -26,7 +28,7 @@ ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
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_prevHealth(-999),
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_containerCounter(0)
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{
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hasFakeInventory = true;
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// hasFakeInventory = true;
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footSize = 0;
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}
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@@ -67,8 +69,16 @@ void ServerPlayer::tick() {
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void ServerPlayer::take( Entity* e, int orgCount ) {
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TakeItemEntityPacket packet(e->entityId, entityId);
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// SendInventoryPacket packet(this, false);
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_mc->raknetInstance->send(packet);
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LOGI("Inventory:\n");
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for (int i = 0; i < inventory->numLinkedSlots; i++) {
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auto item = inventory->getItem(i);
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if (item)
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LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
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}
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super::take(e, orgCount);
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}
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@@ -118,20 +128,20 @@ bool ServerPlayer::hasResource( int id ) {
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void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
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ContainerSetDataPacket p(menu->containerId, id, value);
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_mc->raknetInstance->send(owner, p);
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//LOGI("Setting container data for id %d: %d\n", id, value);
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LOGI("Setting container data for id %d: %d\n", id, value);
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}
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void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
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if (isResultSlot) return;
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ContainerSetSlotPacket p(menu->containerId, slot, item);
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_mc->raknetInstance->send(owner, p);
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//LOGI("Slot %d changed\n", slot);
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LOGI("Slot %d changed\n", slot);
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}
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void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
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ContainerSetContentPacket p(menu->containerId, menu->getItems());
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_mc->raknetInstance->send(owner, p);
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//LOGI("Refreshing container with %d items\n", items.size());
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LOGI("Refreshing container with %zu items\n", items.size());
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}
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void ServerPlayer::nextContainerCounter() {
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