release soon but we need to fix large world in mp
This commit is contained in:
9
.github/workflows/build.yml
vendored
9
.github/workflows/build.yml
vendored
@@ -60,13 +60,14 @@ jobs:
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||
run: cmake --build . --config $BUILD_TYPE --parallel
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mcpe-windows
|
||||
path: |
|
||||
${{github.workspace}}/build/MinecraftPE-server.exe
|
||||
${{github.workspace}}/build/MinecraftPE.exe
|
||||
${{github.workspace}}/build/libpng16.dll
|
||||
${{github.workspace}}/build/OpenAL32.dll
|
||||
@@ -298,6 +299,12 @@ jobs:
|
||||
with:
|
||||
files: mcpe-linux/MinecraftPE-server
|
||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
|
||||
- name: Zip Windows Server Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: mcpe-windows/MinecraftPE-server.exe
|
||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
|
||||
- name: Zip Android arm64-v8a Artifact
|
||||
uses: vimtor/action-zip@v1.2
|
||||
|
||||
@@ -223,7 +223,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SetTimePacket\n");
|
||||
// LOGI("SetTimePacket\n");
|
||||
level->setTime(packet->time);
|
||||
}
|
||||
|
||||
@@ -279,7 +279,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
|
||||
}
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
|
||||
{
|
||||
LOGI("AddMobPacket (%p)\n", level);
|
||||
// LOGI("AddMobPacket (%p)\n", level);
|
||||
|
||||
if (!level) {
|
||||
LOGW("Trying to add a mob with no level!\n");
|
||||
@@ -385,7 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||
printf("TakeItemEntityPacket \n");
|
||||
// printf("TakeItemEntityPacket \n");
|
||||
if (!level) return;
|
||||
|
||||
Entity* e = level->getEntity(packet->itemId);
|
||||
|
||||
@@ -368,7 +368,7 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||
}
|
||||
|
||||
|
||||
// Credits to EpikIzCool
|
||||
bitStream.Reset();
|
||||
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||
|
||||
Reference in New Issue
Block a user