FIX: Now we're using useTouchsceen() right way!!!!
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@@ -41,7 +41,7 @@ public:
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//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
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bool hovered = active && (minecraft->useTouchscreen()?
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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if (hovered || *selectedPtr == this)
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statePressed->draw(Tesselator::instance, (float)x, (float)y);
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@@ -547,7 +547,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
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//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
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bool hovered = active && (minecraft->useTouchscreen()?
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
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if (hovered || selected)
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bgSelected->draw(Tesselator::instance, (float)x, (float)y);
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