FEAT: Player data saving/loading
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@@ -1,3 +1,6 @@
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#include <cstddef>
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#include <fstream>
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#include <ios>
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#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
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#include "LevelData.h"
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@@ -88,6 +91,9 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
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{
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createFolderIfNotExists(levelPath.c_str());
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std::string playerFolder = levelPath + "/players";
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createFolderIfNotExists(playerFolder.c_str());
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std::string datFileName = levelPath + "/" + fnLevelDat;
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std::string levelFileName = levelPath + "/" + fnPlayerDat;
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loadedLevelData = new LevelData();
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@@ -113,6 +119,7 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
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void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
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{
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// @todo: completely rewrite
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std::string directory = levelPath + "/";
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std::string tmpFile = directory + fnLevelDatNew;
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std::string datFile = directory + fnLevelDat;
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@@ -141,6 +148,67 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
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// Remove the temporary save, if the rename didn't do it
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remove(tmpFile.c_str());
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// Save players
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// fuck mojang for that
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if (!players || players->empty()) {
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return;
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}
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for (auto& player : *players) {
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if (player != NULL) {
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savePlayer(*player, directory);
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}
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}
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}
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void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
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std::string playerPath = worldDir + "/players/" + player.name + ".dat";
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LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
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RakNet::BitStream data;
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RakDataOutput buf(data);
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CompoundTag playerTag;
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player.saveWithoutId(&playerTag);
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NbtIo::write(&playerTag, &buf);
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std::ofstream file(playerPath, std::ios::out | std::ios::binary);
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file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
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}
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bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
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std::string playerPath = worldDir + "/players/" + player.name + ".dat";
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LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
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std::ifstream file(playerPath, std::ios::in | std::ios::binary);
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if (!file.is_open()) {
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return false;
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}
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std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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RakNet::BitStream bitStream(data.data(), data.size(), false);
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RakDataInput stream(bitStream);
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CompoundTag* tag = NbtIo::read(&stream);
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if (tag) {
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player.load(tag);
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tag->deleteChildren();
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delete tag;
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}
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return true;
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}
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void ExternalFileLevelStorage::savePlayer(Player& player) {
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ExternalFileLevelStorage::savePlayer(player, levelPath);
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}
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bool ExternalFileLevelStorage::loadPlayer(Player& player) {
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return ExternalFileLevelStorage::loadPlayer(player, levelPath);
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}
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LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)
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@@ -67,6 +67,19 @@ public:
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void saveGame(Level* level);
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void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
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/**
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* @brief Save player to <world name>/player/<player name>.dat file
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*/
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static void savePlayer(Player& player, const std::string& worldDir);
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/**
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* @brief Load player from <world name>/player/<player name>.dat file
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*/
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static bool loadPlayer(Player& player, const std::string& worldDir);
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virtual void savePlayer(Player& player);
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virtual bool loadPlayer(Player& player);
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virtual void tick();
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virtual void flush() {}
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private:
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@@ -32,6 +32,9 @@ public:
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virtual void saveGame(Level* level) {}
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virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
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virtual void savePlayer(Player& player) = 0;
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virtual bool loadPlayer(Player& player) = 0;
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//void checkSession() throws LevelConflictException;
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//PlayerIO getPlayerIO();
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};
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