diff --git a/src/client/renderer/LevelRenderer.cpp b/src/client/renderer/LevelRenderer.cpp index ea5120a..a452d2e 100755 --- a/src/client/renderer/LevelRenderer.cpp +++ b/src/client/renderer/LevelRenderer.cpp @@ -1243,7 +1243,7 @@ void LevelRenderer::renderSky(float alpha) { // ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder // glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f); - glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f); +// glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f); glDisable(GL_TEXTURE_2D); if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){ drawArrayVT(voidBuffer, voidVertexCount);