FIX: Grass color and egg red rectangle

This commit is contained in:
2026-07-21 17:28:42 +02:00
parent 5ef00eee9f
commit 7104ba93ae
2 changed files with 6 additions and 6 deletions

View File

@@ -189,9 +189,9 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
// it we're batching for saving the // it we're batching for saving the
// buffer, this will fail miserably // buffer, this will fail miserably
t.endOverrideAndDraw(); t.endOverrideAndDraw();
glDisable2(GL_TEXTURE_2D); // glDisable2(GL_TEXTURE_2D);
fillRect(t, x, y, w, h, 0xff0000); // fillRect(t, x, y, w, h, 0xff0000);
glEnable2(GL_TEXTURE_2D); // glEnable2(GL_TEXTURE_2D);
renderGuiItemCorrect(font, textures, item, int(x), int(y)); renderGuiItemCorrect(font, textures, item, int(x), int(y));
t.beginOverride(); t.beginOverride();
} }

View File

@@ -48,9 +48,9 @@ int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
if (!GrassColor::useTint && d == DEAD_SHRUB){ if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff; return 0xffffff;
} }
if (GrassColor::useTint){ // if (GrassColor::useTint){
return GrassColor::get(temp, rain); // return GrassColor::get(temp, rain); @fixme @todo doesnt work properly
} // }
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder // @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){ //if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor(); //return level->getBiome(x, z)->getGrassColor();