Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java SkyDarken is now also no longer clamped in Java Fog Style
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@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
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}
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void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
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/*
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std::stringstream ss; ss << mob->entityId;
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if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
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renderNameTag(mob, ss.str(), x, y, z, 64);
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*/
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}
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}
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void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
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@@ -205,7 +207,11 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
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float s = 1 / 60.0f * size;
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glPushMatrix2();
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glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
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if (mob->isPlayer()){
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glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
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} else {
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glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
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}
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glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
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glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
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