pragma once everywhere
This commit is contained in:
@@ -1,122 +1,120 @@
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#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS_TOUCH__TouchSelectWorldScreen_H__
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#define NET_MINECRAFT_CLIENT_GUI_SCREENS_TOUCH__TouchSelectWorldScreen_H__
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#include "../ConfirmScreen.h"
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#include "../../Screen.h"
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#include "../../TweenData.h"
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#include "../../components/ImageButton.h"
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#include "../../components/Button.h"
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#include "../../components/RolledSelectionListH.h"
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#include "../../../Minecraft.h"
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#include "../../../../world/level/storage/LevelStorageSource.h"
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namespace Touch {
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class SelectWorldScreen;
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//
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// Scrolling World selection list
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//
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class TouchWorldSelectionList : public RolledSelectionListH
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{
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public:
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TouchWorldSelectionList(Minecraft* _minecraft, int _width, int _height);
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virtual void tick();
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void stepLeft();
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void stepRight();
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void commit();
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protected:
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virtual int getNumberOfItems();
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virtual void selectItem(int item, bool doubleClick);
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virtual bool isSelectedItem(int item);
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virtual void renderBackground() {}
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virtual void renderItem(int i, int x, int y, int h, Tesselator& t);
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virtual float getPos(float alpha);
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virtual void touched() { mode = 0; }
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virtual bool capXPosition();
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virtual void selectStart(int item, int localX, int localY);
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virtual void selectCancel();
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private:
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TweenData td;
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void tweenInited();
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int selectedItem;
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bool _newWorldSelected; // Is the PLUS button pressed?
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int _height;
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LevelSummaryList levels;
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std::vector<StringVector> _descriptions;
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StringVector _imageNames;
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bool hasPickedLevel;
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LevelSummary pickedLevel;
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int pickedIndex;
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int stoppedTick;
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int currentTick;
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float accRatio;
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int mode;
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friend class SelectWorldScreen;
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};
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//
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// Delete World screen
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//
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class TouchDeleteWorldScreen: public ConfirmScreen
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{
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public:
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TouchDeleteWorldScreen(const LevelSummary& levelId);
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protected:
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virtual void postResult(bool isOk);
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private:
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LevelSummary _level;
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};
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//
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// Select world screen
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//
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class SelectWorldScreen: public Screen
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{
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public:
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SelectWorldScreen();
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virtual ~SelectWorldScreen();
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virtual void init() override;
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virtual void setupPositions() override;
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virtual void tick() override;
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virtual void render(int xm, int ym, float a) override;
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virtual bool isIndexValid(int index);
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virtual bool handleBackEvent(bool isDown) override;
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virtual void buttonClicked(Button* button) override;
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virtual void keyPressed(int eventKey) override;
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// support for mouse wheel when desktop code uses touch variant
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virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
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bool isInGameScreen() override;
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private:
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void loadLevelSource();
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std::string getUniqueLevelName(const std::string& level);
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ImageButton bDelete;
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TButton bCreate;
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THeader bHeader;
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TButton bBack;
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Button bWorldView;
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TouchWorldSelectionList* worldsList;
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LevelSummaryList levels;
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bool _mouseHasBeenUp;
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bool _hasStartedLevel;
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//LevelStorageSource* levels;
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};
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};
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#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS_TOUCH__TouchSelectWorldScreen_H__*/
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#pragma once
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#include "../ConfirmScreen.h"
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#include "../../Screen.h"
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#include "../../TweenData.h"
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#include "../../components/ImageButton.h"
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#include "../../components/Button.h"
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#include "../../components/RolledSelectionListH.h"
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#include "../../../Minecraft.h"
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#include "../../../../world/level/storage/LevelStorageSource.h"
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namespace Touch {
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class SelectWorldScreen;
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//
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// Scrolling World selection list
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//
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class TouchWorldSelectionList : public RolledSelectionListH
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{
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public:
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TouchWorldSelectionList(Minecraft* _minecraft, int _width, int _height);
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virtual void tick();
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void stepLeft();
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void stepRight();
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void commit();
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protected:
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virtual int getNumberOfItems();
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virtual void selectItem(int item, bool doubleClick);
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virtual bool isSelectedItem(int item);
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virtual void renderBackground() {}
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virtual void renderItem(int i, int x, int y, int h, Tesselator& t);
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virtual float getPos(float alpha);
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virtual void touched() { mode = 0; }
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virtual bool capXPosition();
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virtual void selectStart(int item, int localX, int localY);
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virtual void selectCancel();
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private:
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TweenData td;
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void tweenInited();
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int selectedItem;
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bool _newWorldSelected; // Is the PLUS button pressed?
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int _height;
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LevelSummaryList levels;
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std::vector<StringVector> _descriptions;
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StringVector _imageNames;
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bool hasPickedLevel;
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LevelSummary pickedLevel;
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int pickedIndex;
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int stoppedTick;
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int currentTick;
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float accRatio;
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int mode;
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friend class SelectWorldScreen;
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};
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//
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// Delete World screen
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//
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class TouchDeleteWorldScreen: public ConfirmScreen
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{
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public:
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TouchDeleteWorldScreen(const LevelSummary& levelId);
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protected:
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virtual void postResult(bool isOk);
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private:
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LevelSummary _level;
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};
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//
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// Select world screen
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//
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class SelectWorldScreen: public Screen
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{
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public:
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SelectWorldScreen();
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virtual ~SelectWorldScreen();
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virtual void init() override;
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virtual void setupPositions() override;
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virtual void tick() override;
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virtual void render(int xm, int ym, float a) override;
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virtual bool isIndexValid(int index);
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virtual bool handleBackEvent(bool isDown) override;
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virtual void buttonClicked(Button* button) override;
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virtual void keyPressed(int eventKey) override;
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// support for mouse wheel when desktop code uses touch variant
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virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
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bool isInGameScreen() override;
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private:
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void loadLevelSource();
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std::string getUniqueLevelName(const std::string& level);
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ImageButton bDelete;
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TButton bCreate;
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THeader bHeader;
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TButton bBack;
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Button bWorldView;
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TouchWorldSelectionList* worldsList;
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LevelSummaryList levels;
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bool _mouseHasBeenUp;
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bool _hasStartedLevel;
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//LevelStorageSource* levels;
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};
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};
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