FEAT: player anticheat speed
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@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
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void ServerLevel::updateSleepingPlayerList() {
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bool allPlayersWasSleeping = allPlayersAreSleeping;
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allPlayersAreSleeping = !players.empty();
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for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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Player* player = *it;
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if(!player->isSleeping()) {
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if (!player->isSleeping()) {
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allPlayersAreSleeping = false;
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break;
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}
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}
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if(!allPlayersWasSleeping && allPlayersAreSleeping) {
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if (!allPlayersWasSleeping && allPlayersAreSleeping) {
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levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
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for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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(*it)->setAllPlayersSleeping();
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}
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}
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@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
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void ServerLevel::awakenAllPlayers() {
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allPlayersAreSleeping = false;
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for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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Player* player = *it;
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if(player->isSleeping()) {
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if (player->isSleeping()) {
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player->stopSleepInBed(false, false, true);
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player->health = Player::MAX_HEALTH;
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player->lastHealth = Player::MAX_HEALTH;
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}
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}
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SetHealthPacket packet(Player::MAX_HEALTH);
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raknetInstance->send(packet);
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}
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bool ServerLevel::allPlayersSleeping() {
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if(allPlayersAreSleeping && !isClientSide) {
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if (allPlayersAreSleeping && !isClientSide) {
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// all players are sleeping, but have they slept long enough?
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for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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if(!(*it)->isSleepingLongEnough()) {
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for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
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if (!(*it)->isSleepingLongEnough()) {
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return false;
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}
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}
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@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
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return false;
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}
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void ServerLevel::tick(){
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void ServerLevel::tick() {
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super::tick();
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if(allPlayersSleeping()) {
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if (allPlayersSleeping()) {
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long newTime = levelData.getTime() + TICKS_PER_DAY;
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levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
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SetTimePacket packet(levelData.getTime());
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raknetInstance->send(packet);
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awakenAllPlayers();
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}
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}
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