Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned
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28
.github/workflows/build.yml
vendored
28
.github/workflows/build.yml
vendored
@@ -72,6 +72,30 @@ jobs:
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${{github.workspace}}/build/OpenAL32.dll
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${{github.workspace}}/build/libz.dll
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build-ios:
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# credit to pengubow from deepfriedwaffles repo
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name: Build iOS
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runs-on: macos-latest
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steps:
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- name: Checkout
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uses: actions/checkout@main
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- name: Build
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run: |
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cd project/iosproj
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xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
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mkdir -p Payload
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cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
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zip -r minecraftpe.ipa Payload
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rm -rf Payload
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- name: Upload artifact
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uses: actions/upload-artifact@main
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with:
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name: minecraftpe-ios
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path: project/iosproj/minecraftpe.ipa
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build-linux:
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name: Build Linux
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runs-on: ubuntu-latest
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@@ -266,7 +290,7 @@ jobs:
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publish:
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name: Publish
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runs-on: ubuntu-latest
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needs: [ build-windows, build-linux, build-android, build-web ]
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needs: [ build-windows, build-linux, build-android, build-web, build-ios ]
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if: github.ref == 'refs/heads/main'
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steps:
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- name: Checkout
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@@ -340,4 +364,4 @@ jobs:
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./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
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