use haiku native threads
This commit is contained in:
26
project/haiku/createpkg.sh
Executable file
26
project/haiku/createpkg.sh
Executable file
@@ -0,0 +1,26 @@
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#!/bin/bash
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mkdir build-haiku
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cd build-haiku
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cmake ..
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make -j10
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rm -rf pkg
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mkdir pkg
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mkdir -p ./pkg/apps/
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mkdir -p ./pkg/data/minecraftpe
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mkdir -p ./pkg/settings/minecraftpe
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mkdir -p ./pkg/data/deskbar/menu/Applications/
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mkdir -p ./pkg/data/deskbar/menu/Games/
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cp -rv ../project/haiku/pkg ./
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cp -v MinecraftPE ./pkg/apps/minecraftpe
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cp -v MinecraftPE-server ./pkg/apps/minecraftpe-server
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cp -rv data ./pkg/data/minecraftpe
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ln -s ../../../../apps/minecraftpe ./pkg/data/deskbar/menu/Applications/minecraftpe
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ln -s ../../../../apps/minecraftpe ./pkg/data/deskbar/menu/Games/minecraftpe
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package create -C pkg minecraftpe-0.6.1-x86_64.hpkg
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27
project/haiku/pkg/.PackageInfo
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27
project/haiku/pkg/.PackageInfo
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name minecraftpe
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version 0.6.1-1
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architecture x86_64
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summary "Minecraft Pocket Edition"
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description "A port of minecraft pocket edition to Haiku"
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packager "Li <li@silica.codes>"
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vendor "Mojang"
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copyrights {
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"Copyright (C) 2026 by Mojang"
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}
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licenses {
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"MIT"
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}
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provides {
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minecraftpe = 0.6.1-1
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app:minecraftpe = 0.6.1-1
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}
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requires {
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glfw >= 3.3.7-1
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openal >= 1.21.1-5
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}
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global-writable-files {
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"settings/minecraftpe" directory keep-old
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}
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urls {
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"https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1/"
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}
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@@ -20,6 +20,7 @@
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#include <shellapi.h>
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten/html5.h>
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#endif
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@@ -31,12 +32,19 @@ static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t leng
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class AppPlatform_glfw: public AppPlatform
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{
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public:
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AppPlatform_glfw()
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#ifdef __HAIKU__
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std::string game_directory = "/system/data/minecraftpe/";
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#else
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std::string game_directory = "";
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#endif
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AppPlatform_glfw()
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{
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}
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BinaryBlob readAssetFile(const std::string& filename) override {
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FILE* fp = fopen(("data/" + filename).c_str(), "r");
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FILE* fp = fopen((game_directory + "data/" + filename).c_str(), "r");
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if (!fp)
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return BinaryBlob();
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@@ -73,7 +81,7 @@ public:
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TextureData out;
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std::string filename = textureFolder? "data/images/" + filename_
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std::string filename = textureFolder? (game_directory + "data/images/") + filename_
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: filename_;
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std::ifstream source(filename.c_str(), std::ios::binary);
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@@ -18,6 +18,8 @@ OptionsFile::OptionsFile() {
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settingsPath = "options.txt";
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#elif defined(__EMSCRIPTEN__)
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settingsPath = "/games/com.mojang/options.txt";
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#elif defined(__HAIKU__)
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settingsPath = "/system/settings/minecraftpe/options.txt";
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#else
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settingsPath = "options.txt";
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#endif
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@@ -191,8 +191,13 @@ int main(void) {
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App* app = new MAIN_CLASS();
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g_app = app;
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#ifdef __HAIKU__
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((MAIN_CLASS*)g_app)->externalStoragePath = "/system/settings/minecraftpe";
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((MAIN_CLASS*)g_app)->externalCacheStoragePath = "/system/settings/minecraftpe";
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#else
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((MAIN_CLASS*)g_app)->externalStoragePath = ".";
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((MAIN_CLASS*)g_app)->externalCacheStoragePath = ".";
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#endif
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g_app->init(appContext);
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g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
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@@ -25,12 +25,19 @@
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&m_threadID // pointer to receive thread ID
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);
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#endif
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#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__) || defined(__HAIKU__)
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#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__)
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mp_threadFunc = (pthread_fn)threadFunc;
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pthread_attr_init(&m_attributes);
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pthread_attr_setdetachstate( &m_attributes, PTHREAD_CREATE_DETACHED );
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/*int error =*/ pthread_create(&m_thread, &m_attributes, mp_threadFunc, threadParam);
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#endif
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#if defined(__HAIKU__)
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mp_threadFunc = (thread_func)threadFunc;
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m_thread = spawn_thread(mp_threadFunc, "CThread", 10, threadParam);
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int res = resume_thread(m_thread);
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#endif
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#ifdef MACOSX
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mp_threadFunc = (TaskProc) threadFunc;
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@@ -53,9 +60,12 @@
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#ifdef WIN32
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Sleep( millis );
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#endif
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#if defined(LINUX) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__HAIKU__)
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#if defined(LINUX) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX)
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usleep(millis * 1000);
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#endif
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#if defined(__HAIKU__)
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snooze((bigtime_t)(millis * 1000));
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#endif
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}
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CThread::~CThread()
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@@ -63,11 +73,14 @@
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#ifdef WIN32
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TerminateThread(m_threadHandle, 0);
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#endif
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#if defined(LINUX) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__HAIKU__)
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#if defined(LINUX) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX)
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// Thread was created detached; pthread_join on a detached thread is undefined
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// and causes SIGABRT when the pthread_t is no longer valid.
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pthread_attr_destroy(&m_attributes);
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#endif
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#if defined(__HAIKU__)
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kill_thread(m_thread);
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#endif
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}
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@@ -13,7 +13,7 @@
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typedef void *( * pthread_fn )( void * );
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#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__) || defined(__HAIKU__)
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#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__)
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#include <pthread.h>
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#include <unistd.h>
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@@ -21,6 +21,9 @@ typedef void *( * pthread_fn )( void * );
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#ifdef MACOSX
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#include <CoreServices/CoreServices.h>
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#include <unistd.h>
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#endif
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#ifdef __HAIKU__
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#include <kernel/OS.h>
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#endif
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class CThread
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@@ -38,11 +41,15 @@ typedef void *( * pthread_fn )( void * );
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DWORD m_threadID;
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HANDLE m_threadHandle;
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#endif
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#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__) || defined(__HAIKU__)
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#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__)
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pthread_fn mp_threadFunc;
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pthread_t m_thread;
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pthread_attr_t m_attributes;
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#endif
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#if defined(__HAIKU__)
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thread_func mp_threadFunc;
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thread_id m_thread;
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#endif
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#ifdef MACOSX
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TaskProc mp_threadFunc;
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MPTaskID m_threadID;
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