server compilable
This commit is contained in:
140
src/Minecraft.h
Executable file
140
src/Minecraft.h
Executable file
@@ -0,0 +1,140 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
|
||||
#include "client/Options.h"
|
||||
#include "client/Timer.h"
|
||||
|
||||
//#include "../network/RakNetInstance.h"
|
||||
#include "world/phys/HitResult.h"
|
||||
|
||||
#include "App.h"
|
||||
#include <cstddef>
|
||||
|
||||
class Level;
|
||||
class LocalPlayer;
|
||||
class IInputHolder;
|
||||
class Mob;
|
||||
class Player;
|
||||
class Entity;
|
||||
class ICreator;
|
||||
class GameMode;
|
||||
class CThread;
|
||||
class LevelStorageSource;
|
||||
class BuildActionIntention;
|
||||
class PerfRenderer;
|
||||
class LevelSettings;
|
||||
class IRakNetInstance;
|
||||
class NetEventCallback;
|
||||
class CommandServer;
|
||||
struct PingedCompatibleServer;
|
||||
|
||||
class Minecraft: public App {
|
||||
public:
|
||||
using App::App;
|
||||
virtual ~Minecraft();
|
||||
|
||||
virtual void init();
|
||||
virtual void update();
|
||||
virtual void restartServer();
|
||||
virtual void tick(int nTick, int maxTick);
|
||||
|
||||
virtual bool isOnlineClient();
|
||||
virtual bool isOnline();
|
||||
|
||||
virtual void setIsCreativeMode(bool isCreative);
|
||||
|
||||
virtual void optionUpdated(OptionId option, bool value);
|
||||
virtual void optionUpdated(OptionId option, float value);
|
||||
virtual void optionUpdated(OptionId option, int value);
|
||||
|
||||
/**
|
||||
* @brief Get public name that will be listed in JoinGame menu
|
||||
*/
|
||||
virtual std::string getServerName() { return "Unknown"; }
|
||||
|
||||
void toggleDimension() {}
|
||||
bool isCreativeMode();
|
||||
|
||||
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
|
||||
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
|
||||
|
||||
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
|
||||
|
||||
void generateLevel( const std::string& message, Level* level );
|
||||
LevelStorageSource* getLevelSource();
|
||||
|
||||
virtual void hostMultiplayer(int port=19132);
|
||||
Player* respawnPlayer(int playerId);
|
||||
void respawnPlayer();
|
||||
void resetPlayer(Player* player);
|
||||
void doActuallyRespawnPlayer();
|
||||
|
||||
void prepareLevel(const std::string& message);
|
||||
|
||||
int getProgressStatusId();
|
||||
const char* getProgressMessage();
|
||||
|
||||
ICreator* getCreator();
|
||||
|
||||
bool isLevelGenerated();
|
||||
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast = false;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
protected:
|
||||
virtual void _levelGenerated();
|
||||
|
||||
private:
|
||||
static void* prepareLevel_tspawn(void *p_param);
|
||||
public:
|
||||
Level* level = nullptr;
|
||||
CommandServer* _commandServer = nullptr;
|
||||
GameMode* gameMode = nullptr;
|
||||
IRakNetInstance* raknetInstance = nullptr;
|
||||
NetEventCallback* netCallback = nullptr;
|
||||
|
||||
int commandPort = 4711;
|
||||
|
||||
int lastTime = 0;
|
||||
int lastTickTime = -1;
|
||||
int missTime = 0;
|
||||
int ticks = 0;
|
||||
|
||||
CThread* generateLevelThread = nullptr;
|
||||
// static int customDebugId;
|
||||
|
||||
HitResult hitResult;
|
||||
volatile int progressStagePercentage = 0;
|
||||
|
||||
// This field is initialized in main()
|
||||
// It sets the base path to where worlds can be written (sdcard on android)
|
||||
std::string externalStoragePath;
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer{20};
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel = false;
|
||||
bool _hasSignaledGeneratingLevelFinished = true;
|
||||
|
||||
LevelStorageSource* storageSource;
|
||||
bool _running;
|
||||
|
||||
protected:
|
||||
volatile int progressStageStatusId = 0;
|
||||
static const char* progressMessages[];
|
||||
|
||||
int _licenseId;
|
||||
|
||||
bool _isCreativeMode;
|
||||
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
|
||||
|
||||
// from NinecraftApp
|
||||
bool _verbose = true;
|
||||
int _lastTickMs = 0;
|
||||
|
||||
static bool _hasInitedStatics;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||
Reference in New Issue
Block a user