restore include paths for cross-platform builds because i messed absolutely every #include up. dont worry that everything is modified, all i did was normalize line endings because CLRF snuck into the repo and this prevents fake diffs

This commit is contained in:
2026-03-24 19:07:55 -04:00
parent 7d485fdcd7
commit bfecad40be
1340 changed files with 264990 additions and 264996 deletions

View File

@@ -1,39 +1,39 @@
/// \file FileListNodeContext.h
///
/// This file is part of RakNet Copyright 2003 Jenkins Software LLC
///
/// Usage of RakNet is subject to the appropriate license agreement.
#ifndef __FILE_LIST_NODE_CONTEXT_H
#define __FILE_LIST_NODE_CONTEXT_H
#include "BitStream.h"
struct FileListNodeContext
{
FileListNodeContext() {dataPtr=0; dataLength=0;}
FileListNodeContext(unsigned char o, unsigned int f) : op(o), fileId(f) {dataPtr=0; dataLength=0;}
~FileListNodeContext() {}
unsigned char op;
unsigned int fileId;
void *dataPtr;
unsigned int dataLength;
};
inline RakNet::BitStream& operator<<(RakNet::BitStream& out, FileListNodeContext& in)
{
out.Write(in.op);
out.Write(in.fileId);
return out;
}
inline RakNet::BitStream& operator>>(RakNet::BitStream& in, FileListNodeContext& out)
{
in.Read(out.op);
bool success = in.Read(out.fileId);
(void) success;
assert(success);
return in;
}
#endif
/// \file FileListNodeContext.h
///
/// This file is part of RakNet Copyright 2003 Jenkins Software LLC
///
/// Usage of RakNet is subject to the appropriate license agreement.
#ifndef __FILE_LIST_NODE_CONTEXT_H
#define __FILE_LIST_NODE_CONTEXT_H
#include "BitStream.h"
struct FileListNodeContext
{
FileListNodeContext() {dataPtr=0; dataLength=0;}
FileListNodeContext(unsigned char o, unsigned int f) : op(o), fileId(f) {dataPtr=0; dataLength=0;}
~FileListNodeContext() {}
unsigned char op;
unsigned int fileId;
void *dataPtr;
unsigned int dataLength;
};
inline RakNet::BitStream& operator<<(RakNet::BitStream& out, FileListNodeContext& in)
{
out.Write(in.op);
out.Write(in.fileId);
return out;
}
inline RakNet::BitStream& operator>>(RakNet::BitStream& in, FileListNodeContext& out)
{
in.Read(out.op);
bool success = in.Read(out.fileId);
(void) success;
assert(success);
return in;
}
#endif